Tesfa Alem
Death by Disassociation
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Posted - 2015.09.09 20:19:00 -
[1] - Quote
Pokey Dravon wrote:Moochie Cricket wrote:Kevall Longstride wrote: I also wouldn't give the passengers the option to jump from a DS after the amour is gone and it's crashing. It would blow up and kill them immediately. They should be paying attention to the condition of the DS and make the choice to escape before it blows.
I highly disagree with this for three reasons. 1. That dropship blowing up just cost me more than any of my proto suits 2. 50-50 shot the dropship crushes me 3. Trying to fight my way out of enemy lines after crashing might be the most fun I can possibly have in dust At the same time I have to ask. Why do Dropships Pilots get the opportunity to bail out of a doomed vehicle but HAV and LAV pilots do not?
Apples to Oranges.
Why do HAV and LAV drivers get to hop in and out of their vehicle at any random moment?
If a Dropship Pilot jumps out at a random moment me and my dropship fall to earth taking damage or blowing up. But a tank/jeep driver hops out at any moment and can jump right back into his tank with out it exploding.
Tanks and LAVs should come to a full stop (like dropship pilots have to land) before exiting and entering thier vehicles. Or they explode.
Redline for Thee, but no Redline for Me.
"I sometimes wonder why I share stuff "- CCP Rattati
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Tesfa Alem
Death by Disassociation
1
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Posted - 2015.09.10 03:27:00 -
[2] - Quote
Pokey Dravon wrote:Tesfa Alem wrote:
Apples to Oranges.
Why do HAV and LAV drivers get to hop in and out of their vehicle at any random moment?
If a Dropship Pilot jumps out at a random moment me and my dropship fall to earth taking damage or blowing up. But a tank/jeep driver hops out at any moment and can jump right back into his tank with out it exploding.
Tanks and LAVs should come to a full stop (like dropship pilots have to land) before exiting and entering thier vehicles. Or they explode.
I don't really see why an ability to enter/exit because you're a ground vehicle has anything to do with a difference in destruction conditions. One has to do with a difference in that you're flying vs being on the ground, the other has to do with the fact that one vehicle doesn't blow up immediate once it runs out of HP. How are those two things related? Or is the ground the only thing capable of actually blowing up vehicles which is why HAVs and LAVs do it instantly?
like I said, apples to oranges.
as in two dissimilar and nearly unrelated things. You did understand the analogy, no?
We are not comparing gunlogis to madrugars, we are comparing two very distinct classes, which have almost nothing to do with each other. A drop ship is not a flying tank, or a flying lav. Every time you ask "why aren't they treated the same", I wonder how many times i have to spell it out that they are not the same at all.
They have different destruction conditions. so what? dropsuits get revives, tankers with massive ehp/ damage output get to jump out as they please, pilots are manueverable? (less manueverable than swarms they are supposed to out manuever) and bail when their ship is going down.
different unique classes have their unique advantages and disadvantages.
I don't see why this is so hard to get people to understand.
Redline for Thee, but no Redline for Me.
"I sometimes wonder why I share stuff "- CCP Rattati
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