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DiablosMajora
273
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Posted - 2015.09.07 19:08:00 -
[1] - Quote
Neat. Would it be a possibility to get the CPM in contact with the CSM (and EVE players) to see how we can make interactions between the two player groups mutually beneficial, and spur some organic growth between our two communities? I ask because since we've had confirmation that CCP shares employees across games (perhaps not necessarily studios), maybe we can have some resources siphoned off the EVE team for the benefit of both games.
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DiablosMajora
276
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Posted - 2015.09.08 18:30:00 -
[2] - Quote
Aeon Amadi wrote:DiablosMajora wrote:Neat. Would it be a possibility to get the CPM in contact with the CSM (and EVE players) to see how we can make interactions between the two player groups mutually beneficial, and spur some organic growth between our two communities? I ask because since we've had confirmation that CCP shares employees across games (perhaps not necessarily studios), maybe we can have some resources siphoned off the EVE team for the benefit of both games. What are your thoughts on how to go about organic growth between the communities? More importantly, why? I am not challenging you with these questions, I'm legitimately asking for your thoughts. As a caveat, I will say that I haven't played EVE in years so some of what I say may be grossly outdated. It's been a few months since I played Dust, and even then only casually in pubs:
Well, if we look at the three avenues currently available to us (pubs, FW, PC) we see that there are really only two ways (FW and PC) for both games to have interaction and both of which in the same manner... orbital strikes. We pick targets, pilots select one and press the Big Red Button, case closed. My immediate thought would be to have something similar but in reverse where pilots pick the targets, we select one and press the Big Red Button.
If I'm not mistaken, EVE players are getting shiny new POSs called Citadels that will no doubt be expensive structures to develop and maintain (in both resource costs and opportunity costs). I feel that EVE players might react with a bit of curiosity if we went over and said, "How would you like a Doomsday weapon to bolster that Citadel's defenses?". The Citadel would obviously have to be deployed over the appropriate District, but having Orbital Artillery swat some targets of opportunity out of the sky (say, Battleship class or above) might entice at least some interaction. There could be a Citadel module that lets fleet commanders (or whomever) pick possible targets while we select one and fire, resulting in a highly damaged or destroyed ship and maybe a big payout for us. The tie becomes even greater if an EVE corp or alliance takes Dust mercs under their wing and bankrolls them with isk or manufactured competitive equipment, but that's a discussion for another time.
Such an incentive to have Orbital Artillery support for defending a Citadel could then prompt an attacking EVE corp/alliance to hire Dust mercs of their own to disable the OA for a time (or even take it for themselves if the Citadel gets flipped or destroyed, while still ultimately being under EVE players' control for picking targets). Such an idea could also carry over to FW (though I've never done FW on the EVE side before so I don't know how it works), but instead of having a big doomsday cannon there could be smaller varieties similar to what we have now with our different tiers of warbarge strikes. I also recall other threads floating about that suggested letting EVE players know where the next FW battle will be, or something to that effect, would help. Anything that nets them lots more bonus LP is a big incentive in my book to help some interaction between us.
This is just one idea, though, so take what you will. I think that any kind of Jolly Cooperation between our two games inhibiting the same universe and server would be good overall, and if we could siphon off some EVE devs to help our case in any form we put ourselves in a MUCH better position
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DiablosMajora
277
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Posted - 2015.09.08 20:53:00 -
[3] - Quote
I'll answer with a counter-question: Why not?
From an outsider's view, it appears that each studio (Iceland, Shanghai, etc) has its own set of projects which it works without much cohesive strategy. Some projects, such as initially Dust and now Valkyrie, get the brunt of attention from senior management which they put their weight behind letting other projects inch along.
Thinking purely from a business perspective and seeing how the business I'm currently working in is changing (for context, I'm an intern at a relatively small buy-side investment firm) you get an idea of how things are done by observing... various departments, from Marketing to Research to Business Development, are working in synergy under one central vision each with their own Mission, Strategies, and functions in providing for the cohesive whole. It just appears... different for us and CCP.
As a small part of the current EVE and Dust (and future Valkyrie) customers, I have to ask what is that cohesive Vision? Are we meant to be interacting with each other or are we to play in our own sandboxes? The purpose of my suggestion is to seize the very clear opportunity that CCP has, as a whole, to draw more players into their existing products and strengthen their value proposition by offering what NO OTHER company has yet dared to try or even dreamed of trying: having a single, diverse ecosystem of clearly different games that influence each other in often unimaginable ways and have the possibility of existing in a mutually beneficial symbiotic relationship. Being able to draw players from EVE into Dust to protect EVE interests, or vice-versa for Dust players, is a simple no brainer in my opinion when it comes to overall product differentiation and limitless opportunity. There's a goldmine sitting on CCP's doorstep with this and it just seems to be sitting there.
