Cat Merc
Negative-Feedback. Negative-Feedback
18
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Posted - 2015.08.23 11:03:00 -
[1] - Quote
Being seen through walls 24/7 is one of the most frustrating things you could possibly have someone endure in a shooter. It's a huge advantage that can't be easily quantified. There's a reason that in competitive COD, both teams always always ban the UAV as a gentlemen's agreement.
We can spend months trying to design everything around our existing mechanics, and I don't see us finding any acceptable place for EWAR. Too many mechanics, too many edge cases, everything is a jumbled mess.
As such, a complete redesign of the system is due methinks.
Here are the steps I would take: Radar doesn't show chevrons in 3D, only on the minimap Radar "pulses" every second or so, so information is delayed by a second, allowing for some quick plays
Sprinting should add +10dB to your profile Shooting should add +20dB to your profile Crouching should reduce your profile by -10dB (Hooray! Reason to crouch!) Cooking a grenade should add +30dB to your profile (That high pitched scream isn't exactly stealthy) Using an active scanner adds +100dB to your profile (Can't escape)
All existing EWAR modules should be removed
Set profile/scan values to this: Scouts: 35dB / 45dB Assaults: 45dB / 55dB Logistics: 45dB / 45dB Commando: 55dB / 65dB Sentinel: 65dB / 75dB
By default: Scouts see assaults, Scouts see Logistics, Logistics see Assaults, Logistics see Logistics, Assaults see Commandos, Assaults see Sentinels, Commandos see Sentinels. Sprinting will reveal you to your own class (+logistics in the case of scouts). Shooting will reveal you to one class above your own. Crouching while shooting will only reveal you to your own class. Cooking a grenade will reveal you to two classes above your own. Cooking a grenade while crouching will reveal you to one class above your own.
Then add weapon sound muffler modules that reduce weapon profile addition by a flat 5dB, these reduce the profile of all of your weapons and grenades. Next add sprinting sound mufflers that reduce your sprinting profile by a flat 5dB. Cloak should reduce profile by a flat 10dB.
Active Scanners will be set at 60/50/40 (STD/ADV/PRO), so they can see a sprinting unit with a single sprint muffler.
And that's about it. Its a big neutering to EWAR, because honestly it's a giant clusterfuck that we shouldn't even try to solve. Either you make scanning so powerful that you have to remain stealthy to be competitive, or you make scanning hilariously bad and then hiding from it becomes pointless.
I have yet to see any option that will create a middle ground.
AND THEN STEVE BUSCEMI SHOWS UP ON A FLYING PIG FOR ABSOLUTELY NO REASON
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Cat Merc
Negative-Feedback. Negative-Feedback
18
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Posted - 2015.08.23 14:32:00 -
[3] - Quote
Adipem Nothi wrote:At the most fundamental level:
If shared passives are going to be disabled, passive scan design should favor hunting over hiding. If shared passives cannot be disabled, passive scan design should favor hiding over hunting.
Can agree with that.
AND THEN STEVE BUSCEMI SHOWS UP ON A FLYING PIG FOR ABSOLUTELY NO REASON
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