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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Dewie Cheecham
Enlightened Infantries Special Planetary Emergency Response Group
780
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Posted - 2015.09.09 08:29:00 -
[1] - Quote
Bolt pistol effective range reduction and hit fix, it's a sidearm that has the approx range than an AR and does more damage, and all you have to do is point the damn thing general direction of the target to hit. |
Dewie Cheecham
Enlightened Infantries Special Planetary Emergency Response Group
780
|
Posted - 2015.09.09 08:32:00 -
[2] - Quote
Lag. Look at possible memory leaks, the problems on some matches just screams of it. The longer they last, the worse the lag = classic memory leak symptom. Look at used and destroyed equipment, I'm guessing they aren't purged from memory when destroyed. Another lag problem is being near certain players in a match getting massive framerate drops, until they are killed. |
Dewie Cheecham
Enlightened Infantries Special Planetary Emergency Response Group
780
|
Posted - 2015.09.09 08:34:00 -
[3] - Quote
Lag. Look at possible memory leaks, the problems on some matches just screams of it. The longer they last, the worse the lag = classic memory leak symptom. Look at used and destroyed equipment, I'm guessing they aren't purged from memory when destroyed. Another lag problem is being near certain players in a match getting massive framerate drops, until they are killed. |
Dewie Cheecham
Enlightened Infantries Special Planetary Emergency Response Group
787
|
Posted - 2015.09.09 22:06:00 -
[4] - Quote
Jump height. Current max height with three Myo's is fine, it's just enough to get on a crate, but the Myo's should have a stamina penalty, that'll reduce the problems with perpetual jumpers. Additionally: Default jump height of all suits should be slightly higher, we can walk up stairs, but trip over pebbles on the ground. |
Dewie Cheecham
Enlightened Infantries Special Planetary Emergency Response Group
788
|
Posted - 2015.09.09 22:10:00 -
[5] - Quote
Dewie Cheecham wrote:Lag. Look at possible memory leaks, the problems on some matches just screams of it. The longer they last, the worse the lag = classic memory leak symptom. Look at used and destroyed equipment, I'm guessing they aren't purged from memory when destroyed. Another lag problem is being near certain players in a match getting massive framerate drops, until they are killed.
Also, could the lag come from sound? How many sound channels are used when there are for instance 20 or 25 nano hives active within hearing range? The sound get louder, but also more choppy if there are a lot, and it coincides with lag or framerate drops. The way it happens sounds to me as if the same sound effect is being multiplied and played back in parallel for each, with their volume set to match the distance, for each. |
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