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Thread Statistics | Show CCP posts - 1 post(s) |
Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
141
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Posted - 2015.08.29 18:28:00 -
[1] - Quote
CCP Rattati wrote:ok, i'll bite, armor tanks are op right now, so can armor tanks fit all turrets and still be competitive?
Tweaks to turrets is something we can do If you nerf armor tanks you'll watch your player base fall even further.
I didn't think that was in your mandate.
How about you buff shield tanks instead. Did you consider that?
Specialization: Making typo's.
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Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
141
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Posted - 2015.08.29 18:54:00 -
[2] - Quote
Doc DDD wrote:There was supposed to be tanks that received mods to missile and blaster damage, I would argue for rail damage as well, but instead it seems we are headed in the direction of nerf after nerf after nerf until everyone specs out of vehicles and eventually quit playing. You can balance a strong element of the game by making the underperforming elements that keep it in check stronger. Ie; shields, rail range and damage, missile splash damage, small missile rate of fire... etc... ^^^
Specialization: Making typo's.
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Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
141
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Posted - 2015.08.29 20:39:00 -
[3] - Quote
Vell0cet wrote:What do you guys think about giving the large missile turret the blast radius of a mass driver, but reduce it's splash damage to something small like 60-70ish damage? This would allow it to clear equipment, and be more effective vs. infantry without being OP. The direct damage wouldn't need to change. That splash is too low. Why so low? God forbid vehicles might actually get good at killing infantry. Jeesh that would be terrible. The game might start to feel a bit like battlefield, OH THE HORROR!!!
Specialization: Making typo's.
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Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
141
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Posted - 2015.08.29 20:45:00 -
[4] - Quote
Megaman Trigger wrote:Toobar Zoobar wrote:Vell0cet wrote:What do you guys think about giving the large missile turret the blast radius of a mass driver, but reduce it's splash damage to something small like 60-70ish damage? This would allow it to clear equipment, and be more effective vs. infantry without being OP. The direct damage wouldn't need to change. That splash is too low. Why so low? God forbid vehicles might actually get good at killing infantry. Jeesh that would be terrible. The game might start to feel a bit like battlefield, OH THE HORROR!!! It's probably so low because you could fire a half dozen missiles into a building and quickly add up the damage for anyone unfortunate enough to get caught. Yeah players would actually die. That's a bad thing right?
Specialization: Making typo's.
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Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
141
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Posted - 2015.08.29 20:51:00 -
[5] - Quote
Megaman Trigger wrote:Toobar Zoobar wrote:Megaman Trigger wrote:Toobar Zoobar wrote:Vell0cet wrote:What do you guys think about giving the large missile turret the blast radius of a mass driver, but reduce it's splash damage to something small like 60-70ish damage? This would allow it to clear equipment, and be more effective vs. infantry without being OP. The direct damage wouldn't need to change. That splash is too low. Why so low? God forbid vehicles might actually get good at killing infantry. Jeesh that would be terrible. The game might start to feel a bit like battlefield, OH THE HORROR!!! It's probably so low because you could fire a half dozen missiles into a building and quickly add up the damage for anyone unfortunate enough to get caught. Yeah players would actually die. That's a bad thing right? If Large Missiles are supposed to be direct damage dealers geared for tank busting, then they shouldn't also be infantry wreckers. The splash would give it use as a suppression platform, where it can also get kills through sustained bombardment or picking off weakened, fleeing targets. Did you play this game in the early days?
Specialization: Making typo's.
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Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
141
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Posted - 2015.08.29 21:11:00 -
[6] - Quote
Megaman Trigger wrote:Toobar Zoobar wrote:Did you play this game in the early days? Since open beta. Well I played it since the earliest closed beta and back then there were railguns that had a splash of 900 HP. Look where we are now. Sure that was a bit OP but where we are now is UP.
Specialization: Making typo's.
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Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
141
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Posted - 2015.08.29 21:29:00 -
[7] - Quote
Megaman Trigger wrote:There's no reason we couldn't have two variants of Missiles; direct damage focused with small radius and low splash for AV and lower direct, bigger radius and higher splash for AI work.
Fitting the AI Missiles should mean that you can't be as effective at AV at the same time, and vice versa. Focus on excelling in one aspect/role but sacrifice in another. I would support that.
Specialization: Making typo's.
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Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
145
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Posted - 2015.09.02 03:17:00 -
[8] - Quote
^ It wasn't a threat. It's simply what's going to happen.
I'm sick of vehicles getting nerfted. It feels like every update to vehicles now is a nerf.
Where are all the enforcer an marauder HAVs and logi vehicles we were promised? We aren't getting any and I'm losing hope and the will to play this game.
Specialization: Making typo's.
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