Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
[Veteran_iwillrock yourworld]
0
|
Posted - 2012.06.13 17:07:00 -
[1] - Quote
So, regarding especifically close combat and messy situations, there have been a lot of people talking about webfication grenades.
What I think would be a nice alternative and more pratical and useful, is a kind of Interdiction module to be equiped on a dropsuit wich would have a "web" effect to be applied to its suroundings.
Once activated, depending on skills and equipment, a player could generate around him a interdiction field/buble of about 5 to 15 meters, where anything, from soldiers to vehicles, friend to foes, would have its speeds reduced.
This field would not be constant, being deactivated once "cicled" and only being able to fire again after a cooldown or it would consume some sort of "ammo" like charges, well, some mechanic that would prevent this from being abused. |
[Veteran_Kavela Menardi]
0
|
Posted - 2012.06.13 17:30:00 -
[2] - Quote
iwillrock yourworld wrote:So, regarding especifically close combat and messy situations, there have been a lot of people talking about webfication grenades.
What I think would be a nice alternative and more pratical and useful, is a kind of Interdiction module to be equiped on a dropsuit wich would have a "web" effect to be applied to its suroundings.
Once activated, depending on skills and equipment, a player could generate around him a interdiction field/buble of about 5 to 15 meters, where anything, from soldiers to vehicles, friend to foes, would have its speeds reduced.
This field would not be constant, being deactivated once "cicled" and only being able to fire again after a cooldown or it would consume some sort of "ammo" like charges, well, some mechanic that would prevent this from being abused.
My question is simply "why"? I like this idea in theory, but after that it falls apart in that if you are dicting in an AOE everyone will notice that they are being interdicted and they will know what suit causes this effect and you will always be primary. That means this suit, to survive, will need to be heavier then a heavy, thus making it expensive and even heavys die so you are assured dying. The idea of a suit that does this is not good, however a module that does this is better, no onw knows what modules you have equiped until you deploy them and thus you are less likely to draw then a dedicated suit would be, atleast until you activae the module at which point you are still dead but atleast its only a mod on a cheap suit rather then an expensive suit with expensive gear.
|
[Veteran_Nahtlog]
0
|
Posted - 2012.06.13 18:30:00 -
[3] - Quote
A webifier on a suit? That's just silly. However, I can still see a webifier being a deployable piece of equipment, much like a nanohive. |
[Veteran_iwillrock yourworld]
0
|
Posted - 2012.06.13 19:03:00 -
[4] - Quote
Kavela Menardi wrote:iwillrock yourworld wrote:So, regarding especifically close combat and messy situations, there have been a lot of people talking about webfication grenades.
What I think would be a nice alternative and more pratical and useful, is a kind of Interdiction module to be equiped on a dropsuit wich would have a "web" effect to be applied to its suroundings.
Once activated, depending on skills and equipment, a player could generate around him a interdiction field/buble of about 5 to 15 meters, where anything, from soldiers to vehicles, friend to foes, would have its speeds reduced.
This field would not be constant, being deactivated once "cicled" and only being able to fire again after a cooldown or it would consume some sort of "ammo" like charges, well, some mechanic that would prevent this from being abused. My question is simply "why"? I like this idea in theory, but after that it falls apart in that if you are dicting in an AOE everyone will notice that they are being interdicted and they will know what suit causes this effect and you will always be primary. That means this suit, to survive, will need to be heavier then a heavy, thus making it expensive and even heavys die so you are assured dying. The idea of a suit that does this is not good, however a module that does this is better, no onw knows what modules you have equiped until you deploy them and thus you are less likely to draw then a dedicated suit would be, atleast until you activae the module at which point you are still dead but atleast its only a mod on a cheap suit rather then an expensive suit with expensive gear.
Yes, I sugested a module, not a specialized dropsuit. That module would be fit to any dropsuit, given it fits (not discussing especifics).
The guy running with the module dosent need extra protection such a sa super tank, only needs to be with teammates, or not even that if o 1-1, well, its up to the soldier to know if its worth or not to activate it. It can even be a 1 time only thing.
The role of it is to manage the engagement creating an AOE of slow movement.
Would he be primaried? Maybe. Same as tacklers die first in EVE. But meanwhile the friendly squad mates will be toasting the enemy anyhow, and being the effect valid to both sides the enemy may as well take it and keep shooting at their previous targets, but unable to evade as fast as they were.
Combats can be pretty messy and the chances are the attackers will realize too late who is the tackler and be droped before killing it.
A deployable equipment would simply be avoided by an attacking squad, being circled around most likely.
A dropsuit module would be a surprise since its concealed until activation and good to be used tatically to help manage the situation if a position is being stormed, per example.
It would be the equivalent of EVE tackle in the Dust terms. A focused point would be hardly manageable in a fps, a deployable equipment would just be avoided. A module attached to the dropsuit is the best solution for a tackle equivalent.
