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[Veteran_Alliria Seedspawns]
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Posted - 2012.06.14 16:59:00 -
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I would like to see some sort of duster corporation home base. I thought I read somewhere that dusters can take control of a planet for their own means, so there needs to be some harvest-able material on the planet in my opinion. I hear a lot of people complain stating there shouldn't be mining in a FPS, but c'mon - this isn't JUST a FPS. It's an MMO. A persistent world where you will be (I think) able to manufacture to make money. This is also taking place WITHIN the world of Eve - it's not in a vacuum. And I think I read that there will be manufacturing within Dust implemented somewhere along the line, so we need production materials. This game is not meant to be CoD in space. As such, there will need to be more content that strictly FPS.
I say throw some form of mining in on your home planet for the required materials to manufacture. Just as in Eve, some people will want to PvP, some will not. Personally, I'm not all that great at FPS, mostly due to my lack of regular playtime due to real life and my non-competitive spirit (thus why I'm logi - target my own guys lol), and would love to be able to have other things to do than to continually lead myself to slaughter. I'd love to be able to support my corp during the times when we're not in a corp battle or if the corp battle is full or whatever.
Just because mining is IN the game, doesn't mean that YOU need to mine. So what harm is it to you if it's implemented? Just as in Eve - if you don't want to mine...then don't. If you don't want to haul...then don't. If you don't want to (insert verb here)...then don't!
Personally - what I would _TRULY_ love, is for there to be some sort of transportation logistics needed. Be a trucker on the planet hauling the ore from the field to the refinery, or hauling the finished material from the factory to the launch pad, or whatever. Being transportation. Hot damn - THAT would be epic for me. You cannon fodder go off to save the world. I'll stay back and maintain the operations needed to support you ungrateful bastards. |
[Veteran_Danfen Stark]
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Posted - 2012.06.14 17:16:00 -
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AFAIK...they are/were thinking of implementing a 'passive' method of mining, much like how planetary interaction is handled in EVE, to allow Dust merceneries to build their own stuff (when that is eventually in game).
I wouldn't expect to see any 'active' methods of mining in game though. |
[Veteran_Card Drunook]
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Posted - 2012.06.14 17:36:00 -
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A relevant post about this |
[Veteran_Cong Zilla]
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Posted - 2012.06.14 18:39:00 -
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I'd bet that the actual mining a planet you have taken over will work 100% identical to planetary interaction in EVE. I cannot see how it would make any sense at all to give it a different system. |
[Veteran_Neo161]
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Posted - 2012.06.14 19:32:00 -
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love the idea, but active mining seems to be pushing the realms of practicality when the engine the game is running on is focused on fps and shooting things in the face.
HOWEVER, transportation is ENTIRELY feasible, as driving is already in the engine. so on the offhand no-one wants to help the manufacturing aspect, the default efficiency of a planets infrastructure is based off of how well the infrastructure is designed, and what actual buildings and PI upgrades are purchased.
lets say an manufacturing sector on a planet has an 80% efficiency rate. with transportation, you'll be moving the process along faster, maybe with the right skills and vehicles, you can boost the local infrastructure to beyond perfect efficiency and start boosting actual output.
and of course the fun part can be where every once in a while, random enemy npc's, depending on space of course, can come in and try to throw a wrench in the process, that either you get to watch them get shot up by local defense turrets (hi-sec), or you'll have to engage yourself (null-sec and wormhole space).
