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[Veteran_VicBoss]
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Posted - 2012.06.13 22:11:00 -
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just something fun to add that also has a purpose, for example i can be running around with lower quality items and not have a high k/d due to facing enemies who put some cash in their fight. This can show not just your ratio of death to kill but shows somewhat how much those kills matter, and the probable toughness of the kills. Also is very applicable to vehicles, as 1 tank maybe be at max 3-5 kills, its value is MUCH more than that. I think that this could show something a little more important to dust than the average FPS k/d.
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[Veteran_Bzeer]
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Posted - 2012.06.13 22:15:00 -
[2] - Quote
VicBoss wrote:just something fun to add that also has a purpose, for example i can be running around with lower quality items and not have a high k/d due to facing enemies who put some cash in their fight. This can show not just your ratio of death to kill but shows somewhat how much those kills matter, and the probable toughness of the kills. Also is very applicable to vehicles, as 1 tank maybe be at max 3-5 kills, its value is MUCH more than that. I think that this could show something a little more important to dust than the average FPS k/d.
I agree. I can kinda guestamate how much a I loose per battle, and put that in relation to how much I earn, but it would be nice to get a how much I spent/loss during the engagement. As far as knowing how much isk I costed someone else, it's a little less important to me than how much I spend/earn per engagement. |
[Veteran_jenza aranda]
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Posted - 2012.06.13 22:37:00 -
[3] - Quote
another thing id like to see on the end game screen is a detail on money lost in addition to money gained to further monitor your profit margin. maybe even show a large money lost for each team too. |
[Veteran_Card Drunook]
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Posted - 2012.06.13 22:40:00 -
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Call this something like "Efficiency" and slap it on the scoreboard. Right now K/D only shows one aspect of the game. Something like this would show how good someone is at the strategic or tactical aspects. I'd be a lot more impressed to see someone is making a 400% profit each round than I would that they are making a 4/1 K/D. It also would help you spot the really good players. They'd be the ones with both high K/D and high Efficiency ratings, meaning they are killing people because they are better at the game, not just better equipped.
And this would be a LOT more useful once the game launches. I for one would rather recruit someone with a 2/1 K/D but a positive efficiency than someone with a 15/1 K/D who is spending 3,000,000 ISK a round. |
[Veteran_Buzzwords]
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Posted - 2012.06.13 22:44:00 -
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eve already tracks this, i assume it's just not implemented yet for dust.
if it isn't already planned, i would be very surprised. |
[Veteran_Neo161]
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Posted - 2012.06.13 22:46:00 -
[6] - Quote
+1
also, isk damage ratio is the DIFINING factor of eve online pvp.
those people will love to know that you can kill prototype suits with militia gear, that will make your services all the more valuable. |
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