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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.08.30 05:04:00 -
[1] - Quote
I've got some crazy tank ideas.
1.) Make turrets and tanks not cross-faction compatible (Gallente turrets do not fit on Caldari tanks and vice versa) Honestly why would that be possible anyways?
2.) Allow turrets to have fire rate modules to make them fire differently. IE: Allow blaster turret to fire in a single-fire mode, like a giant plasma cannon, or allow a rail tank to fire close range automatic fire etc.
More variation, and better lore adherence.
Real CPM Platform
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Pokey Dravon
OSG Planetary Operations
6
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Posted - 2015.08.30 07:32:00 -
[2] - Quote
Talos Vagheitan wrote:I've got some crazy tank ideas.
1.) Make turrets and tanks not cross-faction compatible (Gallente turrets do not fit on Caldari tanks and vice versa) Honestly why would that be possible anyways?
2.) Allow turrets to have fire rate modules to make them fire differently. IE: Allow blaster turret to fire in a single-fire mode, like a giant plasma cannon, or allow a rail tank to fire close range automatic fire etc.
More variation, and better lore adherence.
Blasters and Railguns are both Hybrid turrets and thus go on both Caldari and Gallente units.
"That little sh*t Pokey..." --CCP Rattati
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Vell0cet
OSG Planetary Operations
3
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Posted - 2015.08.30 07:46:00 -
[3] - Quote
Talos Vagheitan wrote:...better lore adherence. In EVE you can mix/match racial turrets and hulls. I don't see how this adheres to lore. If anything it severely gimps one of the best aspects of DUST: having near unlimited freedom to fit things how you want.
Best PvE idea ever!
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Maximus Mobius
1
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Posted - 2015.08.30 07:59:00 -
[4] - Quote
Ummmmm...No.
All hail our lord and videogame saviour Godd Howard
Bernie Sanders for president 2016
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Pokey Dravon
OSG Planetary Operations
6
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Posted - 2015.08.30 08:30:00 -
[5] - Quote
Vell0cet wrote:Talos Vagheitan wrote:...better lore adherence. In EVE you can mix/match racial turrets and hulls. I don't see how this adheres to lore. If anything it severely gimps one of the best aspects of DUST: having near unlimited freedom to fit things how you want.
To clarify how it works in EVE, and how it should work in Dust. You can, for the most part, fit anything you want onto a ship. However bonuses to said turrets making fitting the wrong type of turret less desirable than fitting the correct type of turret.
Encourage racial matching, but don't force it.
"That little sh*t Pokey..." --CCP Rattati
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The KTM Duke
0uter.Heaven
839
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Posted - 2015.08.30 09:32:00 -
[6] - Quote
Talos Vagheitan wrote:I've got some crazy tank ideas.
1.) Make turrets and tanks not cross-faction compatible (Gallente turrets do not fit on Caldari tanks and vice versa) Honestly why would that be possible anyways?
2.) Allow turrets to have fire rate modules to make them fire differently. IE: Allow blaster turret to fire in a single-fire mode, like a giant plasma cannon, or allow a rail tank to fire close range automatic fire etc.
More variation, and better lore adherence. 1 question , are you tryng to make tanks useful or useless? Blaster becoming a plasma cannon is a huge nerf to AI and AV role,as shield boosters will then be useful and fotm, gunlogi is weird now and nerfing maddies means more gunlogis so wp farm for AV. DISCLAIMER: this is what i think playng dust as a maxed skilled tanker and maxed skilled forgegunner
Selling voice bubbles 24/7 // H0riz0n Unlimit
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.08.30 16:26:00 -
[7] - Quote
The KTM Duke wrote:Talos Vagheitan wrote:I've got some crazy tank ideas.
1.) Make turrets and tanks not cross-faction compatible (Gallente turrets do not fit on Caldari tanks and vice versa) Honestly why would that be possible anyways?
2.) Allow turrets to have fire rate modules to make them fire differently. IE: Allow blaster turret to fire in a single-fire mode, like a giant plasma cannon, or allow a rail tank to fire close range automatic fire etc.
More variation, and better lore adherence. 1 question , are you tryng to make tanks useful or useless? Blaster becoming a plasma cannon is a huge nerf to AI and AV role,as shield boosters will then be useful and fotm, gunlogi is weird now and nerfing maddies means more gunlogis so wp farm for AV. DISCLAIMER: this is what i think playng dust as a maxed skilled tanker and maxed skilled forgegunner
The idea is to give players the option of how their turret fires. So a player will have have choice of making a plasma turret fire automatic, or in a PC-esque single shot.
