CeeJ Mantis
Mantodea MC
207
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Posted - 2015.08.26 01:33:00 -
[1] - Quote
Here is a repost from a previous thread:
Personally, I like what I see so far. Here are some of my ideas from my perspective as a long-time ewar scout, and someone who runs precision amps on most suits:
-Sprinting and jumping increase profile.
-Slight increase in dampening values so basic cloaks have a profile reduction value, and proto cloaks can help make you a bit stealthier (B 5%, A 10%, P 15%)
-Adjustment to scan rings. The current amount (S 20%, M 50% L 100%) means that adding precision/range amps to a suit feels ineffective when your long-range is the most dominant part. I like an even 33%, 33%, 33%.
-Display short, medium, and long scan ranges and coresponding precision values on fitting screen.
-Add scan strength to the "You have been scanned" display so you have more info on how to counter it. (possibly the duration as well)
-Basic active scans aren't very good as they only scan heavies and basic equipment. Perhaps make it 42 instead of 46 so medium suits without dampening can be scanned, but ones with it can hide.
-Range amos need a slight boost. Perhaps increase their value by 5%. (the basic range amp is essentially the worse module in the game as it only adds 1.5 meters if you have max ewar skills to your range on most suits)
-Vehicle scans should share with team (currently squad only)
-The more you share active scanning data with your team, the lower the precision/duration. Permascan is not very engaging for either side.
-Remove cloak scanning range penalty, and rework scouts so they have higher (worse) base scan precision, and make cloak fields boost precision when active (probably by an amount that increases with tier). Bonuses from this system include: 1. Makes it an active and time limited system so that the scans aren't a constant boon. 2. Hiding and seeking are tied to the same limited resource 3. You can be scanny, or shooty, but not simultaneously. 4. Putting precision/range amps on a scout doesn't feel like a waste as they are no longer negated by using your signature equipment.
-Ensure that the larger squad sizes in FW and PC don't cause these systems to overshare information.
Combined with proposed changes, this could make ewar more dynamic, and hopefully more fun for hiders, and seekers alike. Maybe we see more ewar scouts instead of hp or biotic stacked ones, or hopefully ewar logis that run pecision amps.
Longest plasma cannon kill: 236.45m
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CeeJ Mantis
Mantodea MC
207
|
Posted - 2015.08.26 12:53:00 -
[2] - Quote
Breakin Stuff wrote:I am watching this thread to see how it progresses, and what the community cobbles together as acceptable mechanics. As I don't pay a lot of attention to EWAR in my day-to-day gameplay as I run sentinel and commando suits, I ask that people bear with me when I ask seemingly "stupid questions," whether out of ignorance, or because if I feel the need to quote or cite your contributions, I would like to insure that I am not misrepresenting the ideas here.
As a sentinel and commando, I run 1 precision amp. If you do the ewar math, then you get very interesting results. Helps a lot with HMG v other heavies tobsee them first, and further augments my ability to be a plc marksman. A single one (needs to be complex on a commando) is all you need. Give it a try.
Longest plasma cannon kill: 236.45m
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