Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Operative 1174 Uuali
True Companion Planetary Requisitions
1
|
Posted - 2015.08.23 15:24:00 -
[1] - Quote
Are those 5% bonuses per level on skills really making all that mich difference? I don't notice it enough. Where da maths?
Hacking, damage, scans, cooldowns?
CPM RESULTS SUMMERIZED
|
Summa Militum
Art.of.Death Smart Deploy
638
|
Posted - 2015.08.23 16:13:00 -
[2] - Quote
Operative 1174 Uuali wrote:Are those 5% bonuses per level on skills really making all that mich difference? I don't notice it enough. Where da maths?
Hacking, damage, scans, cooldowns?
I was able to tell a difference. Have you maxed the skills out yet? Trying to focus on the difference between level 2 and level 3 of a skill is not as noticeable as focusing on the difference between level 1 and level 5. |
Mejt0
Made in Poland... E-R-A
2
|
Posted - 2015.08.23 16:57:00 -
[3] - Quote
If you can't tell the difference your senses must be off. Passive skills are one of the biggest things that separate vets from newbs.
Modern society is lacking in empathy
|
CommanderBolt
Dead Man's Game
3
|
Posted - 2015.08.23 16:59:00 -
[4] - Quote
Passive scanning skills are an unsung hero. Even as a sentinel with no ewar mods, if you have your scanning cores maxed you are going to see that enemy sentinel with lower core scan skills, way before he sees you on the minimap / radar.
The bonus only gets more pronounced the lighter your suit gets.
"Madness how we turned our common-ground into a battle-ground.." - Essa
|
Operative 1174 Uuali
True Companion Planetary Requisitions
1
|
Posted - 2015.08.23 17:25:00 -
[5] - Quote
Mejt0 wrote:If you can't tell the difference your senses must be off. Passive skills are one of the biggest things that separate vets from newbs.
In a video game (think about that and all it implies) with shoddy mechanics and programming along with inconsistent weapons et al behavior yeah MY senses are off. I don't see much if any difference even with the skills I have or have had to 5. Not enough to warrant putting the sp back into.
CPM RESULTS SUMMERIZED
|
dreth longbow
Bank of DUST 514
106
|
Posted - 2015.08.23 18:55:00 -
[6] - Quote
Operative 1174 Uuali wrote:Mejt0 wrote:If you can't tell the difference your senses must be off. Passive skills are one of the biggest things that separate vets from newbs. In a video game (think about that and all it implies) with shoddy mechanics and programming along with inconsistent weapons et al behavior yeah MY senses are off. I don't see much if any difference even with the skills I have or have had to 5. Not enough to warrant putting the sp back into.
Do a test, go hack something with no hack skill and time it, then do same with it maxed out. The difference is your bonus and it is noticable.
Also look at your damage modules and the bonus they give and what you get with maxed skills. Would you run around without damage mods?
Death before dishonor
|
Maken Tosch
DUST University Ivy League
12
|
Posted - 2015.08.23 22:16:00 -
[7] - Quote
Here are some of the skill books that have the most noticeable differences in terms of the visible effects they have with their bonuses.
- Hacking
- Profile Dampening (YOU HAVE BEEN SCANNED vs SCAN ATTEMPT PREVENTED)
- Reload Speed
- Armor skills
- Shield skills
- CPU & PG skills
- Weapon proficiency skills
- Dropsuit role skills (ie: Minmatar Scout, Amarr Logistics, etc.)
Here are some of the skill books with the least noticeable differences.
- Ammo size skills
- One of the biotic skills that don't need a biotic module fitted to work.
- Weapon optimization skills (especially that Nova Knife Optimization skill)
Of course, we can't really forget about the one skill book that offers literally no difference between Level 1 and Level 5. The one for the mobile CRU. Seriously, take a look for yourself. There is practically nothing offered passed level 1 in regards to the mobile CRU.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
Operative 1174 Uuali
True Companion Planetary Requisitions
1
|
Posted - 2015.08.24 00:20:00 -
[8] - Quote
Maken Tosch wrote:Here are some of the skill books that have the most noticeable differences in terms of the visible effects they have with their bonuses.
- Hacking
- Profile Dampening (YOU HAVE BEEN SCANNED vs SCAN ATTEMPT PREVENTED)
- Reload Speed
- Armor skills
- Shield skills
- CPU & PG skills
- Weapon proficiency skills
- Dropsuit role skills (ie: Minmatar Scout, Amarr Logistics, etc.)
Here are some of the skill books with the least noticeable differences.
- Ammo size skills
- One of the biotic skills that don't need a biotic module fitted to work.
- Weapon optimization skills (especially that Nova Knife Optimization skill)
Of course, we can't really forget about the one skill book that offers literally no difference between Level 1 and Level 5. The one for the mobile CRU. Seriously, take a look for yourself. There is practically nothing offered passed level 1 in regards to the mobile CRU.
Oh I know all about the mCRU since I use it regularly on all vehicles. A bonus to spawn speed together with a further uplink nerf would make the mCRU more desirable and give a transport vehicle user, especially the DS, a more useful role.
CPM RESULTS SUMMERIZED
|
Joel II X
Bacon with a bottle of Quafe
8
|
Posted - 2015.08.24 00:57:00 -
[9] - Quote
Electronics/Engineering. Master race skills.
Scouts United
Gk.0s & Quafes all day.
|
MINA Longstrike
Kirjuun Heiian
3
|
Posted - 2015.08.24 01:35:00 -
[10] - Quote
Operative 1174 Uuali wrote:Are those 5% bonuses per level on skills really making all that mich difference? I don't notice it enough. Where da maths?
Hacking, damage, scans, cooldowns?
So lets take the commando's 10% damage bonus and add on just the warbarge 5% damage bonus, for a total of 15.5% increased damage.
It takes a (for example) 3 second time to kill and drops that down to 2.7 seconds, another 5% on top of that and you're down to 2.535 seconds to kill. That's almost a full half a second, which may not sound like much... but it's actually HUGE.
Now if you combine this with slightly faster reloads, slightly less dispersion, slightly more ammo etc it gets pretty crazy.
I mean the ammo skill for plasma cannons effectively increases its ammo value by 55%, and the reload skill IS a dps increase (compounded by other commando skills and gallente commando plasma damage increase).
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
|
|
|
|
Pages: 1 :: [one page] |