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[Veteran_Villanor Aquarius]
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Posted - 2012.06.14 02:02:00 -
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For those not familiar with EVE, there are a number of PVE missions. These missions have rewards that are a money amount or items as well as some bonus for completing it withing a certain time of when you accepted it. Missions also pay out loyalty points that can be used in conjunction with other items to get faction gear and modules.
I think in Dust these sort of missions could have a very useful place in game as well. Using agents like in EVE you could get different levels of these missions with rewards that vary based on level. The combat missions could be where there are different outposts or bases of pirates or drones on a planet that you have to take out and like in EVE you may only need to actually kill certain ones or whatnot.
For courier missions it could be like a VIP type situation. You load whatever needs moving either into your pack or onto a LAV and must move it to a set point and there could be drone or pirate resistance here as well.
For mining slash salvage missions you could have a mining LAV turret or Salvager turret that you use to gather minerals and salvage for the mission while again drones/pirates are around.
These would allow for loyalty stores like in EVE allowing a good interface for faction items to be implemented through as well as a good means for money making similar to the PVE in EVE.
All of these pirates could have bounties as well as the mission rewards.
Also if your war barge is in null sec or you are living in null sec (however that is going to work) there could be sites similar to EVE where you land on a planet with a pirate or drone infestation and you wipe them out and make money off the bounties. Also they could have stockpiles (loot) with some modules in them similar to loot in EVE.
Grav and radar sites could be included as well and be accessed by scanning from a scanning module on planet or on the war barge and they could be done similarly to the mining mission I mentioned.
By having mining sites like that you would have the means to allow players in Dust an enjoyable method to gain the materials for industry and increase the ability for Dust to have the industry and range of play available that EVE offers.
These sites could all be run in groups similar to missions and sites in EVE and in high sec they could be separate "instanced" rooms. However in Low sec they could appear in the war room list if you are within a certain distance of them or whatnot and for a security status hit, you could join the match and attempt to gank the players and steal their loot/bounties/grief them. In Null-sec there could be no sec status hit for these players jumping into these missions/sites as hostiles.
Also major events such as titan and supercap kills in eve could become the sites for salvaging missions or such in Dust. For example if a titan is killed in a system near moon 5 of planet whatever, then on that moon a salvage site becomes available with some very high value salvage and a fair amount of powerful drones. So players have to group up and run these sites and store the salvage in some sort of cargo LAV or such. Also these sites can be made public so even with a crew running them another group could land and either race to get a share or try to gank the other crew and steal their share or mine their own share while some players from each side duke it out.
But anyways those are just my thoughts on how the PVE content in EVE could be ported over to provide an enjoyable way to implement industry, faction mods, salvage, and some ISK making abilities into Dust. And just in general expand the scope of gameplay dust offers. |
[Veteran_Eco Esper]
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Posted - 2012.06.14 02:13:00 -
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I've read that there will be something like this, can't find the info right now, but there's a very good chance that PvE of some form will be available. |
[Veteran_Traynor Youngs]
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Posted - 2012.06.14 02:16:00 -
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What???
Mining in an FPS?
What are you smoking? |
[Veteran_Kincate]
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Posted - 2012.06.14 02:19:00 -
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Yeah they mentioned it at fanfest, has the early renderings of the drones to. I think its a good idea, alittle known third person shooter that I played called crime craft has PVE coop missions, also a series of story line missions as well for episodic chapters they had. Im not advocating that kind of story for dust but the idea of PVE that also feels like its affecting something is cool. Like incursions only I wish that if you failed to stop it there would be more permanent consequences.
Ok wait and idea struck me, why not have the PVE affect Eve in some way. Then poddys might put forth contracts to prevent them?
am I going down a sane track here? |
[Veteran_Nova Knife]
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Posted - 2012.06.14 02:35:00 -
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They have a loose plan for a PVE Horde/survival mode in Dust, which will still have a persistent effect on the universe. Drones will infest previously conquered districts and the level of infection will introduce a penalty to the district's earnings. Player contracts will be there for people to remove their infestations, and will provide a source of PVE content for corporations and individuals alike to play something a bit different! |
[Veteran_Villanor Aquarius]
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Posted - 2012.06.14 02:41:00 -
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I really like that Idea too but that sounds like incursions to me and while fun is only one aspect of it. That also would be quite a bit of fun but wouldn't necessarily introduce materials or such to dust. The mining and salvaging type missions would be nearly exactly the same as in EVE where they don't really effect much but give you a means to get minerals or components for industry. The big difference would be that in Dust they would have pirates or drones around so there would be more combat involved than in EVE.
This would be a really convenient and sensible way to allow Dust players the capability to produce goods from start to finish similar to how it is done in EVE.
Of course all of these would be coop doable and also hostile players could hop in and try to kill you. |
[Veteran_Villanor Aquarius]
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Posted - 2012.06.14 02:45:00 -
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Kincate wrote:Yeah they mentioned it at fanfest, has the early renderings of the drones to. I think its a good idea, alittle known third person shooter that I played called crime craft has PVE coop missions, also a series of story line missions as well for episodic chapters they had. Im not advocating that kind of story for dust but the idea of PVE that also feels like its affecting something is cool. Like incursions only I wish that if you failed to stop it there would be more permanent consequences.
Ok wait and idea struck me, why not have the PVE affect Eve in some way. Then poddys might put forth contracts to prevent them?
am I going down a sane track here?
I like this idea but I think this would be best done again similar to EVE. Contain this to faction warfare zones. So if your corp lives in a faction warfare area the sites similar to those in EVE effect the faction warfare in a way similar to EVE as well.
I have never done faction warfare and as such can't really come up with specifics on how this might be done but I think it could be very interesting. |
[Veteran_Sorry Accident]
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Posted - 2012.06.14 02:46:00 -
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Nova Knife wrote:They have a loose plan for a PVE Horde/survival mode in Dust, which will still have a persistent effect on the universe. Drones will infest previously conquered districts and the level of infection will introduce a penalty to the district's earnings. Player contracts will be there for people to remove their infestations, and will provide a source of PVE content for corporations and individuals alike to play something a bit different! That sounds like the most effective course for CCP to take.
Players creating, or at least influencing, the PvE aspect will make the game more immersive and will create a backbone for the game. Much like MMORPGs, play against the bots till you feel ready to take on your fellow players mindset could at least help some of the players who are lacking in the PvP department take on contracts to still further their skills/equipment gathering while "training" for the much more intense PvP battles. If the idea for a VR training system takes(posted in a few other threads), then this method of training still helps those without a clan/dependable group to do the VR training with, to still have a more relaxed gameplay, if they so wish. Those with a clan who do VR training(for tactics only) will still have another fallback option for when they feel like still preparing for PvP while gaining some form of ISK/SP as well.
TL:DR, Sounds like a great idea all around. |
[Veteran_Bob Deorum]
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Posted - 2012.06.14 06:27:00 -
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all these ideas sound great I just hope they put it into the game in beta so we can try it out and have some other way for the noobs.... like me to get sp/isk without being taken to school on a daily basis. |
[Veteran_Boss Dirge]
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Posted - 2012.06.14 08:57:00 -
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Bob Deorum wrote:all these ideas sound great I just hope they put it into the game in beta so we can try it out and have some other way for the noobs.... like me to get sp/isk without being taken to school on a daily basis.
puff you've taken me to school more than once, |
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