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[Veteran_unbless TRIAD]
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Posted - 2012.06.13 14:00:00 -
[1] - Quote
o7
i was watching david reid explain how CCP is carefully watching the price of items to ensure that they scale in cost to eve items.
can we have a uniform hitpoint system?
eg spaceships have massive hipoints and do masive dmg and dust stuff (smaller stuf)does less dmg and has less HP.
as it stands a well fitted assault dropsuit has more shield hp than a stealth bomber in eve... lets make not only the price of items scale but the hp/dps of items scale for the eve/dust universe.
this works for eve and dust positively for these reasons.
1. the holy **** factor... sapceships have massive hp compared to a tank on the ground... and do WAY more dmg... lets reflect that in our stats (HP and DPS) for spaceships just times everything by ten.... that could work. big numbers look shiny... FACT
2. players from dust can get an actual sense of the scale (in eve) not just through cost in isk... but by numbers on killmails (dmg taken) etc
3. (depending on how you guys calculate the dmg of orbital strikes) this system *could* greatly simplify calculations between dust and eve... because 1hp = 1hp across the board theres not two lots of rules trying to talk to each other. UNLESS u guys were just giving an orbital strike an x value for dmg with an SP modifier... (for shame if true)
4. having the numbers make sense and be relative across the board really nails down another critical element... immersion.
please tell me someone agrees that this could be worth looking at???
o7
unbless83
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[Veteran_Gemini Reynolds]
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Posted - 2012.06.13 14:11:00 -
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It's a good idea however, within that idea lies a problem. It's a fairly bad one at that. Allow me to explain.
Eve is massively complex. No, seriously. Hugely complex. Unfortunately, changing ship hp levels would mean changing turret weapon damage, then testing to ensure the percentages on resistances are working properly with the new numbers, that the changing of the numbers themselves didn't wind up erasing the servers (you think I'm joking?), and then hope that somehow this doesn't randomly cause Catalysts to turn inside out while melting computers the world over....Just no.
They would essentially be redesigning both games from the ground up and that's a horrible thing to do to a finished and live product. It's like (insert shooter here) changing to, when you boot it up it's now a FarmVille clone instead. It just doesn't work.
I can appreciate the idea itself and yes, it would make a lovely representation of scope and scale in a numerical sense, but the gain is not worth the cost. |
[Veteran_NewOldMan]
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Posted - 2012.06.13 14:23:00 -
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The HP that you have, is relative to other things in DUST, if it was all tie'd in and equalized with EVE stuff, we would have like, no health. And damage would have to be rather small. The way that it is now allows for fixing and rather easy.
For instance take the number 10, there are only 10 whole numbers in the number 10. Meaning you only have 10 HP in total, and shields would be that small as well. So if you lose 5hp you are down to 1/2, well what exactly caused that to happen? There are many different variables that effect the outcome of an FPS, distance from a grenade, where the bullets hit, splash damage, and to be able to have a system that represents accurate damage, you need to have more numbers to work with. As it is easier to take numbers away from 1000 than it is to try and take away from 10. And from what I've seen, CCP really has knows their numbers. |
[Veteran_unbless TRIAD]
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Posted - 2012.06.13 14:25:00 -
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yeah thats fine have the big numbers on small stuff.... just have bigger numbers again for ships
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[Veteran_unbless TRIAD]
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Posted - 2012.06.13 14:30:00 -
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and no.... changing all the stats of things to exactly 10 times more powerful adn providing 10 times the hp... means that theres no nerding aroudn to do... all ccp has to do is move evertything that relates to tank and dps performance 2 decimal places...
i know what you're thinking... resistances and the like with their percentage value and ammo types with the different dmg/round and all the other variables...
ignore all that and mpove the decimal point two places.... FOR THE END values after all the erver currently rounds things to 3 decimal places already... just move "dat dot"
problem? |
[Veteran_unbless TRIAD]
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Posted - 2012.06.13 14:31:00 -
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thats a LOT of potential extra immersion they gained just for moving a dot |
[Veteran_Cong Zilla]
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Posted - 2012.06.13 14:52:00 -
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unbless TRIAD wrote:thats a LOT of potential extra immersion they gained just for moving a dot Not really, all it does it create a bunch of extra work for the developers to fix a non existent problem. |
[Veteran_unbless TRIAD]
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Posted - 2012.06.13 15:00:00 -
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Cong Zilla wrote:unbless TRIAD wrote:thats a LOT of potential extra immersion they gained just for moving a dot Not really, all it does it create a bunch of extra work for the developers to fix a non existent problem.
isnt that what all requests do tho?... ask the developer to do something that they currently arent doing???
soz for not mentioning that this is more or less a request thread... u know... for requests n stuff |
[Veteran_iwillrock yourworld]
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Posted - 2012.06.13 16:00:00 -
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HP can be considered a relative measure.
Not necesarily 1 hp in EVE spaceships coresponds to 1 hp in Dust.
Like, lets say, a ship has 1 gigajoule of shields divided in 100 hp points, and a suit has 1 joule of shields divided in 100 hp points.
(all numbers and units are made up)
HP is just a game artifice. |
[Veteran_IRobbedAGoon Andilikedit]
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Posted - 2012.06.13 16:02:00 -
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You realise the size of that suggestion and then when you realise CCP are the company responsible for deleting boot.ini it kinda puts it all into perspective. |
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[Veteran_unbless TRIAD]
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Posted - 2012.06.14 16:40:00 -
[11] - Quote
iwillrock yourworld wrote:HP can be considered a relative measure.
Not necesarily 1 hp in EVE spaceships coresponds to 1 hp in Dust.
Like, lets say, a ship has 1 gigajoule of shields divided in 100 hp points, and a suit has 1 joule of shields divided in 100 hp points.
(all numbers and units are made up)
HP is just a game artifice.
yeah.. it is atm... this is a request to change that. |
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