Since this would be a choice, your domino effect conclusions are premature.
As for the lore responsive : I suppose if that's just how EVE works then that's all there is to it. Do all the tank manufacturers work together to ensure all tanks and components are cross-compatible? Or is it more a situation of "it just works don't question it".
Interesting either way.
Even without forcing tank frames to use their own turrets I would still like to see the ability to change fire modes on turrets
Real CPM Platform
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Devadander
Woodgrain Atari
616
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Posted - 2015.09.01 02:26:00 -
[8] - Quote
No.
Just no.
And instead of fire modes, how about our old variety back? Or just some new ones?
PS. Blaster is a huge assault rifle, already plasma... Why does everyone want to make it a freaking PLC? That needs to be a whole new turret or not at all. PLC = artillery/mortar turret.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
20
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Posted - 2015.09.01 02:35:00 -
[9] - Quote
Devadander wrote: PS. Blaster is a huge assault rifle, already plasma... Why does everyone want to make it a freaking PLC? That needs to be a whole new turret or not at all. PLC = artillery/mortar turret.
Because the "Automatic Rifle' Archetype is not suitable for a Tank and is in keeping with the fundamental design tenets of the weapons platform.
All Large Turrets should be large calibre, high explosive, medium to long range weapons firing single or small numbers of rounds. What we have in Dust is a poor representation of armoured warfare.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.09.01 02:53:00 -
[10] - Quote
True Adamance wrote:Devadander wrote: PS. Blaster is a huge assault rifle, already plasma... Why does everyone want to make it a freaking PLC? That needs to be a whole new turret or not at all. PLC = artillery/mortar turret.
Because the "Automatic Rifle' Archetype is not suitable for a Tank and is in keeping with the fundamental design tenets of the weapons platform. All Large Turrets should be large calibre, high explosive, medium to long range weapons firing single or small numbers of rounds. What we have in Dust is a poor representation of armoured warfare.
Real CPM Platform
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
20
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Posted - 2015.09.01 04:03:00 -
[11] - Quote
Talos Vagheitan wrote:True Adamance wrote:Devadander wrote: PS. Blaster is a huge assault rifle, already plasma... Why does everyone want to make it a freaking PLC? That needs to be a whole new turret or not at all. PLC = artillery/mortar turret.
Because the "Automatic Rifle' Archetype is not suitable for a Tank and is in keeping with the fundamental design tenets of the weapons platform. All Large Turrets should be large calibre, high explosive, medium to long range weapons firing single or small numbers of rounds. What we have in Dust is a poor representation of armoured warfare. Automatic firing on a tank is fine, we just need more choice in the matter. Players should be able to choose how their plasma (or rail etc.) turret fires. Whether that be in automatic bursts, or single shot blasts. Definitely don't agree that 'all turrets should fire a certain way'. More customization is always better
As an avid player of War Thunder and various other Tank simulators as well as a huge history buff on the development of the Tank as a war fighting vehicle I wholly disagree. HAV in Dust are fundamentally flawed and barely operate as tanks should.
More turret options will not fix this issue, nor is the idea that tank main cannon should operate in a specific manner as limiting as people would believe.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.09.01 04:45:00 -
[12] - Quote
True Adamance wrote:Talos Vagheitan wrote:True Adamance wrote:Devadander wrote: PS. Blaster is a huge assault rifle, already plasma... Why does everyone want to make it a freaking PLC? That needs to be a whole new turret or not at all. PLC = artillery/mortar turret.
Because the "Automatic Rifle' Archetype is not suitable for a Tank and is in keeping with the fundamental design tenets of the weapons platform. All Large Turrets should be large calibre, high explosive, medium to long range weapons firing single or small numbers of rounds. What we have in Dust is a poor representation of armoured warfare. Automatic firing on a tank is fine, we just need more choice in the matter. Players should be able to choose how their plasma (or rail etc.) turret fires. Whether that be in automatic bursts, or single shot blasts. Definitely don't agree that 'all turrets should fire a certain way'. More customization is always better As an avid player of War Thunder and various other Tank simulators as well as a huge history buff on the development of the Tank as a war fighting vehicle I wholly disagree. HAV in Dust are fundamentally flawed and barely operate as tanks should. More turret options will not fix this issue, nor is the idea that tank main cannon should operate in a specific manner as limiting as people would believe.
You really don't want to go down the road of using real life comparisons to base things in Dust off of.
