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Thread Statistics | Show CCP posts - 0 post(s) |
Megaman Trigger
OSG Planetary Operations
685
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Posted - 2015.09.04 20:43:00 -
[1] - Quote
R F Gyro wrote: Resupply beams (similar to repair tool in use) to replace nanohives.
So you can only resupply others, never yourself?
Purifier. First Class.
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Megaman Trigger
OSG Planetary Operations
691
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Posted - 2015.09.05 09:52:00 -
[2] - Quote
Rep tool + resupply beam = enhanced Sentinel / logi trains. Steady stream of HP and ammo for fatties on the hunt.
Purifier. First Class.
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Megaman Trigger
OSG Planetary Operations
697
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Posted - 2015.09.06 23:21:00 -
[3] - Quote
el OPERATOR wrote:Breakin Stuff wrote:iKILLu osborne wrote:Having a beacon as you call it, would paint a target on your head brighter then the original quafe bpos .
Ensuring no one EVER ran amarr logi. Depends on how you set it up. It's not a terrible idea, especially if the amarr logistics rapid deploy was repurposed to this. Nothing like killing a guy to be killed by his teammate who was spawning on him as he was being killed.
Used to happen all the time in Space Marine; they had a perk called Teleport Homer that worked like a mobile Uplink, in that you teleported in on the equipped player's location so long as the player was alive. So you got the drop on someone, only to have two of their buddies deploy beside him and open fire. Was great for making runs on objectives and getting a capture team behind the enemy.
Purifier. First Class.
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Megaman Trigger
OSG Planetary Operations
697
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Posted - 2015.09.07 00:07:00 -
[4] - Quote
el OPERATOR wrote:Megaman Trigger wrote:el OPERATOR wrote:Breakin Stuff wrote:iKILLu osborne wrote:Having a beacon as you call it, would paint a target on your head brighter then the original quafe bpos .
Ensuring no one EVER ran amarr logi. Depends on how you set it up. It's not a terrible idea, especially if the amarr logistics rapid deploy was repurposed to this. Nothing like killing a guy to be killed by his teammate who was spawning on him as he was being killed. Used to happen all the time in Space Marine; they had a perk called Teleport Homer that worked like a mobile Uplink, in that you teleported in on the equipped player's location so long as the player was alive. So you got the drop on someone, only to have two of their buddies deploy beside him and open fire. Was great for making runs on objectives and getting a capture team behind the enemy. It happens all the time in Battlefield now, kill one guy to have two more scoobies spawn on him during the fight and kill you. Exact same trash mechanic just with less lag.
Wouldn't call it a trash mechanic, at least not in Space Marine. Only time it was annoying was Rapid Deployment onto a Homer or Objective, armed with quick-fire Melta-shotguns, Veggie Launchers or pocket nukes.
Purifier. First Class.
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