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CommanderBolt
Dead Man's Game
3
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Posted - 2015.09.07 18:57:00 -
[1] - Quote
After listening to the latest Biomassed podcast- The magsec SMG came up.
I had an idea.
Give the Caldari Logi a sidearm recoil reduction bonus (And possibly a sidearm range bonus?) to sweeten the deal for them and even give them a unique flavour of being the only suit specialised into sidearms.
I was thinking specifically how this might apply to the MagSec - however we would have to keep in mind the other sidearms and how they might perform.
Totally random idea just curious if there is any merit to it?
"Madness how we turned our common-ground into a battle-ground.." - Essa
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Pokey Dravon
OSG Planetary Operations
6
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Posted - 2015.09.07 19:51:00 -
[2] - Quote
I have some qualms with giving the support character an offensive bonus rather than reworking the support bonuses to make them more viable.
"That little sh*t Pokey..." --CCP Rattati
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el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1
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Posted - 2015.09.07 20:12:00 -
[3] - Quote
Did I miss something? Does the CalLogi have a sidearm now? Or is this an additional bonus to the hive bonus?
Open-Beta Vet.
CAPCRO Nomad.
DUST514 is WARFARE, not WAR-FAIR
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Adipem Nothi
Nos Nothi
14
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Posted - 2015.09.07 23:40:00 -
[4] - Quote
Pokey Dravon wrote:I have some qualms with giving the support character an offensive bonus rather than reworking the support bonuses to make them more viable. ^ |
Vulpes Dolosus
Fatal Absolution
3
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Posted - 2015.09.08 21:39:00 -
[5] - Quote
Pokey Dravon wrote:I have some qualms with giving the support character an offensive bonus rather than reworking the support bonuses to make them more viable. And yet the Amarr logi keeps its sidearm.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.09.08 21:49:00 -
[6] - Quote
I think they were implying that it might be good to give a magsec bonus to encourage the weapon as a logi primary choice.
were it not for the idiotic recoil the magsec isn't terrible
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1
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Posted - 2015.09.08 22:08:00 -
[7] - Quote
Copy that. Although so long as engagements occur outside of close range a sidearm as a sole weapon is not likely to be widely used. Especially for the Cal.
Open-Beta Vet.
CAPCRO Nomad.
DUST514 is WARFARE, not WAR-FAIR
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Pokey Dravon
OSG Planetary Operations
6
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Posted - 2015.09.09 00:33:00 -
[8] - Quote
Vulpes Dolosus wrote:Pokey Dravon wrote:I have some qualms with giving the support character an offensive bonus rather than reworking the support bonuses to make them more viable. And yet the Amarr logi keeps its sidearm.
Variation on the slot setup of a suit is a farcry from dedicating a bonus to something unrelated to the suit. Bonuses define the role of a suit, slot setup is defined by racial flair.
Besides, if any suit is getting a recoil reduction, it should be the Caldari Assault.
"That little sh*t Pokey..." --CCP Rattati
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Jaysyn Larrisen
OSG Planetary Operations
1
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Posted - 2015.09.09 02:14:00 -
[9] - Quote
Pokey Dravon wrote:Vulpes Dolosus wrote:Pokey Dravon wrote:I have some qualms with giving the support character an offensive bonus rather than reworking the support bonuses to make them more viable. And yet the Amarr logi keeps its sidearm. Variation on the slot setup of a suit is a farcry from dedicating a bonus to something unrelated to the suit. Bonuses define the role of a suit, slot setup is defined by racial flair. Besides, if any suit is getting a recoil reduction, it should be the Caldari Assault.
Or you look at certain things perhaps being a racial bonus. You can't deploy without a weapons equpped and as we've been told many times in the past "Dust is a shooter first".
Example...give all call suits a moderate decrease in charge time. The assault can get additional (significant) bonues to hybrid weaponry that highlight the racial signature of hard hitting precision engagements. Recoil reduction is an easy option here and you could give some targeted bumps to survivability or utility to the assaults as well.
I suspect we could pull other options in a similar vein if this were even on the table for CCP to look at - which I suspect it's not.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Sgt Kirk
Fatal Absolution
12
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Posted - 2015.09.09 14:33:00 -
[10] - Quote
Close quarters weapons high recoil but no alpha damage.