You'll eventually come to realize conventional modern ground warfare is an anachronism in a sci-fi universe. It's basically WW2 style combat but with lasers.
End of the day there is no reason to limit customization. Remember the Golden rule: gameplay>realism
Real CPM Platform
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
20
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Posted - 2015.09.02 00:57:00 -
[13] - Quote
Talos Vagheitan wrote:True Adamance wrote:Talos Vagheitan wrote:True Adamance wrote:Devadander wrote: PS. Blaster is a huge assault rifle, already plasma... Why does everyone want to make it a freaking PLC? That needs to be a whole new turret or not at all. PLC = artillery/mortar turret.
Because the "Automatic Rifle' Archetype is not suitable for a Tank and is in keeping with the fundamental design tenets of the weapons platform. All Large Turrets should be large calibre, high explosive, medium to long range weapons firing single or small numbers of rounds. What we have in Dust is a poor representation of armoured warfare. Automatic firing on a tank is fine, we just need more choice in the matter. Players should be able to choose how their plasma (or rail etc.) turret fires. Whether that be in automatic bursts, or single shot blasts. Definitely don't agree that 'all turrets should fire a certain way'. More customization is always better As an avid player of War Thunder and various other Tank simulators as well as a huge history buff on the development of the Tank as a war fighting vehicle I wholly disagree. HAV in Dust are fundamentally flawed and barely operate as tanks should. More turret options will not fix this issue, nor is the idea that tank main cannon should operate in a specific manner as limiting as people would believe. You really don't want to go down the road of using real life comparisons to base things in Dust off of. You'll eventually come to realize conventional modern ground warfare is an anachronism in a sci-fi universe. It's basically WW2 style combat but with lasers. End of the day there is no reason to limit customization. Remember the Golden rule: gameplay>realism
Sure and right now our HAV game play is abominable. It's not fun, its not realistic, and it doesn't work. I suggest we have both relative realism and gameplay.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.09.02 01:43:00 -
[14] - Quote
True Adamance wrote:
Sure and right now our HAV game play is abominable. It's not fun, its not realistic, and it doesn't work. I suggest we have both relative realism and gameplay.
Well I think that's a bit dramatic, but ok.
On a side note, what exactly are you suggesting then? Or just complaining in general?
Real CPM Platform
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
20
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Posted - 2015.09.02 21:27:00 -
[15] - Quote
Talos Vagheitan wrote:True Adamance wrote:
Sure and right now our HAV game play is abominable. It's not fun, its not realistic, and it doesn't work. I suggest we have both relative realism and gameplay.
Well I think that's a bit dramatic, but ok. On a side note, what exactly are you suggesting then? Or just complaining in general?
A simple shift away from the existing turret types we have which can be defined as rapid firing or assault turrets towards turrets that better represent their size, power, and the forces at work that are used to activate them. Additionally so that HAV will have a real role on the battlefield as heavily armoured vehicles with powerful main cannon that requires infantry support.
The ideal I'd be shooting for is that all turrets make a shift towards powerful single shot weapons with varying reload speeds, range, and damage values which adhere to the racial archetypes and define the weapons role.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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Lightning35 Delta514
The Warlords Legion
1
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Posted - 2015.09.02 21:38:00 -
[16] - Quote
why the heck can my gallante assault use an smg again?
Twitter- LD3514
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Megaman Trigger
OSG Planetary Operations
670
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Posted - 2015.09.02 21:42:00 -
[17] - Quote
True Adamance wrote:Talos Vagheitan wrote:True Adamance wrote:
Sure and right now our HAV game play is abominable. It's not fun, its not realistic, and it doesn't work. I suggest we have both relative realism and gameplay.
Well I think that's a bit dramatic, but ok. On a side note, what exactly are you suggesting then? Or just complaining in general? A simple shift away from the existing turret types we have which can be defined as rapid firing or assault turrets towards turrets that better represent their size, power, and the forces at work that are used to activate them. Additionally so that HAV will have a real role on the battlefield as heavily armoured vehicles with powerful main cannon that requires infantry support. The ideal I'd be shooting for is that all turrets make a shift towards powerful single shot weapons with varying reload speeds, range, and damage values which adhere to the racial archetypes and define the weapons role.
Add a large Laser turret akin to a slow charge-then-fire Lascannon?
Purifier. First Class.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
20
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Posted - 2015.09.03 00:40:00 -
[18] - Quote
Megaman Trigger wrote:True Adamance wrote:Talos Vagheitan wrote:True Adamance wrote:
Sure and right now our HAV game play is abominable. It's not fun, its not realistic, and it doesn't work. I suggest we have both relative realism and gameplay.
