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GENERAL FCF
Sentinels of New Eden
104
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Posted - 2015.08.23 15:29:00 -
[1] - Quote
Amarrian Forge. Amarr 3 shot charge laser gun kinda like the titan. Charges and changes shape like a SR.(Variants: N/A, gun can be either Assault or breach depending on charges) Little to Zero splash damage, high direct damage.
CRG RND 1: Hold till charged round one (loads/clicks)-(this type of singular charge is reached within 3sec, like an Assault Forge)-*REPEAT hold/release at these intervals to Assault*
CRG RND 2: Hold till charged round two (loads/clicks)-(this type of double charge is a little bit stronger than a regular charge, while using two rounds to fire it takes 1.5x as long to charge)- While it is more convenient to fire multiple Assault rounds, this is more of a shot to be used tactically seeing it only a little bit more damage.
CRG RND 3: The final and most devastating of the charges: the Breach. It takes 3.5x as long to charge -(about 11 sec)-, uses all 3 rounds in the clip but unleashes a whopping 5,000 direct damage charge to its target! Has 6 rounds total. Stand in awe by the power of the Amarr Empire!
Scrambler Lance. Multiple rotating chambers moving in opposite directions producing a close range to medium range solid Heavy Laser Gun. (Variants: Assault and Breach)
50 cal Gallante plasma Heavy Assault Rifle. Slow enough to be unsuitable in close quarters but ideal for long to medium range engagements. (Variants: Assault medium ROF ideal for medium range engagements moderate damage and Breach low ROF high damage ideal for long range)
Gallente Mortar. (Variants: Assault and Breach) Don't have much ideas about this one^ |
GENERAL FCF
Sentinels of New Eden
106
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Posted - 2015.08.24 03:43:00 -
[2] - Quote
Sgt Kirk wrote:.50 cal is primitive technology.
Why bring up archaiac weapon calibers when dealing with....plasma weaponry?
I do want a plasma mortor thoug, something to keep them at range while my units advance.
.50 cal represents bullet size and yes is still relevant given it's a hybrid technology! Plus one thing proven through out history is: old doesn't mean useless. Case in point is the Minmitar HMG. Logically thinking about why this weapon works is simple: hit target with enough blunt rounds and the constant barrage weakens the shield overloading it and shutting it down to get to the classic armor plates method (which is as old as war itself, the more armor the longer you live), since the HMG uses projectiles it easily and familiarly eats away armor.
Had to put down that thoughtless statement... |
GENERAL FCF
Sentinels of New Eden
106
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Posted - 2015.08.24 03:45:00 -
[3] - Quote
Megaman Trigger wrote:GENERAL FCF wrote:CRG RND 3: The final and most devastating of the charges: the Breach. It takes 3.5x as long to charge -(about 11 sec)-, uses all 3 rounds in the clip but unleashes a whopping 5,000 direct damage charge to its target! Has 6 rounds total. Stand in awe by the power of the Amarr Empire! I'm a Sentinel and even I say hell no to that. I like the multi-level charge idea and that each level of charge costs ammo but the damage is way too high. A 5000 damage alpha hit? CCP would never go for it. We don't need a Giga Wave Cannon in this game.
Lol!!! OK maybe 4k but it is a hypothetical proposition! IMO it should be the most powerful Forge out there. |
GENERAL FCF
Sentinels of New Eden
121
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Posted - 2015.08.29 16:08:00 -
[4] - Quote
Megaman Trigger wrote:Aile Striker wrote:GENERAL FCF wrote:Gallente Mortar. (Variants: Assault and Breach) Don't have much ideas about this one^ How would that work for the other major races? Besides you would need to allow for the other races to have similar style weapons for fairness of gameplay Not if it works like a larger Plasma Cannon with a sharper drop.
Exactly what I was thinking but want quite sure. It should be a scattering weapon like one that breaks up groups like a mass driver, but not one to solo a team with.
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