Count- -Crotchula
TasteTheTamsen
995
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Posted - 2015.09.11 12:04:00 -
[1] - Quote
what do you all think of this?
I propose for shield rechargers to work in the same way that armour repairers do, meaning there is no delay in recharge, meaning running shield suits is as viable as running armour suits.
of course you can easily get your shield to rep at 50+ so the modules would have to be tweaked otherwise shields could be 50% more effective at repping than armour.
of course then we would need a shield repair tool, you should only be able to have one type of health repaired at a time, it would be too OP to have shield and armour repaired at the same time, perhaps if we could work it out we could have a hybrid version which does repair both, but at a small rate.
shield repair tool = same icons, same animation, same models, more AUR variants, more BPOs, more money and more flavour.
If you lose armour you do not have to wait seconds before your armour is repaired, even without modules due to the passive armour repair rate, with shields you have to sit still and hide for a while, the delay is increased if your shield reaches 0, if your armour reached 0 (technically 0.1-0.9) you would not have a delay, but if your shield read 0 (could be 0.1-0.9) you have to wait, what 7 seconds? and have to fit a module to compensate that?
why must shield users fit 2 different types of modules to get what an armour repairer can? Wait I'm forgetting something, reactive plates give hp bonus AND repair, so they only have to fit ONE module, if you fit shield rechargers and shield regulators, you STILL have to fit HP modules.
I don't run shields, I melt shields, I love my scrambler rifle, but I care about this game being balanced and shield buffs have been a big topic lately, I hope this brings something to the table
"you are pathetic little fat bald man sitting on the chair with chinese controller". -4lbert wesker
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Count- -Crotchula
TasteTheTamsen
1
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Posted - 2015.09.11 15:27:00 -
[2] - Quote
Boot Booter wrote:I disagree with this being a fix to shield suits. The biggest problem imo is the scr, specifically on the amarr assault. Shield suits are fine, if you know how to use them properly, against most other weapons. However, no amount of instantaneous or delayed shield recharge can cope with a weapon that is capable of such an insane amount of anti shield dps. No other weapon, armor damaging or shield damaging, can even come close. Plus the charge shot... Woof.
If you want balance, think of ways of balancing the scr first. Charge shot always overheats... More damage from overheat... Change amarr assault bonus to reduction in overheat damage... Remove the microcharge damage. Stuff like that.
I am calling for a nerf on the SCRs DPS, you hold your opinion and I hold mine, the fact that they differ is to be expected, I believe that with those 2 changes implemented, shield users will have a better time,
"you are pathetic little fat bald man sitting on the chair with chinese controller". -4lbert wesker
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