Kierkegaard Soren
Eridani Light Horse Battalion
919
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Posted - 2015.08.31 11:53:00 -
[1] - Quote
I love the idea of this and think it's exactly what assaults need to make them both effective and unique. My main concern is the cycle time of the active equipment making the player's life a bit of a hassle; if I'm reading this right, the overcharger provides a short-term boost to a number of stats before powering down and requiring a recharge, which in practical terms makes Assault suits similar to tanks in the sense that they work within "windows of opportunity" to get Stuff Done. Now, the potential issue here is that out of all the classes the Assault should be the suit that needs the least downtime between firefights; the sentinel can take the highest amount of alpha/burst damage but needs logistic support to keep on pressing, commandos are much the same, and scouts and logis fulfill roles on the feild that are not front-line orientated. When playing an Assault I want to keep my equipment management to a minimum and I want my suit to be ready for the next fight ASAP because, well, that's what I'm there for in that suit. Colldown timers are not cool here, especially if I'm working with quite short cycle durations.
My suggestion would be to make the Overcharger function like a cloak, with each one having a pool of energy that is depleted when activated, and recharged when not. Higher tiers grant a larger base pool and quicker recharge times. The standard suit bonus for an assault should stay the same (fitting reductions for weapons), and then the current racial weapon bonuses be replaced with overcharger fitting reductions. The racial weapon bonuses then become part of the buff package that each overcharger module grants. I'd also suggest that each race has more than one overcharger module type, so that you can effectively "rig" your Assault towards full damage (weapon buffs currently given to Assault suits), full defense (two racially-orientated tanking buffs, typically a HP buff and a regen buff) and a balanced type (one weapon buff, one tank buff, in line with racial combat doctrine). It does make it a bit more complicated, but I think Assaults need to be the most tactically flexible suits on the field and should have a wealth of fitting options to achieve this.
Dedicated Commando.
"He who can destroy a thing, controls a thing."
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