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Megaman Trigger
OSG Planetary Operations
506
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Posted - 2015.08.29 15:32:00 -
[1] - Quote
Why not drop Core damage to 500 (Locus Genades would do 300/400/500) and increase nanite cost?
Purifier. First Class.
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Megaman Trigger
OSG Planetary Operations
507
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Posted - 2015.08.29 16:16:00 -
[2] - Quote
Breakin Stuff wrote:Megaman Trigger wrote:Why not drop Core damage to 500 (Locus Genades would do 300/400/500) and increase nanite cost? 400/450/500 Buff the lower tiers, nerf the Core. Even better.
Purifier. First Class.
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Megaman Trigger
OSG Planetary Operations
592
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Posted - 2015.08.29 18:10:00 -
[3] - Quote
Breakin Stuff wrote:Megaman Trigger wrote:Breakin Stuff wrote:Megaman Trigger wrote:Why not drop Core damage to 500 (Locus Genades would do 300/400/500) and increase nanite cost? 400/450/500 Buff the lower tiers, nerf the Core. Even better. if the packed is doing 600 like the core this makes more sense But making the core too much less powerful actually makes grenades pointless. if they aren't a threat to their targets, then they're not worth using
Any chance we could buff the Contact Grenades too? For something Proto, it feels worse than Militia. But they're fun to usr.
Purifier. First Class.
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Megaman Trigger
OSG Planetary Operations
638
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Posted - 2015.08.30 00:05:00 -
[4] - Quote
Sicerly Yaw wrote:Megaman Trigger wrote:Why not drop Core damage to 500 (Locus Genades would do 300/400/500) and increase nanite cost? because that doesnt do anything to help every single other variant as the sleek only does 150 damge in 9m and the packed is much harder to use due to its small blast radius, and the contact nade could be used more often by high bandwidth suits as well as giving some incentive to use the other variants
This doesn't help either, it just means only certain suits can spam them.
Purifier. First Class.
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Megaman Trigger
OSG Planetary Operations
640
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Posted - 2015.08.30 10:29:00 -
[5] - Quote
Rather than make Logis the go-to suit for grenade spamming, why not just buff the sleek and packed grenades in addition to rebalancing the main Locus grenades?
Purifier. First Class.
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Megaman Trigger
OSG Planetary Operations
640
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Posted - 2015.08.30 11:29:00 -
[6] - Quote
Sicerly Yaw wrote:Megaman Trigger wrote:Rather than make Logis the go-to suit for grenade spamming, why not just buff the sleek and packed grenades in addition to rebalancing the main Locus grenades? because the nades themselves aren't weak they are just more utility oriented meaning they are meant for specific situations but just one or two doesn't cut it at times and doing this allows others suits to carry more as well not just logies but like I said a completely different bandwidth could be introduced for nades and that argument is still invalid logis are already the go to spam suits as they can carry more hives is it that hard to figure that out?
So why givem them even more grenades to spam?
If Sleek and Packed are underperforming, we should look at the reason why rather than buff the numbers carried.
What if Sleek were basically Assault Locus Grenades; lower damage but throw further with a bigger radius for suppression rather than kills.
Packed would be Breach Grenades; shorter distance, smaller radius but higher damage than the base line. Make it the better choice for pushing enclosed objectives.
Purifier. First Class.
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Megaman Trigger
OSG Planetary Operations
640
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Posted - 2015.08.30 14:01:00 -
[7] - Quote
What I'm arguing is that simply buffing the number of carried Sleek or Packed grenades isn't going to solve their fundamental issues, especially not in the way that you want to buff those numbers.
Fundamental issues:
Variants are not available at all tiers. This one's simple; add the missing variants to the their tiers (Standard and Proto Packed, Advanced and Proto Sleek, Standard and Advanced Contact)
Core is more appealing that variants. This partly due to the lack of Proto variants and partly due to the stats of the Core. Dialling down the power on the Core, buffing the lower tiers and then adjusting the variants would go a long away to giving Sleek and Packed more use, as well as promote use of Standard and Advanced Locus. Flattening the blast radius's probably wouldn't hurt either.
Proposed numbers
Sleek: 300/337.5/375 9m blast
Locus: 400/450/500 6m blast
Packed : 500/562.5/625 3m blast
The only grenade I can agree needs a carry buff is the Thukker Contact. It's basically a Militia Locus with a Packed's radius, same with the Fused Locus (it's the same weapon but AUR at Standard level) Give it same carry as the others and it would instantly be better. It still needs higher damage and a marginally bigger blast radius. Not sure how powerful this should be.
And before you argue cost, Core Locus cost about 1/3 what a Proto Light or Heavy weapon costs. Sure, some Proto weapons (base line of Forge, Swarms, Shotgun and Sniper) are only 2x Core, but everything else is 3x
EDIT: If you're worried about Grenade spam after buffing the stats, that's simple; you can increase the resupply cost of grenades from hives, making them eat through nanites or make them Depot-supply only.
Purifier. First Class.
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Megaman Trigger
OSG Planetary Operations
654
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Posted - 2015.08.31 11:09:00 -
[8] - Quote
Sicerly Yaw wrote: consider why I proposed this and I did say that a new bandwidth could be introduced fixing any problem you should have with the idea, the nades are fairly balanced as they are all the numbers work well and the cost to damge ratio is in a good spot perhaps small damge buffs would be ok but any nerfs are uncalled for
I have considered your proposal, and introducing a bandwidth that allows increased carry amounts the higher the bandwidth just leaves it ripe for abuse and/or only makes grenades viable on high bandwidth suits. Why not go the easier route and just buff the Sleek's carry amount to 3 and introduce the missing tier versions?
Core Locus needs to be brought in line with Standard and Advanced. Advanced is 25% more powerful than Standard, where as Core is 50% more powerful than Advanced (double the power of Standard)
Purifier. First Class.
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Megaman Trigger
OSG Planetary Operations
655
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Posted - 2015.08.31 17:15:00 -
[9] - Quote
KEROSIINI-TERO wrote:Breakin Stuff wrote:Megaman Trigger wrote:Why not drop Core damage to 500 (Locus Genades would do 300/400/500) and increase nanite cost? 400/450/500 You both have not taken into account the one thing which makes core nade kind: The superior blast radius. Assume a target standing 1m from center. As the blast area gets bigger, so does the damage that 1m away target gets! Hence we could easily even the nade damage across all tiers, or alternatively, leave damage tiered but even the blast radius. Sorry for commenting a bit off topic.
I was thinking of flattening the blast radius but increasing damage across tiers.
Purifier. First Class.
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