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Shinobi MumyoSakanagare ZaShigurui
Commando Perkone Caldari State
2
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Posted - 2015.09.07 01:06:00 -
[1] - Quote
My favorite Dust 514 You Tube persona , man you are cool as the other side of the pillow , you don't have to be PRO when you play , I just don't see you do that like all the others personally I appreciate that and the fact that your not a jerk , people can squad with you and I got a little upset at the crap that some was trying to give you like all you do is troll vids , when you do what your fans ask for .
You have game and you can play well , to me your not like most of the others that always wear PRO fits and gear and act like their bosses killing random players while their dropping Q squads in pub matches .
Haters are going to hate my man , stay true to yourself and your game .. Your NO scrub Bro .
Stay good Beast .
Teamwork is really important - said the Tyrannosarus Rex from Kung Fury .
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Shinobi MumyoSakanagare ZaShigurui
Commando Perkone Caldari State
2
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Posted - 2015.09.07 16:54:00 -
[2] - Quote
IMO it's easier to use the assault version , the charge time is quicker and you can spam shots faster , it's harder to use the " vanilla " or the breach because they have longer charge times , using the assault would be far more easier to use as an infantry player because that's what it was made for more or less and it still has the splash damage so you can miss directly but still kill because of the splash where the " vanilla " you have to be on target , so to me .. what he did was more of a challenge .
Walking around with any forge takes skill because your geared to die and die a lot because of this , it's one of the hardest weapons to use but isn't highlighted like most rifles and few people talk about it like sniper rifles ( I think more people talk about sniper rifles then forges , even though snipers inspire a lot of hate ) but it's a thankless job and tool to use .
I love the breach personally but the forge gun is my favorite weapon .
Teamwork is really important - said the Tyrannosarus Rex from Kung Fury .
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Shinobi MumyoSakanagare ZaShigurui
Commando Perkone Caldari State
2
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Posted - 2015.09.08 02:29:00 -
[3] - Quote
The KTM Duke wrote: Dont agree, with charged shot you can wait your target run out of stamina or turn corners ready to shoot while afg you need to aim+charge shot at the same time
How many times does what you mention happen when your faced against someone who's aware of their surroundings .?. if your using a forge your aiming regardless ( if your using it ) I mean you only have so much time before the weapon charges and it fires and someone could actually dodge forge blasts in their attempt to close distance to take you out , when I play scout and I'm hunting snipers and forgers I do this a lot , bio's allow me to strafe , jump and move fast and when you close distance on most they panic , how fast are you moving while your holding that charge or anticipating what the enemy is doing before you begin to charge .?. with a AFG it's that much easier if you know what your doing , I mean ... how is less time more of a problem .?. and if your using the AFG you have splash damage that allows you to not be totally on target where using the " vanilla " or the breach , you can't afford to miss but if your using a forge and your not ready to fire it , that says more about the user and their awareness more then the weapon it's self .
People like the AFG because you don't have to wait and you can actually use it on the field , it's dam sure easier then waiting for a charge and holding it , all the while moving slow as a molasses , loose that charge and you have to wait , while the AFG is like Viagra , standing at attention and ready to blast , if you don't know how long the charge is before firing then again , that says more about the user then anything .
I don't like to use the AFG , I feel like I'm cheating ... it's a forge so it's not easy but using the AFG is much easier then using the basic or breach to me .
To each their own I guess .
Teamwork is really important - said the Tyrannosarus Rex from Kung Fury .
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