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Thread Statistics | Show CCP posts - 1 post(s) |
KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.08.31 14:48:00 -
[1] - Quote
Signed, those are simple, reasonable, sensible tweaks. And most of all, really needed.
It's too often that the Acq game has practically two spots for the entire game - which are almost always the same. If the point is too long in one spot, it emphasizes the importance of point being in 'neutral' area. If there are many places the point visits, it does not matter as much if one side has advantage to it.
Thanks for all the supporters. 07
KERO-TRADER is my official Eve character for Dust trading.
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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.09.01 02:07:00 -
[2] - Quote
Tebu Gan wrote:Agreed, the point just doesn't change hands often enough.
And the nodes could be better placed. Putting one that requires you to climb a ladder basically guarantees that he who hacks it, keeps it.
I'd say it's okay that there are some of those nodes you describe, if only there are a lot of them. And they jump around fast enough, so any single node won't be that crucial!
Thanks for all the supporters. 07
KERO-TRADER is my official Eve character for Dust trading.
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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.09.05 01:37:00 -
[3] - Quote
I-Shayz-I wrote:I would rather see 3 minutes with a 30 second bonus period.
Two minutes goes by really fast, and the last thing I want to see is scouts that can get to the point faster than everyone else and claim all the points before the enemy has a chance to fight back.
By the time that 2 minutes has passed, I'm afraid that the teams will finally be all there, and by that point thw node has already switched.
i.e. something similar to the Evolve problem where you spend so much of the game just running around the map instead of engaging in battle.
Not that big of a problem. It's a matter of tactics.
While scouts are the fastest ones and most likely to get an edge on a newly jumped node, consider these tactical points: - Both sides can use scouts (well duh) - You can anticipate and gamble - You can choose to spread your forces thinly. Makes you weaker in general, but more able to instatake the node before the scouts have the chance, maybe defending the node with heavier guns. - Vehicles. As in Acq modes they are available, good teams utilise them for redeployment (finally a good use for LAVs and basic dropships!)
Thanks for all the supporters. 07
KERO-TRADER is my official Eve character for Dust trading.
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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.09.05 01:38:00 -
[4] - Quote
And who's to say that the all the nodes have to have exactly the same timer?
Thanks for all the supporters. 07
KERO-TRADER is my official Eve character for Dust trading.
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