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[Veteran_Traynor Youngs]
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Posted - 2012.06.15 15:15:00 -
[1] - Quote
If the active skilling is based on your skills relative to the average SP value of every one in the match, then if you are a noob in a match against a bunch of pro's, your active skill points will be higher.
As you gain skill points and become a pro with 90 million SP, you contribute so much to the average SP of the match that you no longer get vey many active skill points at all.
This way there is never a feeling of not being able to catch up to someone who has been playing longer than you.
Just a suggestion. |
[Veteran_Cong Zilla]
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Posted - 2012.06.15 15:55:00 -
[2] - Quote
Good suggestion. |
[Veteran_NewOldMan]
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Posted - 2012.06.15 20:19:00 -
[3] - Quote
The amount of SP that you get in a match decreases as you continue to play over the course of one day. Eventually dropping down to numbers to where some people might just stop playing at. This is already in place and curves the skill point disparity that would likely develop. Also there is passive skilling, so no matter what, you are always gaining skill points.
Also, it's my belief that you shouldn't punish someone just for being good, or having a lot of SP. |
[Veteran_Card Drunook]
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Posted - 2012.06.15 20:36:00 -
[4] - Quote
It sounds to me like he's talking about a natural balance mechanism. A year from now a brand new player might join a match where everyone has half a BILLION SP, and that new player would have little chance of EVER catching up with everyone else. This would make it so if there's a large difference in SP between players it would naturally start to decrease. And if you're worried about it making everyone end up the same, do a little basic math. It would never let someone catch up to a player they are worse than. |
[Veteran_Templar Two]
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Posted - 2012.06.15 21:24:00 -
[5] - Quote
Correct me if I am wrong but basically this way the more skilled the players I play with are the more I get.
A newcomer playing with/against veterans will gain more SP, a bonus multiplayer so to speak, while a veteran playing with/against newcomers won't get that bonus.
It a system that rewards the "poor" more than the "rich"? |
[Veteran_XxReusableGorexX]
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Posted - 2012.06.15 23:46:00 -
[6] - Quote
^ True. |
[Veteran_NikNak Trhanhm]
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Posted - 2012.06.16 00:49:00 -
[7] - Quote
I want to like this idea, but I just can't. Just because I'm a digit or two ahead of most of my team doesn't mean that I should be penalized and earn less. That's like employee of the month taking a cut in pay until everyone is employee of the month -- it just won't happen. There will always be someone better AND worse than you. Nobody deserves more or less reward because of it |
[Veteran_FatalFlaw V1]
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Posted - 2012.06.16 01:04:00 -
[8] - Quote
SP payout is already based on the enemies SP. No need to handicap players who put more time into the game.
If you want to catch up, play more or buy a booster. No free lunches.
Just like in Eve, there is a point where extra SP doesn't mean anything, because you can only use only light weapon at a given time, one sidearm etc.. so it doesn't matter if the other guy has them all trained to level 5, most of those SP aren't doing anything for him. |
[Veteran_Orin Fenris]
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Posted - 2012.06.16 01:23:00 -
[9] - Quote
Eventually, there are going to be guys out there who are far above the curve, odds are most of them will be from the first few months of the games launch. Those are the guys who will be jacks of all trades, and they will know tons about the game. No matter how well you try to reward the new people, they are never, ever going to catch up to those guys, unless the vets quit.
The point is, much like in EVE, the game isn't about catching up to the biggest guy. it's about pulling your weight, being a team player, and playing the objective. |
[Veteran_Bob Deorum]
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Posted - 2012.06.16 02:03:00 -
[10] - Quote
ya I like this |
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[Veteran_brutus caligula]
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Posted - 2012.06.16 03:09:00 -
[11] - Quote
There is a spot for everyone, people with low SP will need to support or be supported by those with a lot of SP. It makes a more rounded game that focuses more on team play and skill. In eve I may have 75 mil SP but I can still be defeated by someone with half that. Don't focus on the generic standard of XP in most other games where the time you put in alone makes you stronger, without having to learn how to be an effective part of a team with the skills you currently have. Low SP isn't a handicap. |
[Veteran_Card Drunook]
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Posted - 2012.06.16 04:21:00 -
[12] - Quote
If I'm during the math correctly, and what I've read about us passively getting a SP every 4 seconds, one year from now all of us will have gained 7,884,000 SP. Without ever having played a single match. Now let's say the average person makes 100,000 SP a day on average (which I think is way lower than what we make right now), that's another 36,500,000 SP. That's not an insignificant number, and the fact of the matter is unless the new player is drastically better than everyone else in the game that's millions of SP they can't ever catch up to. Basically, to catch up to the older players within a year, they would need to make more than twice what the experienced players are making.
