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Darth-Carbonite GIO
Random Gunz Rise Of Legion.
2
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Posted - 2015.09.01 21:20:00 -
[1] - Quote
First off, this is a thread dedicated to generating meaningful discussion on ADS vs Swarm balance. If you want to talk about forges or tanks, please do so elsewhere unless it happens to be relevant.
Secondly, I will be proposing only two seemingly small changes at this time. I ask that you focus your attention on providing feedback on these specific ideas. Due to the focus, this may be simple, but there's nothing like feedback.
And although it should be obvious, this is CPM data gathering, and is no way "Official."
Proposal One: Swarm Impact/Force Reduction - Decreased sway of the ADS under fire, allowing the pilot a greater chance of achieving accuracy, and evening the odds in direct Swarmer v ADS confrontations. Percentage of reduction would probably be large.
Proposal Two: Decreased Swarm Tracking Ability - Further encourage pilot skill and maneuverability while also toning down the ability to fire around corners and obstacles, thereby rewarding smart swarmer positioning. Reduction more nebulous
Two relatively simple boosts the survivability of the ADS in a swarm engagement while not hindering swarm efficiency against tanks. Fire away.
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Darth-Carbonite GIO
Random Gunz Rise Of Legion.
2
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Posted - 2015.09.02 01:12:00 -
[2] - Quote
Saint Winter wrote:Excuse me sir Gio , but I think we should, focus on something more important and not their problems with ADS.
As I said in the OP, this is a thread specifically meant to discuss the merits and drawbacks of two ideas, not everything that is wrong with dropships.
I also said that this would probably be a reasonably simple proposal to not only implement, but also to be understood as a positive change by most of the player base. (Probably)
el OPERATOR wrote:What about, in lieu of "nerfing stuff", adding skills or mods that create the results you're looking for? Y'know, game expansion type stuff? "New" Content?
So as we focus on making the game we play that much better, we will take aim at the things that need fixing whether they're big or small, and continue to strengthen the foundation any subsequent "New Content" would have to be built on.
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Darth-Carbonite GIO
Random Gunz Rise Of Legion.
2
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Posted - 2015.09.02 14:02:00 -
[3] - Quote
Stefan Stahl wrote:Proposal 2: You are probably aware of this thread. So you could say I'm biased towards tweaking swarm missile maneuverability.
I was aware, but it somehow slipped my mind yesterday despite having your numbers in my original write-up. I blame severe lack of sleep.
In any case, I love it and have updated the OP.
Stefan Stahl wrote:You could tweak the impact force of swarms down, but I don't think it'd be a major benefit. Once an ADS or DS is under Swarm fire it needs to get out of there fairly quickly anyway.
True, but I'm thinking of the instances where both the ADS and the swarmer are committed to the destruction of the other, typically in high risk scenarios like PC.
A common tactic is to engage a swarmer at close range, because he's already targeted you anyway so you might as well increase your chances of hitting him. Once at close range like this, it becomes a matter of how good at dodging the swarmer is, versus how good of a shot the pilot is.
By lowering impact sway we reduce external forces at work in these confrontations and buff dropship survivability slightly, almost indirectly, in very specific situations.
I certainly agree there should be some sway, but perhaps a bit less. I'll change the proposal from "Large Percentage" to "Moderate," but I'm not ready to give up on the idea completely.
I challenge you to a Gwent duel!
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Darth-Carbonite GIO
Random Gunz Rise Of Legion.
2
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Posted - 2015.09.03 13:39:00 -
[4] - Quote
Stefan Stahl wrote:And finally: Is a tweak to the lock-on parameters on the table? I'd very much like to reduce the size of the lock-on-window and have the SL lose the lock earlier and faster when you look away from the target. The item DB properties that were posted on these forums last year seemed to suggest that these parameters could be edited. That way a SL operator needs to properly track his target to get a lock and can't fire over his shoulder anymore.
Making inquiries about this.
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Darth-Carbonite GIO
Random Gunz Rise Of Legion.
2
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Posted - 2015.09.22 10:52:00 -
[5] - Quote
Stefan Stahl, do you have Skype?
We are still moving forward on the Swarm/ADS proposals, but a Swarm Tracking reduction has turned out to possibly be too in-depth for a Hotfix. This makes me sad, C'est la vie.
Putting Tracking on the table then, your secondary proposals should now be brought to the forefront.
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Darth-Carbonite GIO
Random Gunz Rise Of Legion.
2
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Posted - 2015.09.22 18:28:00 -
[6] - Quote
Alena Ventrallis wrote:The problem with swarms is they are expected to be fast enough to catch ADS while being strong enough to kill tanks, which have far more health than ADS. What needs to happen is separate anti-armor swarms, which hit hard but an AS can easily outrun/outmaneuver, and anti-air swarms, which are very fast and have high tracking but don't have as much power behind them.
Then you can balance each swarm based on what it's supposed to kill, rather than balance one swarm launcher around two separate target types. Make the assault swarm launcher anti-air.
This has been suggested, and would most certainly help pilots out a lot. Forges might also experience an up-tick in popularity given their ability to deal with threats equally on both land and air.
Very unlikely to be quickly accepted by swarm enthusiasts given the fact that they would have to make an extra choice, hence why I relegated it to a second tier proposal, but it would shake up the Swarm/ADS interplay dramatically.
"Sex is OK!" -CCP Rouge, Executive Producer of Dust and our benevolent overlord.
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