Larkson Crazy Eye
WarRavens Imperium Eden
222
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Posted - 2015.08.21 03:27:00 -
[1] - Quote
As a reasonably long time Amarr logi I will say you should never have more than one uplink on your main suit. After all even a proto logi can have something like 8 actual uplinks on the field. Obviously a fast jumpy fit with 3 uplinks is the good idea to start with. Place em wide, and spread them out in interesting places that you can get to with myo's or a drop ship. Then you either die or swich at a depot to your day to day suit to keep the bonus up while contributing.
Normally I keep one uplink, that's different than the ones I already have down on my main suit. This allows me to keep an uplink with the action, one that I tend to keep an eye on and defend as needed. Honestly it's usually the basic uplink (or apex equivalent) just because it's limited to 1 at a time. This is a great way to make sure the uplink is not left in a 'bad spot' by simply putting a new one down to destroy one that got over run. At level 5 Amarr the time and spawn count isn't half bad.
What other equipment you carry depends on your team/squad more than anything else. If your solo forget the rep tool. Blue's rarely get hurt enough to be repped and run away from you more often than not even if their at 1 armor they charge back to the fight. Pretty much the same with the injector, dumb BB's just ask for pick ups all the time no matter how bad of a situation they die in. If they see a needle near by however they will wait for a pick up, better to just not have one most of the time.
So that leaves a few other options... For a solo Amarr logi I kind of like nano hives and potentially remote/proxy or even a cloak. Both remotes and cloaking gives you some tactical ability to get around and cause havoc. A cloaked Amar logi can get uplinks in some interesting places behind enemy lines. That said if your in a squad the rep tool and injector are fine choices, their also some of the cheapest equipment to fit if you just have to fill space, especially on apex suits.
Weapons are up to you but Amarr has real potential to be a pretty good slayer/logi with a side arm and a weapon. In pubs I tend to go with Assault mass driver and a sub machine gun. the A Mass is a great support weapon for breaching defenses, destroying equipment and harming large groups of people at once. The sub is good for close to mid range combat and finishing people off, even fast little scouts who rush a MD user.
Alternatively an Amarr Logi can easily just put down some uplinks and spend the match as a pilot, either tank or ADS very effectively. After all you just need to stay alive in an Amarr suit to keep the uplinks going, refresh them maybe a few times a match depending on their placement and your teams losses.
Ib Halfheart, Goblin Tactician: "Everybody but me--CHARGE!"
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