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Pokey Dravon
OSG Planetary Operations
6
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Posted - 2015.09.07 18:37:00 -
[1] - Quote
I think BLAM's model had a lot of very key flaws with vehicles and we've been suffering from it ever since. The phrase was "Waves of Opportunity" yet many of the changes did quite the opposite (ie passive armor repairs) and allows HAVs to have near constant high levels of tanking ability.
Additionally many of the stats (particularly fitting) for shield HAVs is very messed up and needs some work. For example Boosters are way too difficult to fit and I think they need to cool down faster so they have a more appropriate regen per minute stat.
Unfortunately toxicity from several members of the community were so disruptive that it threw the previous rebuild project so off kilter that we ended up with a system which was more or a side-grade than a proper fix to the situation at hand.
"That little sh*t Pokey..." --CCP Rattati
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Pokey Dravon
OSG Planetary Operations
6
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Posted - 2015.09.07 18:41:00 -
[2] - Quote
Maximus Mobius wrote:From what I can say here, PRE 1.7 seemed to be overall the best time for tanking since both AV and vehicles were on equal ground. AV requiring to work as a team to destroy a tank and a tank ravaging anyone foolish enough to run out in the open without a care.
I think this is largely due to some of the things mentioned above, as well as the pre 1.7 model was based more around high HP, lower speeds, and bursts of regen rather than constant reps. It used to be more about whittling down the HAV's HP, rather than trying to burst down it's regen....overall it felt more tactical and exciting, and less a raw comparison of DPS vs Regen. As someone who plays both sides of this issue, moving away from that model has made it less enjoyable for both sides. I miss my old 180mm plates
"That little sh*t Pokey..." --CCP Rattati
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Pokey Dravon
OSG Planetary Operations
6
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Posted - 2015.09.08 18:40:00 -
[3] - Quote
Moochie Cricket wrote:Kevall Longstride wrote: I also wouldn't give the passengers the option to jump from a DS after the amour is gone and it's crashing. It would blow up and kill them immediately. They should be paying attention to the condition of the DS and make the choice to escape before it blows.
I highly disagree with this for three reasons. 1. That dropship blowing up just cost me more than any of my proto suits 2. 50-50 shot the dropship crushes me 3. Trying to fight my way out of enemy lines after crashing might be the most fun I can possibly have in dust
At the same time I have to ask. Why do Dropships Pilots get the opportunity to bail out of a doomed vehicle but HAV and LAV pilots do not?
"That little sh*t Pokey..." --CCP Rattati
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Pokey Dravon
OSG Planetary Operations
6
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Posted - 2015.09.09 13:19:00 -
[4] - Quote
Moochie Cricket wrote:Pokey Dravon wrote:Moochie Cricket wrote:Kevall Longstride wrote: I also wouldn't give the passengers the option to jump from a DS after the amour is gone and it's crashing. It would blow up and kill them immediately. They should be paying attention to the condition of the DS and make the choice to escape before it blows.
I highly disagree with this for three reasons. 1. That dropship blowing up just cost me more than any of my proto suits 2. 50-50 shot the dropship crushes me 3. Trying to fight my way out of enemy lines after crashing might be the most fun I can possibly have in dust At the same time I have to ask. Why do Dropships Pilots get the opportunity to bail out of a doomed vehicle but HAV and LAV pilots do not? Because it was coded that way originally? I think the main issue is that AV users want the +50 kill, while some vehicle users REALLY do not want the death. However, in the case of a dropship bailout situation the pilot ends up dead (in my own experiences) ~80% of the time. Either through being crushed or immediately gunned down by angry reds. So now the AV user is upset for not getting the kill but the pilot is dead anyways. And in the 20% situation where the pilot survives, I reference point 3 I made earlier.
Im not really advocating for it to be either way. More so stating that I've been perplexed that only dropships get the ability, and saying that if they do have the ability to bail out of their doomed vehicle, that it should hold true for all vehicles, not just one in particular.
"That little sh*t Pokey..." --CCP Rattati
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Pokey Dravon
OSG Planetary Operations
6
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Posted - 2015.09.10 00:14:00 -
[5] - Quote
Tesfa Alem wrote:
Apples to Oranges.
Why do HAV and LAV drivers get to hop in and out of their vehicle at any random moment?
If a Dropship Pilot jumps out at a random moment me and my dropship fall to earth taking damage or blowing up. But a tank/jeep driver hops out at any moment and can jump right back into his tank with out it exploding.
Tanks and LAVs should come to a full stop (like dropship pilots have to land) before exiting and entering thier vehicles. Or they explode.
I don't really see why an ability to enter/exit because you're a ground vehicle has anything to do with a difference in destruction conditions. One has to do with a difference in that you're flying vs being on the ground, the other has to do with the fact that one vehicle doesn't blow up immediate once it runs out of HP.
How are those two things related? Or is the ground the only thing capable of actually blowing up vehicles which is why HAVs and LAVs do it instantly?
"That little sh*t Pokey..." --CCP Rattati
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Pokey Dravon
OSG Planetary Operations
6
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Posted - 2015.09.10 00:29:00 -
[6] - Quote
Foundation Seldon wrote:Pokey Dravon wrote:I think BLAM's model had a lot of very key flaws with vehicles and we've been suffering from it ever since. The phrase was "Waves of Opportunity" yet many of the changes did quite the opposite (ie passive armor repairs) and allows HAVs to have near constant high levels of tanking ability. Blam was pre-"Waves of Opportunity". Basically everything before Uprising and the official release of the game was Blam. More diverse suite of modules, marauder tanks, tanks that stayed damaged for more than 10 seconds before their health regen'd (no passive regen for Armor and very little for shields). That was BLAM.
Ah my apologies then. I don't recall the exact names of the 'eras' but I think we're on the same page of where things should go.
"That little sh*t Pokey..." --CCP Rattati
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