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Thread Statistics | Show CCP posts - 4 post(s) |
Maken Tosch
DUST University Ivy League
12
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Posted - 2015.09.09 04:32:00 -
[1] - Quote
CCP Rattati wrote:What do you want, when do you want it and how? CPM2 has been working on their priorities, and so have we. Name one thing we should look at, single sentence and no bs. I will have you permabanned if my thread is derailed
What do I want?
I want the personal warbarge to lose its passive generation of anything.
When do I want it?
Before the final phase of PC 2.0 is complete.
How do I want it?
Make it so that in order to generate anything, it would require a set amount of fuel (remember that scrap you gave us in salvage?) per hour starting with a minimum of one hour worth of fuel required up to 48 hours worth of fuel inputted maximum. You could implement separate items into the market as fuel but the scrap we salvaged already is a short-term idea until the long-term is established.
This is so that alt farming of warbarges is eliminated or at least mitigated severely since the warbarge would be treated like a control tower in Eve Online. I understand that Dust 514 is not Eve Online, but I'm only suggesting this as a way of combating alt farming more effectively.
Second, I don't think AUR should be a factor at all with the warbarge. Anyone with AUR and who is willing to take 5 minutes of their time to run the calculations will see that buying warbarge components with AUR is not exactly a worthwhile thing to do. I might as well spend my AUR on boosters, skins, and keys instead.\
PS: I know you want it single sentence, but asking for "how" is not something you can always explain in a sentence.
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Maken Tosch
DUST University Ivy League
12
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Posted - 2015.09.09 04:35:00 -
[2] - Quote
xavier zor wrote:GeorgeN76 wrote:TIGER SHARK1501 wrote:I have a second item on my wish list. Some mode that provides a meta level. Basic equipment, modules and weapons down. Anything higher than basic in a fitting makes it unusable in that mode. I ask for two reasons, provide a haven for nooberries and a break for those tired of proto and officer stomping. Thanks for listening Rattati. This please after safe trading this is New Eden we are talking about!!!!
Eve Online has safe systems for new players. Of course, those star systems are just not profitable for the new player after a while. Their pursuit for wealth and power will draw them out of the starter systems and into the shark-infested space that is New Eden.
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Maken Tosch
DUST University Ivy League
12
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Posted - 2015.09.11 03:38:00 -
[3] - Quote
IMMORTAL WAR HERO wrote:CCP Rattati wrote:What do you want, when do you want it and how? CPM2 has been working on their priorities, and so have we. Name one thing we should look at, single sentence and no bs. I will have you permabanned if my thread is derailed i would really like 48 person multiplayer back please i really dont think theres enough people to fill the map but i understand mabey you dont have the resources makes me feel sorry becuase i like this game that ive played for 3 years i just know it has more potential
For that, we would need CCP Rattati to implement the final part of limited dropsuit tiericide so that we can be sure we have enough PS3 memory to support that many players.
Also, I have been playing Dust 514 since the Replication build of Closed Beta and I never once saw 48-person multiplayer. If there ever was before that time, then it was probably when we had very limited content available when only four suits literally existed. Gallente Scout, Caldari Assault, Minmatar Logistics, and Amarr Heavy. That was it.
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Maken Tosch
Dust University Ivy League
12
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Posted - 2015.09.11 20:05:00 -
[4] - Quote
Yaerus Steel wrote:Adipem Nothi wrote: Please pardon the delayed response; two compound questions:
1) Assuming the above were introduced as presented, what modules would you run on a competitively fit MinScout? Why?
2) If hp-tanked units are already accustomed to being scanned, how would an increase to scan profile affect them? In what way are they "penalized" if they were going to be scanned with or without the penalty?
1) Running a Min scout I would run as a Hacker or NK'r. This being the case a Hacker with extenders, damp, code breaker, kinkats to scoot by under most passives, and get to the point quickly. As a NK'r about the same thing but with damp, green, red bottle. I am not in anyway a competitive scout though. 2) It would affect them in two ways slow them down further and increase the range they are seen even on passives. Allowing for people choosing the non-tanked route to get a greater tactical advantage. If you can see your enemy and they cant see you yet, you could get that jump on them to cancel out any advantage they have in a head to head fight. But then again that takes thinking on part of the player.
As a dedicated nova knifer with years experience now, I can say that dampening on a minscout is only good up to a certain point. I am just too use to being spotted on scans so I adapted in some ways to counter that. The hills, or any part of the terrain that is not a man-made structure, have a negative impact on the passive scans of players. Once a knifer hides in the hills, you are no longer able to utilize passive scans and thus forced to go in after them unless you happen to have active scanners fitted on you. If you don't you are then fighting on my terms where I have already adapted to listening for footsteps (thanks to my headset) and being all fast and dodgy on rolling hills. Even if I am forced to fight in a city where passive scans can see me, the structures provide enough cover against bullets. A crate* and a wall offer more EHP than any shield extender I could fit. In many case, I just stack nothing but kincats and damage mods for my knives and hope for the best.
* - shameful typo spotted
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