It's Just Good Business
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DiablosMajora
277
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Posted - 2015.09.08 21:35:00 -
[4] - Quote
Also understandable, and perhaps now having rewatched that portion of FF2013 Dust Keynote above I can phrase what I was talking about better. It's not so much that Orbital Artillery or combined PC/Sovereignty is needed now, but what I feel is needed is some sort of better social and organizational interaction between the two games or their elected representatives. My original suggestion was meant to outline that the only interaction we both really have is through OBs and an occasional Local Chat thing, and any minor increase in interaction, even outside of the gamespace, might be valuable for long-term prospects (hence why I suggested doing some talking on the EVE side of things).
If some fruits could be born of that dialogue, even if it's just simple back and forth conversation between CSM/CPM along the lines of "Sup?", I think both our communities would be better off. Simply talk doesn't cost horrendous amounts of valuable resources
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DiablosMajora
277
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Posted - 2015.09.08 22:08:00 -
[5] - Quote
Aeon Amadi wrote:DiablosMajora wrote:Also understandable, and perhaps now having rewatched that portion of FF2013 Dust Keynote above I can phrase what I was talking about better. It's not so much that Orbital Artillery or combined PC/Sovereignty is needed now, but what I feel is needed is some sort of better social and organizational interaction between the two games or their elected representatives. My original suggestion was meant to outline that the only interaction we both really have is through OBs and an occasional Local Chat thing, and any minor increase in interaction, even outside of the gamespace, might be valuable for long-term prospects (hence why I suggested doing some talking on the EVE side of things). If some fruits could be born of that dialogue, even if it's just simple back and forth conversation between CSM/CPM on the lines of "Sup?", I think both our communities would be better off. Simply talk doesn't cost horrendous amounts of valuable resources My take on allowing Dust 514 more interaction with the Eve Universe is through the Lore, which is entirely do-able right now depending on the subject material. Check my blog for details. I will check the blog, but on the subject of communication have you guys or other CPM ever even said "Hello" to the CSM? Introduced yourselves, tell why you're in the political position of being community reps, etc? Or even vice-versa. I don't think I've ever seen CSM lay a foot 'round these parts but it would be nice to see them too.
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DiablosMajora
277
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Posted - 2015.09.08 22:37:00 -
[6] - Quote
Aeon Amadi wrote:DiablosMajora wrote:Aeon Amadi wrote:DiablosMajora wrote:Also understandable, and perhaps now having rewatched that portion of FF2013 Dust Keynote above I can phrase what I was talking about better. It's not so much that Orbital Artillery or combined PC/Sovereignty is needed now, but what I feel is needed is some sort of better social and organizational interaction between the two games or their elected representatives. My original suggestion was meant to outline that the only interaction we both really have is through OBs and an occasional Local Chat thing, and any minor increase in interaction, even outside of the gamespace, might be valuable for long-term prospects (hence why I suggested doing some talking on the EVE side of things). If some fruits could be born of that dialogue, even if it's just simple back and forth conversation between CSM/CPM on the lines of "Sup?", I think both our communities would be better off. Simply talk doesn't cost horrendous amounts of valuable resources My take on allowing Dust 514 more interaction with the Eve Universe is through the Lore, which is entirely do-able right now depending on the subject material. Check my blog for details. I will check the blog, but on the subject of communication have you guys or other CPM ever even said "Hello" to the CSM? Introduced yourselves, tell why you're in the political position of being community reps, etc? Or even vice-versa. I don't think I've ever seen CSM lay a foot 'round these parts but it would be nice to see them too. Check out the Tweetfleet Slack some time. Most of us are in there. And the reason you haven't seen a CSM lay foot around here is because they're not representing Dust 514 Cooks generally don't wait tables, lol. Oh, they don't need to wait tables. But sometimes the patrons want to meet and great the providers of their great dining experience.
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DiablosMajora
277
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Posted - 2015.09.08 23:14:00 -
[7] - Quote
Now that I have your attention though Aeon, do we know if it is possible to have devs from either the EVE or Valkyrie offices to help out Rattati with some things here or there? Just wishful thinking, but perhaps some of their experience with AI coding, map or gamemode design, modeling, textures, lore, or art could be of use to us.
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DiablosMajora
277
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Posted - 2015.09.09 14:50:00 -
[8] - Quote
B-because Rattati is working with a skeleton crew dev team? Or did I miss something big while I was away?
Not saying other devs should stand there and look pretty, but if a well thought out plan for some Dust features is in place and other resources are available to assist in bringing some overall workload down.... :/
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DiablosMajora
284
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Posted - 2015.09.14 11:13:00 -
[9] - Quote
Aeon, what are your thoughts on having different varieties of weapon/modules/equipment fulfilling different niches, roles, and gameplay styles? I see that there was a CPM thread in F&D outlining a proposal for having the (Breach?) Mass Driver be a sort of light-av weapon, in addition to the already existing Armor plate types (plate, ferroscale, reactive)? Perhaps this line of thinking could be branched out to (pretty much) everything else to introduce some more variety, other than weapon A tier z > A tier y > A tier x.
Some proposals are here: https://forums.dust514.com/default.aspx?g=posts&m=2955171
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