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Adipem Nothi
Nos Nothi
13
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Posted - 2015.08.20 14:08:00 -
[1] - Quote
Might it possible to incorporate into crafting a better Dust / Eve Link?
Could be as simple as periodically updating the News Page in Dust and maintaining a related rotation of rare drops in salvage. The News Page would provide mercs with a brief synopsis of any major events happening in Eve, and advise them to be on the lookout for gear and/or crafting components they may come across as result.
"Drifters are up to X, Y and Z (obviously, a little more detail would be fantastic). Damaged Drifter tech, presumably discarded in orbit, has been discovered on several planets in Molden Health. Of particular interest to mercenaries are a number of unidentified prosthesis. A biocatalytic compound within these prosthesis is being extracted and repurposed to augment existing combat biotics."
Rare Salvage: * Unidentified Drifter Prosthesis (drop rate X%)
Uses: * Disassemble to yield Ingredient: Drifter Biocatalytic Compound (5) * Combine this compound with Complex Biotics to yield Super Biotics
Schematics: * 1 Drifter Biocatalytic Compound + 2 Complex Myofibs = 1 Super Myofib * 1 Drifter Biocatalytic Compound + 2 Complex CardRegs = 1 Super CardReg * 1 Drifter Biocatalytic Compound + 2 Complex KinCats = 1 Super KinCat
CPM Sgt Kirk - On Community
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Adipem Nothi
Nos Nothi
13
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Posted - 2015.08.20 14:08:00 -
[2] - Quote
Reserved
CPM Sgt Kirk - On Community
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Megaman Trigger
OSG Planetary Operations
455
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Posted - 2015.08.20 14:56:00 -
[3] - Quote
I'd like to be able to craft experimental modules and weapons, mostly the weapons, and actually have a say in what i get.
If/when Power Cores become a thing, I'd like be able to craft an experimental core, even if it only boosted one stat rather than both.
Purifier. First Class.
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Adipem Nothi
Nos Nothi
13
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Posted - 2015.08.20 17:07:00 -
[4] - Quote
Again, only spitballing here, but I'd recommend that the crafting station be unlocked by Warbarge Level 1 rather than Level 5+. Ideally, crafting will encourage activity at all levels of play rather than just the late stage levels. For instance ...
Level 1 Warbarge, Crafting Subsystem I: Disassemble items; access schematic index; craft Advanced modules and weapons.
Level 2 Warbarge, Crafting Subsystem II: Craft Complex modules.
Level 3 Warbarge, Crafting Subsystem III: Craft Prototype weapons.
Level 4 Warbarge, Crafting Subsystem IV: Craft Experimental modules.
Level 5 Warbarge, Crafting Subsystem V: Craft Experimental weapons.
CPM Sgt Kirk - On Community
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Megaman Trigger
OSG Planetary Operations
458
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Posted - 2015.08.20 17:27:00 -
[5] - Quote
What about crafting Basic gear from Militia?
Newberries can use Militia gear and/or salvage and the sub system to craft bulk batches of Basic gear early on without relying on the market. Handy if they get stomped and can't make the ISK to replace fits via the market.
Could roll that into level 1: craft upto Advanced tier modules, equipment and weapons.
Purifier. First Class.
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Adipem Nothi
Nos Nothi
13
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Posted - 2015.08.20 18:03:00 -
[6] - Quote
Idea! AUR Conversion:
Experimental Ingredients are listed alongside other Salvage but are sold AUR instead of ISK.
AUR Conversion adds substantial value to Experiment Ingredients for early career mercenaries. These players stand to benefit much more from accumulating SP than crafting end-game gear or stockpiling rare doodads. When players (especially newbros) realize that grinding sessions translate to free boosters, they'll do exactly that. This is one more way to potentially narrow the SP gap between the up-and-coming and the old-school.
Further, AUR Conversion would serve as a scarcity control to ensure that Experimental Ingredients retain value even at relatively high drop rates. In short, Experimental Ingredients will be valuable to all mercs at all experience levels, and the grind becomes more rewarding for all.
CPM Sgt Kirk - On Community
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mollerz
6
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Posted - 2015.08.20 18:14:00 -
[7] - Quote
experimental biotics? Sign me up to do too much of it! |
Fleen Costell'o
Academy Inferno E-R-A
610
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Posted - 2015.08.20 18:39:00 -
[8] - Quote
Rare Salvage: * Unidentified Drifter Prosthesis (drop rate X%)
Uses: * Disassemble to yield Ingredient: Drifter Biocatalytic Compound * Combine this compound with Complex Biotics to yield Experimental Biotics
Schematics: * 1 Drifter Biocatalytic Compound + 2 Complex Myofibs = 1 Experimental Myofib * 1 Drifter Biocatalytic Compound + 2 Complex CardRegs = 1 Experimental CardReg * 1 Drifter Biocatalytic Compound + 2 Complex KinCats = 1 Experimental KinCat
Go to play in Mario.
BUGS514 Find all. I love ksu123 )
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Adipem Nothi
Nos Nothi
13
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Posted - 2015.08.20 19:07:00 -
[9] - Quote
Fleen Costell'o wrote:Go to play in Mario. If Crafting means Mario, what does this mean?
https://trello.com/c/17gzNkmz/20-salvage-gameplay-simple-crafting
CPM Sgt Kirk - On Community
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Megaman Trigger
OSG Planetary Operations
461
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Posted - 2015.08.20 19:32:00 -
[10] - Quote
Think he means the experimental myofibrils for mari-lol fits.