10/10
Sgt Kirk's Propaganda Youtube Channel
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CommanderBolt
Dead Man's Game
3
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Posted - 2015.09.09 18:07:00 -
[11] - Quote
Breakin Stuff wrote:I think they were implying that it might be good to give a magsec bonus to encourage the weapon as a logi primary choice.
were it not for the idiotic recoil the magsec isn't terrible
Yes basically. I can't say that I have put a ton of thought into this but I just really like the idea that the Caldari logi could put the long lost Caldari Sidearm to some good use.
Maybe the logi isn't the best choice for this as guys above stated. I just felt that the Caldari logi needs a little loving and so does the MagSec.
"Madness how we turned our common-ground into a battle-ground.." - Essa
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Adipem Nothi
Nos Nothi
14
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Posted - 2015.09.09 19:48:00 -
[12] - Quote
Would it not make more sense to simply fix the Magsec? |
Thor Odinson42
Ancient Exiles.
7
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Posted - 2015.09.09 20:54:00 -
[13] - Quote
It needs a sidearm.
Seriously, port it.
Hurry
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Pokey Dravon
OSG Planetary Operations
6
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Posted - 2015.09.09 21:23:00 -
[14] - Quote
Adipem Nothi wrote:Would it not make more sense to simply fix the Magsec?
Could start by substantially reducing recoil when ADS.
Fix the magsec and give logis a comprehensive rework of bonuses to make Cal logis more viable. Giving Cal Logi a sidearm bonus isn't going to help them do their job any better unless the bonus was so extreme that it made the magsec better than a light weapon which is then kinda defeating the purpose of a sidearm altogether.
"That little sh*t Pokey..." --CCP Rattati
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CommanderBolt
Dead Man's Game
3
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Posted - 2015.09.10 18:25:00 -
[15] - Quote
Pokey Dravon wrote:Adipem Nothi wrote:Would it not make more sense to simply fix the Magsec?
Could start by substantially reducing recoil when ADS. Fix the magsec and give logis a comprehensive rework of bonuses to make Cal logis more viable. Giving Cal Logi a sidearm bonus isn't going to help them do their job any better unless the bonus was so extreme that it made the magsec better than a light weapon which is then kinda defeating the purpose of a sidearm altogether.
I'm curious, what do you believe could be done for the Caldari Logi to help its role?
What is its role anyway? Being able to have slightly better nanohives? lol That's a joke in itself come on.
"Madness how we turned our common-ground into a battle-ground.." - Essa
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Shinobi MumyoSakanagare ZaShigurui
Four Horseman Tactical Agency
2
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Posted - 2015.09.10 18:47:00 -
[16] - Quote
Amarr - Troop enforcement . Uplinks
Gal - Troop detection and spot placement . Scanners
Min - Medic . Repair Tool
Cal - Ammunition supply / Triage . Ammo hives / Triage hives
Teamwork is really important - said the Tyrannosarus Rex from Kung Fury .
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CommanderBolt
Dead Man's Game
3
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Posted - 2015.09.10 18:55:00 -
[17] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Amarr - Troop enforcement . Uplinks
Gal - Troop detection and spot placement . Scanners
Min - Medic . Repair Tool
Cal - Ammunition supply / Triage . Ammo hives / Triage hives
I was typing out a long winded reply but decided to cut it short.
Gal and Min in my opinion give the best bonuses. Amarr bonus is good but I feel needs more and the Caldari bonus was sort of made semi redundant now that we can ALL carry so many more nanohives. Hell you have 3 compact hives per fill and I'm sure every suit can squeeze one of those on.
Hey - how about giving the Caldari Logistics nanohives the ability to repair shield as well as armour while in the bubble for the repair variants of hives?? Is this a good idea or what!? .....Maybe?
"Madness how we turned our common-ground into a battle-ground.." - Essa
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Shinobi MumyoSakanagare ZaShigurui
Four Horseman Tactical Agency
2
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Posted - 2015.09.10 19:03:00 -
[18] - Quote
CommanderBolt wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Amarr - Troop enforcement . Uplinks
Gal - Troop detection and spot placement . Scanners
Min - Medic . Repair Tool
Cal - Ammunition supply / Triage . Ammo hives / Triage hives
I was typing out a long winded reply but decided to cut it short. Gal and Min in my opinion give the best bonuses. Amarr bonus is good but I feel needs more and the Caldari bonus was sort of made semi redundant now that we can ALL carry so many more nanohives. Hell you have 3 compact hives per fill and I'm sure every suit can squeeze one of those on. Hey - how about giving the Caldari Logistics nanohives the ability to repair shield as well as armour while in the bubble for the repair variants of hives?? Is this a good idea or what!? .....Maybe? I just don't know about that , would that increase the PRO stomping .?. I believe so and I'm against anything that abuses the basic fundamentals of the game .
