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Pokey Dravon
OSG Planetary Operations
6
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Posted - 2015.08.29 16:52:00 -
[1] - Quote
--Standard Mass Driver-- Primarily used to suppress and kill lower HP, faster targets. This works in the widest range of situations as it doesnt approach the extreme in really any area. Overall pretty solid and I wouldn't suggest any changes. ~Average Direct Damage ~Average Splash Damage ~Average Splash Radius
--Assault Mass Driver-- The NUKE EVERYTHING gun. It's low DPS makes it difficult to kill things in direct encounters but it's exceptionally good at suppression and locking down a large area with constant DPS. Works amazing on large clusters of enemies and hitting enemies behind cover. Again I don't really have many issues with this variant. ~Low Direct Damage ~Low Splash Damage ~High Splash Radius
--Breach Mass Driver-- This is the problem child. Currently crappy splash damage and radius with a decent amount of direct damage. This weapon basically requires you to get direct hits to do any meaningful damage...and if I wanted a weapon that required direct hits, I wouldn't be using a Mass Driver. I think the more appropriate approach is to keep its tight splash radius but have that equate to a focused blast, thus having much higher splash damage with a low splash radius. This would be the variant most oriented at direct 1v1 combat due to decently high DPS (though splash DPS should still not exceed that of a direct weapon such as an Assault Rifle). ~High Direct Damage ~High Splash damage ~Low Splash Radius
"That little sh*t Pokey..." --CCP Rattati
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Pokey Dravon
OSG Planetary Operations
6
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Posted - 2015.08.29 18:19:00 -
[2] - Quote
The Eristic wrote:Pokey is on the right track, imo. I'm 100% behind full AV efficiency, too, especially on the Breach, 200% if Swarms are moved to kinetic damage.
I'd also like to see a basic Assault MD available (along with all other variants at all tiers). Usage (and related data) would almost certainly increase if people could try many variants out more easily.
You had no idea how badly I wish all variants were available at all tiers for all weapons.
"That little sh*t Pokey..." --CCP Rattati
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Pokey Dravon
OSG Planetary Operations
6
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Posted - 2015.08.29 19:46:00 -
[3] - Quote
Breakin Stuff wrote:Pokey Dravon wrote:The Eristic wrote:Pokey is on the right track, imo. I'm 100% behind full AV efficiency, too, especially on the Breach, 200% if Swarms are moved to kinetic damage.
I'd also like to see a basic Assault MD available (along with all other variants at all tiers). Usage (and related data) would almost certainly increase if people could try many variants out more easily. You had no idea how badly I wish all variants were available at all tiers for all weapons. Pretty sure I do.
That's because you're my Minion of Numbers
"That little sh*t Pokey..." --CCP Rattati
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Pokey Dravon
OSG Planetary Operations
6
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Posted - 2015.08.30 19:19:00 -
[4] - Quote
Breakin Stuff wrote:Pokey Dravon wrote:Breakin Stuff wrote:Pokey Dravon wrote:The Eristic wrote:Pokey is on the right track, imo. I'm 100% behind full AV efficiency, too, especially on the Breach, 200% if Swarms are moved to kinetic damage.
I'd also like to see a basic Assault MD available (along with all other variants at all tiers). Usage (and related data) would almost certainly increase if people could try many variants out more easily. You had no idea how badly I wish all variants were available at all tiers for all weapons. Pretty sure I do. That's because you're my Minion of Numbers Actually I think it has to do with potentially being borderline obsessive-compulsive. How long does it take to kill an average, non-sentinel, target with a mass driver? How long without mods? How long with? This question isn't for mathematical perfection, it's to kind of get a feel for how people view the weapon.
for reference, I have Mass Driver Proficiency 5 and typically use the Militia BPO mass driver on a Level 5 Minmatar Commando. So it's hitting for the same damage as a Proto Mass Driver on a Nonmmando.
Due to the extreme damage profile, you get really wide results in TTK. Non heavy Amarr suits pretty much vaporize in 2-3 shots, they're be far the easiest to kill with the MD. Caldari suits can often take 4-5+ with some gentle encouragement from the Combat Rifle.
Overall though it 'feels' pretty good as long as you dont treat it like a battle rifle and face enemies directly. It's DPS is lower, but I think that's what makes it balanced due to the nature of being a splash damage weapon. Popping in and out from behind cover turns the MD into a beast of a weapon, but not so much that I feel like I have an unfair advantage in 1v1.
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As for people asking for it to be an AV weapon. I haven't run the numbers lately but I seem to recall that even at 100% efficiency against vehicles, the BMD would be a pitifully bad AV weapon. The DPS just isn't there. You would need a substantial increase to direct hit damage DPS to make it a viable AV weapon.
"That little sh*t Pokey..." --CCP Rattati
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