Well I think that's a bit dramatic, but ok. On a side note, what exactly are you suggesting then? Or just complaining in general? A simple shift away from the existing turret types we have which can be defined as rapid firing or assault turrets towards turrets that better represent their size, power, and the forces at work that are used to activate them. Additionally so that HAV will have a real role on the battlefield as heavily armoured vehicles with powerful main cannon that requires infantry support. The ideal I'd be shooting for is that all turrets make a shift towards powerful single shot weapons with varying reload speeds, range, and damage values which adhere to the racial archetypes and define the weapons role. Add a large Laser turret akin to a slow charge-then-fire Lascannon?
I'm more enamoured with the idea of MWO Large ERM Lasers. Two second duration beams that deal a set damage over the course of the beam firing.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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Megaman Trigger
OSG Planetary Operations
671
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Posted - 2015.09.03 15:37:00 -
[19] - Quote
True Adamance wrote:Megaman Trigger wrote:True Adamance wrote:Talos Vagheitan wrote:True Adamance wrote:
Sure and right now our HAV game play is abominable. It's not fun, its not realistic, and it doesn't work. I suggest we have both relative realism and gameplay.
Well I think that's a bit dramatic, but ok. On a side note, what exactly are you suggesting then? Or just complaining in general? A simple shift away from the existing turret types we have which can be defined as rapid firing or assault turrets towards turrets that better represent their size, power, and the forces at work that are used to activate them. Additionally so that HAV will have a real role on the battlefield as heavily armoured vehicles with powerful main cannon that requires infantry support. The ideal I'd be shooting for is that all turrets make a shift towards powerful single shot weapons with varying reload speeds, range, and damage values which adhere to the racial archetypes and define the weapons role. Add a large Laser turret akin to a slow charge-then-fire Lascannon? I'm more enamoured with the idea of MWO Large ERM Lasers. Two second duration beams that deal a set damage over the course of the beam firing.
So a good pilot can use cover to escape the full damage?
Purifier. First Class.
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Odin The Allfather
TRAILS AND TRIBULATIONS No Context
0
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Posted - 2015.09.03 16:33:00 -
[20] - Quote
Talos Vagheitan wrote:I've got some crazy tank ideas.
1.) Make turrets and tanks not cross-faction compatible (Gallente turrets do not fit on Caldari tanks and vice versa) Honestly why would that be possible anyways?
2.) Allow turrets to have fire rate modules to make them fire differently. IE: Allow blaster turret to fire in a single-fire mode, like a giant plasma cannon, or allow a rail tank to fire close range automatic fire etc.
More variation, and better lore adherence.
Everybody seems to forget that these characters in Dust we play as are mercs. That being said in the lore several squad ran with multiple set up min suits with amarr weapons, caldari tanks with blasters. If you read some of the descriptions on suits and weapons and even vehicles it has small descriptions of these teams
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.09.03 17:49:00 -
[21] - Quote
Odin The Allfather wrote:Talos Vagheitan wrote:I've got some crazy tank ideas.
1.) Make turrets and tanks not cross-faction compatible (Gallente turrets do not fit on Caldari tanks and vice versa) Honestly why would that be possible anyways?
2.) Allow turrets to have fire rate modules to make them fire differently. IE: Allow blaster turret to fire in a single-fire mode, like a giant plasma cannon, or allow a rail tank to fire close range automatic fire etc.
More variation, and better lore adherence. Everybody seems to forget that these characters in Dust we play as are mercs. That being said in the lore several squad ran with multiple set up min suits with amarr weapons, caldari tanks with blasters. If you read some of the descriptions on suits and weapons and even vehicles it has small descriptions of these teams
I fully get that we are independent mercs, but that has nothing to do with what I'm talking about.
What I'm talking about is how mix and matching tank parts between factions' tanks makes sense. How does the lore justify that?
Do the manufacturers coordinate to make sure components are compatible?
All I'm suggesting is that it might make more sense if tanks stuck to their own parts, but if we could alter how the turrets fire so that we are not losing customization
Real CPM Platform
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Devadander
Woodgrain Atari
619
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Posted - 2015.09.05 12:38:00 -
[22] - Quote
My thing is I would rather we get more/new than change what we have.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Chosokabe Ite
Shields Of The State
107
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Posted - 2015.09.05 12:57:00 -
[23] - Quote
Nope |
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