Dont-be-a-D1CK
Dead Man's Game
60
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Posted - 2015.08.29 14:34:00 -
[1] - Quote
CCP Rattati wrote:ok, i'll bite, armor tanks are op right now, so can armor tanks fit all turrets and still be competitive?
Tweaks to turrets is something we can do
From PC battles..
Madrugar + Rail is the most common Madrugar + Blaster probably second Madrugar + Missile close enough to Blaster use (I put it down to situation and preferance)
Gunnlogi + Anything = Free WP for AV/HAV (though they do work if hiding behind a Madrugar/Redline)
Armour HAV the constant repair + stacked hardeners is causing a lot of issues, and can be tough to take down, if the driver is careful, it simply will not be taken down as it can outrep any damage you can deal to it unless there is a gang of AV.
-Missiles could use improvement, even stack DMG mods and it is an uphill battle taking out a good Madrugar fit -Shield Regulators are almost useless due to high fitting costs that require too much sacrifice on current fits -unsure of the 75% effectiveness Doc mentioned.. but if this increases shield defence Vs Blasters +1 -Module Stacking, remove this and you may have an instant fix
-For the 10th time I'll suggest making Blasters a Matar turret and you instantly have an Armour counter -Along with giving Gal a PLC type turret which could make some interesting battles PLC turret Vs Rail/Missile
These tweaks could level the playing field quite a bit, any thoughts on these are welcome
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Dont-be-a-D1CK
Dead Man's Game
150
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Posted - 2015.08.30 10:21:00 -
[2] - Quote
^^
I did notice Mejt's tank had lost it completely.. you have to love PC lag \o/
I agree the fuel injector could do with some reduction.. but not with lowering HAV movement speeds, Armour repair was in a better place as an active module imo, some new modules would be welcome to shake up fitting meta and if there was more variation, limiting module stacking would be an option. Shield tanks are not miles behind but tweaks to the activation interruptions on Boosters, along with Regulator fitting reduction + power diagnostic unit ?? (Shield +%/PGmod) and Shields would have them matching Armour mostly.. making Boosters // Repairs the go-to active tanking modules would be nice rather than hardeners being the main option ... most of all fix it.. don't just make something else OP
Madrugar > Gunnlogi.. BUT! You cannot forget they should represent differnet playstyles and effectiveness is determined by how you use it, Armour being too simple to use along with the drawbacks to Shield modules should be the first fix.. before the hammer drops
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