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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
619
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Posted - 2015.09.04 06:16:00 -
[1] - Quote
I've expressed this often in the past: Before the Matchmaking Engine, before the pricetag reduction of your typical gear, this was an impressively unsympathetic fighting game that, no matter how often it let you grab your gun and try again, left you with sand in your face and friction burns! It made you bow down like a whipped warriorGǪ
Whether you hated it and decided to put the game down,GǪ or you "hated" it like the habit-fix you would steal your boyfriend's wallet to get some more of it (!!), you HAD to respect its pioneering brutal attitude toward anyone trying to play it.
Now, Matchmaking has made a large contribution toward making things splendidly softer for players to have fun against players more their "speed". This is great, but I've also felt that the double result of better matchmaking AND 2013's price drop on all gear/vehicles, COMBINED,GǪ has made this game TOO soft now.
We shouldn't lose that potent "Reward-vs-Risk" dynamic that is the hallmark of EVE gameplay (whether we're Capsuleers or Clone Mercs). I have a copy of that "Pay My Price, and I'll Strike Down the Heavens!" promo video,GǪ which showed the prices the way things used to be: HAVs at 1,400,000 ISK, an Assault dropsuit (a DROPSUIT!!) at 375,000, and a whole MCC at 120,000,000 ISK. When you lost a vehicle back then, it shook you to the bone and made your teeth hurt-----I LOVED that!
I don't suggest we restore the old costs (yuck), but I do suggest that raising the pain of combat, and raising the tension of tachtical decisions in the matches, to bring some of the necessary roughness back to gameplay.
I'd like to propose raising the cost of typical gear/vehicles back up, to about 70% of what they used to cost back in 2012.
I propose restoring the information relayed to us during our RDV calls, so that once again the voice includes "ETA, 15 seconds", as a way of restoring some of the nervous tension in the matches.
Restore longer War-Room time before the battle (what we know as Warbarge Lobby). This should occur for every match type except Pub Skirmish. We need to return some of the opportunities for strategy and team preps again.
Give each player one free "Leave the Battle" or AFK-kick moment per day. After the one time, if a player leaves or is auto-kicked, deduct 2500 LP from EACH of the Factions in her account, OR reduce her Rank Standing by 20% in each Faction category.
I'd like to see some of the sweaty-palms nervousness, and hot-under-the-collar decision-making that once helped make Dust so RISKY and challenging to participate in. This game has gotten easier in some fun and needed ways. So we can afford to re-infuse some of the devilish EVE risk element that EVE Dust 514 was meant to have.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
624
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Posted - 2015.09.06 22:42:00 -
[2] - Quote
sir RAVEN WING wrote:How about no?
I've probably been here long than you and I say Hell no. This would basically drive away new players that are on the fence, and kill the game.
Except the RDV, I like that one, and it's not going to be utter bullshite.
, RavenGǪ. how about, YES. I'll try and debate this one with you, because regardless of which of us was here the longer, we both are examples that Brutally-high gear costs do not scare away MOST new players---the better of us considered it a challenge (like you and I did), and we stayed.
EVE-Online has had an excrutiatingly costly Risk-v-Reward dynamic,GǪ and it's retained a player base for 10 years plus.
With Dust?
Back when you or I may have been playing, we had BOTH the high cost of gear AND a completely unprotected (no matchmaker) environment in our Pubs to trample the attempts of new players to gel into the game. Game population was around 22000 any evening, and around 40000 on weekends.
Now, we have lower gear costs, and matchmaking to protect the players from excess abuse in our Pubs. Game population appears to be around 21000 any evening, and around 30000 on weekends.
GǪI just don't think it ever was the high cost of fighting that was a severe obstacle or helper of New Player count.
But even so, in this case I'm suggesting restoring no more than 70 or 80% of those original prices, and New Player equipment of course should remain unchanged. It is Militia Gear, and shouldn't have any high prices attached to it. New Players would stay immune from both higher enemy performance and higher Risk-costs until Battle Academy graduation.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
626
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Posted - 2015.09.08 02:38:00 -
[3] - Quote
Summa Militum wrote:
You're talking Risk-Vs.-Reward but I see no mention of an increase in reward; just an increase in risk. A current lack of reward is a major problem we have and is one of several reasons people give up in a match so quickly.
Hello, Summa, and yes, there is a current lack of "something" that makes players give up so quickly in a tennis tounament they know may be easy to win some days, may be a bear to work at in other matches, and be darned near impossible to win sometimes, due to an opponent player who came to the match a better performer than you.
GǪ.But I don't think that lack of something can be solved by throwing the player more ISK or more physical in-game rewards. Those players give up because they are the kind of players who:
would rather quit a tennis match in the middle than officially lose to the opponentGǪ
would rather not play the match at all when they see who the opponent is, and "decide" that winning will be VERY tough, so why tryGǪ
have never cultivated any playing techniques except one or two of the ole' conventional swings, and were hoping stubbornly that the judges would deliberately place them against a poorer opponent so they could live the "illusion" of being great tennis players by regularly winningGǪ
I'm worried that NONE of these kinds of players can be helped by some kind of supplemental reward. The prize in a competition match is "winning the match", or "beating someone's previous record", or "satisfaction of joining others in a successful team-push to the finish line".
This prize, (only in my maybe-merciless opinion) is the only reward that ought to be waiting for you at the end of a Pub Contract match. That, and a little grinding ISK, and a few loose salvaged dropsuits to sustain your further play.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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