TL;DR no to mining, +1 to transport ;D (easier to develop, makes more sense within the universe) |
[Veteran_Roll Sizzle Beef]
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Posted - 2012.06.14 20:05:00 -
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Active mining would be funny stuff. In the kitchen as your watching TV, your character standing there drilling a rock as a hauler HV moves the cargo to a drop off point to the MCC. Then You hear sirens going off and red light flashing from the towers surrounding your camp map. An enemy team is dropping in on your forced open lobby mining map! Several dropships land and a team of heavies disembark and start lighting up the camp. AFK miner MTACs go up in smoke. Everyone is scrambling to re-suit at the drop off, the current armed guards are too few in number as the team went for mining yield instead of protection. OH THE HUMANITY! |
[Veteran_Card Drunook]
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Posted - 2012.06.14 20:12:00 -
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I could picture the transport idea being put in. Have people who own planets put out contracts for people to transport goods around. A DUST player would then either fly a transport ship, or drive a big giant cargo hauler around. What would make this interesting is that while most of the time it would just be a milk run, occasionally NPCs would attempt to steal the goods (the NPCs could be drones, or even pirates), this would explain the logic of having a Merc doing trucking work. And you could have the ability to go on raiding missions to do the opposite, attack a convoy. The best part would be in 0,0 space allowing the two to collide. So while escorting cargo the people attacking you might turn out to be players, or when attacking you never know if the convoy might have players defending it.
An interesting idea for later on, but not really something for launch. And I only see the transport missions being interesting if they were relatively quick, less than 5 minutes if things go well. This would make it so if you don't get attacked you feel like you made easy money without being bored. On the other hand, you'd never know if a 5-minute cake run might turn into a pitched battle when other players hit you. |
[Veteran_Degren Cthulhu]
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Posted - 2012.06.14 20:17:00 -
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Roll Sizzle Beef wrote:Active mining would be funny stuff. In the kitchen as your watching TV, your character standing there drilling a rock as a hauler HV moves the cargo to a drop off point to the MCC. Then You hear sirens going off and red light flashing from the towers surrounding your camp map. An enemy team is dropping in on your forced open lobby mining map! Several dropships land and a team of heavies disembark and start lighting up the camp. AFK miner MTACs go up in smoke. Everyone is scrambling to re-suit at the drop off, the current armed guards are too few in number as the team went for mining yield instead of protection. OH THE HUMANITY!
+1bill |
[Veteran_Nova Knife]
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Posted - 2012.06.14 20:37:00 -
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Mining will not be in dust. Sorry! Their industrial plans are a little bit different. From another thread:
Nova Knife wrote: There will be trade in dust, and like mentioned above, some measure of industry. It won't be as extensive as eve though. Districts will produce resources which can in turn be pawned off to eve players. This is the entire point of Dust514. Territory for resources.
Eve players will not actually be building our guns. Our guns will be built using materials listed in the blueprints we buy. Currently, the materials is a hidden placeholder item called 'supplies' but should be expanding to a wider variety of items. Each time you spawn, some 'supplies' get used up to build your stuff. You probably won't need to worry about this for the hisec NPC matches as all indications are that the NPC corp will provide the 'supplies' as long as you have the blueprints.
For non-hisec corp battles, the supplies and clones will be provided by the war barge, meaning your CEO or whoever is responsible for the logistics aspects will be in charge of providing these for you.
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[Veteran_Ignatius Crumwald]
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Posted - 2012.06.14 20:58:00 -
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I WANT TO SHOOT ROCKS WITH MY FORGE GUN!!!
I ALSO WANT A GOLD HELMET SO THE DWARFS LET ME MINE GOLDS!!!! |
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[Veteran_Taylor Newell]
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Posted - 2012.06.14 21:27:00 -
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Ignatius Crumwald wrote:I WANT TO SHOOT ROCKS WITH MY FORGE GUN!!!
I ALSO WANT A GOLD HELMET SO THE DWARFS LET ME MINE GOLDS!!!!
..Hehe... RuneScape reference...