@Nahtlog, I dont understand whats silly about a module that projects a field, especially since the suits already prjects a field for personal protection, so its quite feasible lorewise to be able to project another, extended field, for tackling . Please expand on the subject. |
[Veteran_Alliria Seedspawns]
0
|
Posted - 2012.06.13 21:06:00 -
[5] - Quote
I could see a webifier tool that operates much in the same fashion as a repair tool. I donGÇÖt like the idea of it being an AOE thing such as the nano-hive, but very much like the idea for a targeted weapon.
Make one version that works well on infantry, and another version that works on vehicles. The two should not be the same in my opinion, and they should each have their own set of skills.
I know the repair tool is only available in the Aurum suit at the moment, so you may not know what IGÇÖm referring to, but itGÇÖs a targeted weapon, and you are unable to use any other weapon while activated. The same as how you canGÇÖt shoot your pistol while youGÇÖre shooting your assault rifle. You have to switch to and out of it.
I very much like this idea as long as itGÇÖs a targeted weapon and not AOE. |
[Veteran_Iceyburnz]
0
|
Posted - 2012.06.13 21:08:00 -
[6] - Quote
Web grenades!
Thats an amazing idea!
The can't last too long otherwise it will become he-who-has-most-points-buffer-wins. And that would suck
|
[Veteran_Sha Kharn Clone]
0
|
Posted - 2012.06.13 21:16:00 -
[7] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=135050#post135050https://forums.dust514.com/default.aspx?g=posts&m=135050#post135050
I made this post thinking i had an awsome idea.
Turns out ccp already has this in order and im a little slow |
[Veteran_FatalFlaw V1]
0
|
Posted - 2012.06.13 21:35:00 -
[8] - Quote
A web effect from anything other than a grenade is OP and yet ANOTHER buff to heavy that they in no way need..
At least grenades can be dodged and are limited to your capacity per spawn. A module that will be active all the time is over the top. Why don't you put a deployable campfire with it because that's the only real purpose it serves.
Oh, wait, I'm sorry. It's not bad aiming ability and camping. It's "lore" and "tactics," right? |
[Veteran_Venatar Hyperion]
0
|
Posted - 2012.06.14 01:03:00 -
[9] - Quote
I like the idea of a webbing module. It is better than grenades and you're right about a nanohive type device being easily avoidable. I don't think it should be AOE though, not because it will be OP or anything but because it won't be very useful that way. Having an AOE means that you would have to be right on the enemy and somewhat separated from your group which defeats a lot of the use of webbing.
Rather than just saying "I don't think it will work." I suppose I should put something useful here. SO random idea: Have a wave burst in front of the player (think fus-do-rah) anything caught will have its speed reduced based on how close it was to the initial blast, the closer the more sever the effect. It should only work on infantry unless they implement a mass system like EVE. Then the module can simply tack on mass so if a vehicle gets caught it will affect it but only slightly. |
[Veteran_iwillrock yourworld]
0
|
Posted - 2012.06.14 01:50:00 -
[10] - Quote
FatalFlaw V1 wrote:A web effect from anything other than a grenade is OP and yet ANOTHER buff to heavy that they in no way need..
At least grenades can be dodged and are limited to your capacity per spawn. A module that will be active all the time is over the top. Why don't you put a deployable campfire with it because that's the only real purpose it serves.
Oh, wait, I'm sorry. It's not bad aiming ability and camping. It's "lore" and "tactics," right?
Ok, really, I dont know how you consider this a pro-camp tool. It anything is a "go get them" tool that demands you to move to the target, or the target to be attacking you.
A module dosent have to be able to be "constantly active" either, i I believe i never sugested that. It should relly on ammo, and/or have a cool down, or/and be a only 1 time thing per spawn.
@ Venatar Hyperion Quote: Rather than just saying "I don't think it will work." I suppose I should put something useful here. SO random idea: Have a wave burst in front of the player (think fus-do-rah) anything caught will have its speed reduced based on how close it was to the initial blast, the closer the more sever the effect.
I supose a "wave" projected to the front of the suit should work as well, limiting its area of effect and demanding some more skill other than a buble.
Hell, it could even be a weapon. Only down side for a weapon that needs targeting is that targeting is not like EVE, so it this weapon needs targeting, it should be just a directional one, towards where the wave must go, for the sake of usability.
The downside i see regarding grenades is that grenades arent very controlable, they fly and you can hardly supose there it will land. In the form of grenades i see it being kinda of spammed when defending/attacking, creating multiple web zones and a total cluster ****.
A module in the other hand will gimp the suit, making it weaker, and the affected could conter it by killing the webeer, so it being a module make this tatic less exploitable, while making it having a cost plus a risk atached to it. |
|
[Veteran_Eco Esper]
0
|
Posted - 2012.06.14 03:06:00 -
[11] - Quote
I remember reading an article(EON?) where they were talking about team tactics and the use of a web came up. It was against a dropship, one mate had a web gun, another a nuet, and the last had a forge gun; dropship didn't make it. |
[Veteran_Havok Razor]
0
|
Posted - 2012.06.14 07:21:00 -
[12] - Quote
I like the idea, mainly because I noticed there are skills and even low-slot equipment pieces that heavily boost melee damage. I'm actually going to try at some point boosting my melee damage heavily and trying to go fast and melee everyone. Webbing could help a lot with that :) |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |