Pokey Dravon wrote:Nearly every class of dropsuit has a unique flair to them which cannot be readily copied by the others.
Sentinels --> Heavy Weapons
Commandos --> 2 Light Weapons
Logistics --> 3-4 Equipment Slots
Scouts --> Cloaks
But what do Assaults have that other suits cannot replicate? Now I know we can get into a lengthy discussion about Commandos and Assaults being bastard siblings that should have been 1 suit instead of 2, but the removal of Commandos simply is not going to happen (nor should it at this point). That being said I sought out to come up with an alternative, something that only Assaults could use.
Assaults typically fill a mixture of roles focused around direct and indirect combat; filling the spaces between the other roles. This flexibility, while useful at times, lack the same kind of luster that the other roles have within their own specializations.
OVERCHARGE MODULES
Overcharge Modules (name subject to change) are a piece of active equipment that provide a temporary but substantial increase to a single or multiple dropsuit attributes. These piece of equipment would have high fitting costs and the Assault suit would be paired with a drastic fitting cost reduction (much like Scouts and Cloaking Fields). The idea being that an Assault would activate this module before entering into a combat situation to provide an increase to their attribute(s). The module would then be subject to a cooldown before it could be used again, as not to
Multiple types of these modules would exist to further allow a player to select the Overcharge that works best for them. For example a Gallente suit that intends to fight in CQC would want a large increase to Armor Repair rate, or a Minmatar suit that intends to fight in a hit and run style may like a large decrease in shield recharge delay. Again, each Overcharge could be a single one of the following attributes, or a selection of them.
Shield Recharge Rate
Shield Delay
Armor Repair Rate
Sprint Speed
Stamina Capacity
Stamina Recovery
Weapon Damage
Weapon Reload Speed
Jump Height
Melee Damage
ect.
So...sanity check...what do you guys think? This is of course just a very preliminary rough idea with no hard numbers behind it yet, but I'd like your thoughts/suggestions of the concept as a whole. Thank you!