Oh and i'd love for Dust not to be totally FPS and killing oriented. It'd be pretty damned cool if i could choose not to kill people, and still do stuff on the game. (IDK what, just not all killing eachother) |
[Veteran_Chao Wolf]
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Posted - 2012.06.15 00:13:00 -
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Yea I think what should really set this apart from other fps and make it more appealing to mmo'ers would be the addition of actions to do besides just fighting it out I mean isn't that what makes eve great is freedom? I'm guessing bout eve since I've not played it just heard lots about it. And u can have more then just shooting using a first person perspective example fallout now I understand that anything like that would be expansion at the least because it's not like u could just say "ok coders we want to add element x and actions a through d tomorrow" things of this nature take time and alot of thought to be done decently much less well |
[Veteran_Zat Earthshatter]
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Posted - 2012.06.15 00:55:00 -
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I would like active mining. I'll finish that thought, but first there is a bigger problem IMO: I simply don't like the fact we're buying/using BPCs! We should have to use some form of industry to make the guns before we bring them into battle. CCPs "supplies" bit sounds like an excuse (sorry, that's just what my eyes tell me). EVE is a game where all things are player-made, no? This system in DUST flies in the face of this golden rule of New Eden, and I do not want it carrying over to release! Have BPCs/Os buyable, but we really should be buying/using guns built BEFORE the match, IDC if the resources themselves are passive. Back to active mining: I don't see too much of a problem with slapping mining turrets on an HAV or MTAC hull and having to precisely "shoot" veins to gather materials. Active mining is low-priority for me, but the BP system overhaul is urgent. |
[Veteran_XxReusableGorexX]
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Posted - 2012.06.15 01:01:00 -
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This game is called DUST514 not MINE514. |
[Veteran_Chao Wolf]
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Posted - 2012.06.15 01:03:00 -
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Kudos zat nice easy way of implementing at a latter time.. On the mining that is but id forgotten about the fact that pretty much everything in new Eden is player made |
[Veteran_Alliria Seedspawns]
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Posted - 2012.06.15 01:07:00 -
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OK - you folks want passive mining eh?
I envision one of those big long conveyor belt things that creates the big piles of dirt or sand or whatever. Dirt rides to the top, drops onto the ground, and after a while, voila - a big ass pile. So you set one of those up at an area with the materials you want to harvest, and there's your passive mining.
The catch is that then you need to transport all that material back to base. This now creates a need for haulers. Just make some tiered non combat vehicles that are capable of hauling relatively high m3's, and Bob's your uncle.
You need to hire people to haul it all back for you. Or you could con someone in your corporation (me) to do it for you. Be a trucker in Dust - that would rock! |
[Veteran_iwillrock yourworld]
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Posted - 2012.06.15 03:22:00 -
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As much as i like EVE, Dust isnt EVE and active mining should not be in, this is a shooter.
If anything 100% passive mining, wich will make owning and conquering planets meaningfull for dusters as a source of income to fund big campaigns with isk and equipment. |
[Veteran_Xocoyol Zaraoul]
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Posted - 2012.06.15 03:27:00 -
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XxReusableGorexX wrote:This game is called DUST514 not MINE514. Rocks are pretty dusty. |
[Veteran_knight dt]
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Posted - 2012.06.15 04:07:00 -
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This isn't an MMORPG, its a MMOFPS. EVE is the RPG.
Passive mining and a little resource management for the commanders and people wanting to make a little on the side makes some sense. Anything that appears on a map that is not related to combat or getting blown up does not make sense.
I'm in favor of anything that can be managed from a screen in the merc quarters (and provides substantially less income than getting your rear out onto the battlefield and killing something). |
[Veteran_tex cowboy]
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Posted - 2012.06.15 18:13:00 -
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Neo161 wrote:love the idea, but active mining seems to be pushing the realms of practicality when the engine the game is running on is focused on fps and shooting things in the face.
HOWEVER, transportation is ENTIRELY feasible, as driving is already in the engine. so on the offhand no-one wants to help the manufacturing aspect, the default efficiency of a planets infrastructure is based off of how well the infrastructure is designed, and what actual buildings and PI upgrades are purchased.
lets say an manufacturing sector on a planet has an 80% efficiency rate. with transportation, you'll be moving the process along faster, maybe with the right skills and vehicles, you can boost the local infrastructure to beyond perfect efficiency and start boosting actual output.
and of course the fun part can be where every once in a while, random enemy npc's, depending on space of course, can come in and try to throw a wrench in the process, that either you get to watch them get shot up by local defense turrets (hi-sec), or you'll have to engage yourself (null-sec and wormhole space).
