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Thread Statistics | Show CCP posts - 1 post(s) |
Megaman Trigger
OSG Planetary Operations
633
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Posted - 2015.08.29 20:42:00 -
[1] - Quote
Toobar Zoobar wrote:Vell0cet wrote:What do you guys think about giving the large missile turret the blast radius of a mass driver, but reduce it's splash damage to something small like 60-70ish damage? This would allow it to clear equipment, and be more effective vs. infantry without being OP. The direct damage wouldn't need to change. That splash is too low. Why so low? God forbid vehicles might actually get good at killing infantry. Jeesh that would be terrible. The game might start to feel a bit like battlefield, OH THE HORROR!!! It's probably so low because you could fire a half dozen missiles into a building and quickly add up the damage for anyone unfortunate enough to get caught.
Purifier. First Class.
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Megaman Trigger
OSG Planetary Operations
633
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Posted - 2015.08.29 20:49:00 -
[2] - Quote
Toobar Zoobar wrote:Megaman Trigger wrote:Toobar Zoobar wrote:Vell0cet wrote:What do you guys think about giving the large missile turret the blast radius of a mass driver, but reduce it's splash damage to something small like 60-70ish damage? This would allow it to clear equipment, and be more effective vs. infantry without being OP. The direct damage wouldn't need to change. That splash is too low. Why so low? God forbid vehicles might actually get good at killing infantry. Jeesh that would be terrible. The game might start to feel a bit like battlefield, OH THE HORROR!!! It's probably so low because you could fire a half dozen missiles into a building and quickly add up the damage for anyone unfortunate enough to get caught. Yeah players would actually die. That's a bad thing right? If Large Missiles are supposed to be direct damage dealers geared for tank busting, then they shouldn't also be infantry wreckers. The splash would give it use as a suppression platform, where it can also get kills through sustained bombardment or picking off weakened, fleeing targets.
Purifier. First Class.
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Megaman Trigger
OSG Planetary Operations
634
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Posted - 2015.08.29 20:57:00 -
[3] - Quote
Toobar Zoobar wrote:Did you play this game in the early days? Since open beta.
Purifier. First Class.
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Megaman Trigger
OSG Planetary Operations
635
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Posted - 2015.08.29 21:27:00 -
[4] - Quote
There's no reason we couldn't have two variants of Missiles; direct damage focused with small radius and low splash for AV and lower direct, bigger radius and higher splash for AI work.
Fitting the AI Missiles should mean that you can't be as effective at AV at the same time, and vice versa. Focus on excelling in one aspect/role but sacrifice in another.
Purifier. First Class.
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