It's hard enough to deal with players dropping Q's in pubs without added bonuses to their efforts .
I'm for building the numbers of the game and most just don't care about that but just what they feel they should have , want and need .
I'm not trying to knock you at all but I just like to think about others that others don't think about , it's just hard to go against coordinated teams for the most part when one is teamed with random players .
Some things that some suggest , just doesn't consider others in their idea's when they formulate them .
Teamwork is really important - said the Tyrannosarus Rex from Kung Fury .
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el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1
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Posted - 2015.09.10 23:39:00 -
[19] - Quote
CalLogi is a Hit n Run and Position Reinforcement superstar. The bonus is less about the quantity of the hives it places and more about their quality. If you're just looking to camp behind some fatties scanning/repping the Cal won't really shine for you, especially relative to the logiframes bonused for those purposes. If you can handle being mobile, being squishy under directfire but staying focused on getting great hives into good positions so the rest of your front line can use them, then the Cal will come to life. The bubbles are HUGE and FAST.
Open-Beta Vet.
CAPCRO Nomad.
DUST514 is WARFARE, not WAR-FAIR
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CommanderBolt
Dead Man's Game
3
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Posted - 2015.09.11 16:06:00 -
[20] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:CommanderBolt wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Amarr - Troop enforcement . Uplinks
Gal - Troop detection and spot placement . Scanners
Min - Medic . Repair Tool
Cal - Ammunition supply / Triage . Ammo hives / Triage hives
I was typing out a long winded reply but decided to cut it short. Gal and Min in my opinion give the best bonuses. Amarr bonus is good but I feel needs more and the Caldari bonus was sort of made semi redundant now that we can ALL carry so many more nanohives. Hell you have 3 compact hives per fill and I'm sure every suit can squeeze one of those on. Hey - how about giving the Caldari Logistics nanohives the ability to repair shield as well as armour while in the bubble for the repair variants of hives?? Is this a good idea or what!? .....Maybe? I just don't know about that , would that increase the PRO stomping .?. I believe so and I'm against anything that abuses the basic fundamentals of the game . It's hard enough to deal with players dropping Q's in pubs without added bonuses to their efforts . I'm for building the numbers of the game and most just don't care about that but just what they feel they should have , want and need . I'm not trying to knock you at all but I just like to think about others that others don't think about , it's just hard to go against coordinated teams for the most part when one is teamed with random players . Some things that some suggest , just doesn't consider others in their idea's when they formulate them .
I see man, you are thinking of the wider implications in terms or power level and I give you credit for taking into account the experiences of newer players and more casual player for sure. They are entitled to play this game just as much as anyone else.
I have always been thinking more "I want the good bits of EVE in this game". In this case it would be to have a viable option for BOTH shield and armour repairs. I can't help but find it embarrassing that we still dont have shield repair options in DUST 514! (We have them for a while! Logi LAV!)
"Madness how we turned our common-ground into a battle-ground.." - Essa
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Mahal Daj
Mahal Tactical Enterprises
196
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Posted - 2015.09.11 17:59:00 -
[21] - Quote
OP,
This is a pretty cool idea. Two points as food for thought:
1. Prior to Racial-Weapon Parity, the Smg stood out as a 'sidearm and a half' with it's decent range, dps and large ammo reserve. It was actually one of my favorite primary weapons. What you're discussing could put these sidearms back in that category in some cases, which would be cool.
2. I would skill into CalLogi for this, I love the Magsec SMG, I just wish it was something I could kill with... it's not something I'm strong with.
-daj
See my Post on Crashes: https://forums.dust514.com/default.aspx?g=posts&m=2413361#post2413361
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.09.11 18:17:00 -
[22] - Quote
The problem with the Caldari bonus is that gives are one of the least needed equipment to carry on the battlefield. Almost all suits can fit a compact give for personal use, and even an unbonused basic give is enough for almost any suit to get back in the fight with decent ammo.
About the only technique that the CalLogi bonus helps is slamming Core Locus nades. Not exactly a strategy people think is legitimate. What we need is to make a shield repair tool and give the Caldari a bonus to that.
Over thinking, over analyzing separates the body from the mind.
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