TL;DR no to mining, +1 to transport ;D (easier to develop, makes more sense within the universe)
I actually quiet like this idea, and it could be pretty fun to run convoy protection mission given a perfect storm. The idea of convoy piracy is cool too
+1 |
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[Veteran_Ignatius Crumwald]
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Posted - 2012.06.15 18:38:00 -
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I want to mine with my forge gun. I'm pretty goddamn serious, |
[Veteran_Ignatius Crumwald]
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Posted - 2012.06.15 19:43:00 -
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BUMP For more mining talk. |
[Veteran_FatalFlaw V1]
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Posted - 2012.06.15 20:31:00 -
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It sounds like a botting nightmare to me.
It needs to stay PI-like. It should yield no SP if it isn't a vs other players activity, as in shooting them or something they own.
I hope they don't ruin the dust market by allowing players to manipulate it and control prices. If round payouts are the only income in high sec for solo dust players, they'll need to be able to keep their fittings going on just that income. I'm not even saying that for me as I have 3 eve accounts atm..but dust-only players need to be able to maintain without being forced into corps. |
[Veteran_Chao Wolf]
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Posted - 2012.06.15 21:02:00 -
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FatalFlaw V1 wrote:It sounds like a botting nightmare to me.
It needs to stay PI-like. It should yield no SP if it isn't a vs other players activity, as in shooting them or something they own.
I hope they don't ruin the dust market by allowing players to manipulate it and control prices. If round payouts are the only income in high sec for solo dust players, they'll need to be able to keep their fittings going on just that income. I'm not even saying that for me as I have 3 eve accounts atm..but dust-only players need to be able to maintain without being forced into corps.
I agree let missions like convoy only be for resources no sp or isk unless say you've been hired by another corp to do the run |
[Veteran_Ignatius Crumwald]
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Posted - 2012.06.15 21:54:00 -
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FatalFlaw V1 wrote:It sounds like a botting nightmare to me.
It needs to stay PI-like. It should yield no SP if it isn't a vs other players activity, as in shooting them or something they own.
I hope they don't ruin the dust market by allowing players to manipulate it and control prices. If round payouts are the only income in high sec for solo dust players, they'll need to be able to keep their fittings going on just that income. I'm not even saying that for me as I have 3 eve accounts atm..but dust-only players need to be able to maintain without being forced into corps.
Lol, botting?
On the PS3?
That sounds like the kind of nightmare that Sony wouldn't want to wake from. |
[Veteran_Chao Wolf]
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Posted - 2012.06.15 22:14:00 -
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Ignatius Crumwald wrote:FatalFlaw V1 wrote:It sounds like a botting nightmare to me.
It needs to stay PI-like. It should yield no SP if it isn't a vs other players activity, as in shooting them or something they own.
I hope they don't ruin the dust market by allowing players to manipulate it and control prices. If round payouts are the only income in high sec for solo dust players, they'll need to be able to keep their fittings going on just that income. I'm not even saying that for me as I have 3 eve accounts atm..but dust-only players need to be able to maintain without being forced into corps. Lol, botting? On the PS3? That sounds like the kind of nightmare that Sony wouldn't want to wake from.
I hear latter they will port dust to PC so what then? |
[Veteran_Etero]
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Posted - 2012.06.15 23:07:00 -
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People who don't want mining just don't realize how much fun it would be fight back a raid with an MTAC equipped with a mining drill/laser while listening to the most generic country music imaginable.
Hard hats would be obligatory, of course. |
[Veteran_FatalFlaw V1]
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Posted - 2012.06.16 01:10:00 -
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I really don't see how industry or especially mining is going to fit into dust in a way that fps players will want to engage in it. Maybe I'm wrong, and due to the current lack of in-game corps and community I'm somehow missing the bigger picture. It just seems like eve already has these things so why force them onto dust players? |
[Veteran_Hakon Erickson]
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Posted - 2012.06.16 01:15:00 -
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Etero wrote:People who don't want mining just don't realize how much fun it would be fight back a raid with an MTAC equipped with a mining drill/laser while listening to the most generic country music imaginable.
Hard hats would be obligatory, of course.
I'm picturing it and it is truly epic
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[Veteran_PUT-PROTOMAN-IN GAME]
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Posted - 2012.06.16 03:12:00 -
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if you want to mine play EVE. |
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