Purifier. First Class.
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Talos Vagheitan
Ancient Exiles.
2
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Posted - 2015.08.20 19:47:00 -
[11] - Quote
I like it.
Pretty crafting is already on the Roadmap and has been discussed by Rattati, but the EVE link part I really like.
We can always use more good EVE connections
Real CPM Platform
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2Berries
Sardaukar Merc Guild General Tso's Alliance
1
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Posted - 2015.08.20 20:08:00 -
[12] - Quote
I figured the bs drops (crushed magazines, heat sinks, yada yada) were components for crafting that would come "soon". I like the idea of having gear availability linked to eve engagements, but lets get the basic framework settled before we expand on it.
Evening Boys, Hows the water?
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Megaman Trigger
OSG Planetary Operations
462
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Posted - 2015.08.20 20:24:00 -
[13] - Quote
Would be nice to see a change to a map's sky when there is salvage. Things like seeing debris burning up as it enters the atmosphere.
Purifier. First Class.
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.08.20 22:37:00 -
[14] - Quote
It is unfortunate that the case is what it is but there is something you need to realize.
CCP has even pulled most of the Dust team away to work on side projects and random whatevers. With that being the case thinking that they are going to turn around and pull Eve developers away from what they are doing to work on something for Dust is just plain bonkers. The Eve link is not going to happen any time even remotely soon.
I do not mean to be negative. The only reason I bothered saying this is it seems like you have some decent ideas that could be well put to use if you focus on realistic aspects.
++ Remove NPC orbitals from FW -- Fix orbital timers for Eve players assisting in Planetary Conquest ++
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Adipem Nothi
Nos Nothi
13
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Posted - 2015.08.20 23:55:00 -
[15] - Quote
deezy dabest wrote:It is unfortunate that the case is what it is but there is something you need to realize.
CCP has even pulled most of the Dust team away to work on side projects and random whatevers. With that being the case thinking that they are going to turn around and pull Eve developers away from what they are doing to work on something for Dust is just plain bonkers. The Eve link is not going to happen any time even remotely soon.
I do not mean to be negative. The only reason I bothered saying this is it seems like you have some decent ideas that could be well put to use if you focus on realistic aspects. Everything I've suggested can be accomplished using existing in-game assets, interfaces and mechanics. The only missing component is Crafting, which I assume has already been developed as it is scheduled for implementation next build.
Nothing I've suggested is beyond the reach of the current Dev team.
CPM Sgt Kirk - On Community
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Cross Atu
OSG Planetary Operations
5
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Posted - 2015.08.21 04:28:00 -
[16] - Quote
deezy dabest wrote: CCP has even pulled most of the Dust team away to work on side projects and random whatevers.
Just a quick point of clarity, the above quoted text is not in fact accurate.
The team size was reduced around a year ago it's true, but the current team has been working on Dust relevant things pretty much throughout.
Cheers, Cross
CPM mail me your feedback and remember to have fun!
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VAHZZ
Vader's-Fist
7
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Posted - 2015.08.21 05:14:00 -
[17] - Quote
This is something I have tried to push for before. We need more of a link to EVE. I approve.
OG Taco Assault // I survived Survivor // Director of V-F
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Devadander
Woodgrain Atari
557
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Posted - 2015.08.21 20:59:00 -
[18] - Quote
I love the idea of upcrafting lower tier stuff. Gives evolving players a boost to next set of gear without a completely new investment.
New salvage, more frequent drops, and the ability to earn in all modes. Plus something to do with it besides sell. These would fuel a few peoples gaming habits.
Unique mods that can only be earned by grinding. Priceless.
+1
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Megaman Trigger
OSG Planetary Operations
465
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Posted - 2015.08.21 21:58:00 -
[19] - Quote
Devadander wrote:I love the idea of upcrafting lower tier stuff. Gives evolving players a boost to next set of gear without a completely new investment.
New salvage, more frequent drops, and the ability to earn in all modes. Plus something to do with it besides sell. These would fuel a few peoples gaming habits.
Unique mods that can only be earned by grinding. Priceless.
+1 Having to grind for unique, crafted mods would make deaths cost more.
Purifier. First Class.
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Maken Tosch
DUST University Ivy League
12
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Posted - 2015.08.22 00:37:00 -
[20] - Quote
Megaman Trigger wrote:Devadander wrote:I love the idea of upcrafting lower tier stuff. Gives evolving players a boost to next set of gear without a completely new investment.
New salvage, more frequent drops, and the ability to earn in all modes. Plus something to do with it besides sell. These would fuel a few peoples gaming habits.
Unique mods that can only be earned by grinding. Priceless.
+1 Having to grind for unique, crafted mods would make deaths cost more.
I believe that is the point.
If you know you're fitting is expensive and you are fielding it in a battle, you will be less inclined to do reckless things like run-n-gun blindly and more inclined to be strategic.
Proto gear didn't work out since now everyone can gain enough ISK to (whether through trade or through quick grinding) go proto for a long time. I'm constantly on the verge of being broke but that hardly stops me from fielding proto gear. However, there will come a point where ISK cost can be prohibitive.
Experimental and Officer gear are things I don't often use because of their cost. Officers especially. Now imagine crafted modules like Experimental Kinetic Catalyzers or Experimental Cardiac Regulators. That would make suits even more expensive and will encourage more players to double-tap their kills in the long run if they suspect the player they killed is fielding such items.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
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