Dont-be-a-D1CK
Dead Man's Game
8
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Posted - 2015.08.23 12:10:00 -
[1] - Quote
Suggestions that may be possible.
Scan falloff, a decent feature, but the Scans effectiveness seems to strong on most suits. - In a MinScout I will frequently scan other Scouts though they beat my scan Db. - Assault/Logi passives also effective, but require module use to enchance them. (A tweak in stats so it's less effective in some cases would be welcome)
The current system would be fine if there were more counters to being scanned. - I think dampening should be an option on all Scouts and all Suits. - H/M frames should also at least counter non-gallogi scans if fitted to do so - Light frames reaching 15db would be best with 2 damps CA/GA, 3 on MN/AM.
With the above making dampeners more common, scanners could do with edits to scanner cooldown/durations as I think could be shorter on some variants, and maybe add an equipment limit - So only one of each variant can be equipped. - From there, adjustments could be made to add a variety of Scan effects if required.
Ideally this would be awesome, and could be implemented in a few ways but I would like to see if scanner variants could be set to detect actions/motions, so when an area is scanned for a decent time duration all action adds enough to the scan db, the initial scan should not detect proto damp fittings unless they take action and this variant would technically be a motion scanner so it shoud not scan equipment. As the scanner would be less effective, the duration could be up to 30-60secs. So this ties in with the durations as the scans would need to be active, but determined by enemy movement/actions. Not constant for the scan duration. (This could also be tied to suit EWAR, though they need a different scan db. along with range amps buff) Range amps could be changed all together, into modules that increase motion detection along with some range.
Scout bonuses... CA/GA are the better suits (damp bonus) Min (NK/Hack) is good enough that it's almost worth being scanned, while the Amarr is OK, it has no specialty the other scouts cannot perform. I feel that all Scouts first bonus should be EWAR, either all forms, or only damps, Secondary Bonus should play to each races strength just don't F with my speed hacks though I would consider all scouts being given an option to use NK rather than them being Minmatar only.
^^ As you may have noticed, kill perma scans, but keep scan detection working to counter EWAR fits
- I mashed suit EWAR and scan EWAR together, as they should share pretty similar roles imo, a scan Scout being as effective as a scan Logi would be nice, if they are both fitted to do so, adding motion (sprint, jump, shoot, equipment use) detection would stop any suit from being invisible, while also killing perma scans \o/
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