This idea wouldn't let a new player suddenly become equal to someone who has been playing the game a long time. But it would help them get into the same general range so there isn't a permanent vast statistical gap between the old and new players.
How many people do you think would play this game if they knew that there was never any chance they could even catch up to an experienced player?
And for people who want to say new players can make a difference and play in the big leagues in EVE, ask yourself HOW they do that. And does that even begin to apply in a FPS game like DUST. |
[Veteran_Ren Vex]
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Posted - 2012.06.16 07:08:00 -
[13] - Quote
Card Drunook wrote:If I'm during the math correctly, and what I've read about us passively getting a SP every 4 seconds, one year from now all of us will have gained 7,884,000 SP. Without ever having played a single match. Now let's say the average person makes 100,000 SP a day on average (which I think is way lower than what we make right now), that's another 36,500,000 SP. That's not an insignificant number, and the fact of the matter is unless the new player is drastically better than everyone else in the game that's millions of SP they can't ever catch up to. Basically, to catch up to the older players within a year, they would need to make more than twice what the experienced players are making.
This idea wouldn't let a new player suddenly become equal to someone who has been playing the game a long time. But it would help them get into the same general range so there isn't a permanent vast statistical gap between the old and new players.
How many people do you think would play this game if they knew that there was never any chance they could even catch up to an experienced player?
And for people who want to say new players can make a difference and play in the big leagues in EVE, ask yourself HOW they do that. And does that even begin to apply in a FPS game like DUST.
Im guessing you guys asking for systems like this have never played EVE before?
You're fighting people with 10s of millions more SP than you ? Well too bad, deal with it. This is New Eden. New people shouldn't have all the SP in the world handed to them.
The skill system already innately handles things like this to a certain degree. As a Vet it can easily cost me something like 5x the amount of SP to get my next lvl of whatever that gives me a 3% increase to something trivial compared to a new player skilling up something to L1 or L2.
Because of this, overall the difference in % increases to stats between new players and vets wont actually be a deciding factor. So I can reload 9% faster? So what? I've earnt it. At least there is an active skill system in Dust to begin with. Try waiting 27days for a 2% increase to damage. |
[Veteran_Templar Two]
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Posted - 2012.06.16 07:31:00 -
[14] - Quote
Dust might become a game of "dwarfs & giants" where size (Sp level) is always an handicap. Instead with this system a dwarf playing with giants eventually become a giant as well.
Also you say penalization but it's not like veterans gets a "negative bonus": we will still get SP as we do now, simply newcomers playing in a high SP match gets a boost. |
[Veteran_Sorry Accident]
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Posted - 2012.06.16 07:41:00 -
[15] - Quote
Ren Vex wrote:Card Drunook wrote:If I'm during the math correctly, and what I've read about us passively getting a SP every 4 seconds, one year from now all of us will have gained 7,884,000 SP. Without ever having played a single match. Now let's say the average person makes 100,000 SP a day on average (which I think is way lower than what we make right now), that's another 36,500,000 SP. That's not an insignificant number, and the fact of the matter is unless the new player is drastically better than everyone else in the game that's millions of SP they can't ever catch up to. Basically, to catch up to the older players within a year, they would need to make more than twice what the experienced players are making.
This idea wouldn't let a new player suddenly become equal to someone who has been playing the game a long time. But it would help them get into the same general range so there isn't a permanent vast statistical gap between the old and new players.
How many people do you think would play this game if they knew that there was never any chance they could even catch up to an experienced player?
And for people who want to say new players can make a difference and play in the big leagues in EVE, ask yourself HOW they do that. And does that even begin to apply in a FPS game like DUST. Im guessing you guys asking for systems like this have never played EVE before? You're fighting people with 10s of millions more SP than you ? Well too bad, deal with it. This is New Eden. New people shouldn't have all the SP in the world handed to them. The skill system already innately handles things like this to a certain degree. As a Vet it can easily cost me something like 5x the amount of SP to get my next lvl of whatever that gives me a 3% increase to something trivial compared to a new player skilling up something to L1 or L2. Because of this, overall the difference in % increases to stats between new players and vets wont actually be a deciding factor. So I can reload 9% faster? So what? I've earnt it. At least there is an active skill system in Dust to begin with. Try waiting 27days for a 2% increase to damage. Couldn't help but laugh when I read this. It's so true. I don't see why people would complain about SP so much. It's not "that" huge of an advantage. Sure, they can use the best of the best items from 2-3 different roles, a new player within a month of two could at least manage to use the best of the best from 1 role, if they don't diverge at all.
More SP = Greater variance. That is ALL. Less QQ, more relevant issues. |
[Veteran_Templar Two]
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Posted - 2012.06.16 07:54:00 -
[16] - Quote
This system would be highly beneficial to veterans as well: bring newcomers into you corp, let them play with you, and they get better faster and thus more useful to the corp. |
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