Vulpes Dolosus
Sardaukar Merc Guild General Tso's Alliance
3
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Posted - 2015.08.28 10:27:00 -
[1] - Quote
Late comer so I'll just reply to the OP (in italics):
1. Generally speaking, how do you feel about scan falloff? In short that scans should be more effective at short range, and less effective at long range.
I think it's a good idea that was badly implemented. I like the idea of having a short, highly precise scan on most suits. It's balanced since it rarely reaches past 10m iirc, which in most situations like that your'e dead but you still have a slight chance. However, the falloff range needs to be much shorter and toward the end of the scan range. 20/75-80/100% of max range is more acceptable. The precision values are acceptable.
2. What do you feel are appropriate detection conditions. For example, should it simply be you are either currently scanned or not scanned, as we currently have? Or should there be more variation in detection conditions.
Per #3, I think mechanics where having a lower profile would benefit (i.e. chanced based scanning, scan duration, etc.) should be explored. While I like the idea of absolute values for scouts vs. logis (escalating to bringing out focused scanners and maxed damps, scouts having the advantage albeit gimping their fits), however virtually every other suit in the game can't compete with that arms war, so something should change.
3. Should scan conditions vary depending on variation between signature profile and scan precision? That is to say, once scanned, should the last effect vary depending on the difference in stats?
See above; it's worth exploring.
4. Should secondary actions such as running, sprinting, or firing a weapon affect signature profile?
Again, worth exploring, but if it's too technically time consuming, I'd just leave it out. Players of MAG will remember that there were three detection arrows on the HUD: a grey for sound (someone firing nearby), a yellow for incoming fire (someone shooting at you but missing), and a red for damage (someone shooting and hitting you). Something like this should be considered as well.
5. How do you feel about current Scout bonuses?
Admittedly, as a Cal scout main, I'm a bit salty about losing the precision bonus. I also feel that bonus is wasted on the Amarr scout since it can't achieve decent results. The effective scan range and precision of a Cal scout is comparable to a logi now, and considering how much a Cal scout has to sacrifice to excel at passive scanning (sp and fitting wise), it makes it ill suited for the task, imo. Aside from the dampening, I see little purpose to using any scout for EWAR. All in all, most scouts have moved away from an active EWAR role to a pseudo-assault role now.
6. Do you feel that passive scans should be constant scans are they are now? Or activate periodically?
Yes, provided they're restricted to the Minimap only. Active scans should be periodic and restricted to the HUD and overview map only.
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