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Thaddeus Reynolds
Facepunch Security
380
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Posted - 2015.08.20 05:18:00 -
[1] - Quote
Always glad to help test out DUST SCIENCE!
Also...the micro-charges could explain the anomalous heat buildup I was seeing during the tests I did of the Scrambler Rifle Overheats at different Rates of Fire.
To what degree this modifies heat buildup though will be difficult to measure without a more accurate/precise heat buildup indicator to measure from.
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
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Thaddeus Reynolds
Facepunch Security
380
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Posted - 2015.08.20 05:43:00 -
[2] - Quote
deezy dabest wrote:Aeon Amadi wrote:Thaddeus Reynolds wrote:Always glad to help test out DUST SCIENCE!
Also...the micro-charges could explain the anomalous heat buildup I was seeing during the tests I did of the Scrambler Rifle Overheats at different Rates of Fire.
To what degree this modifies heat buildup though will be difficult to measure without a more accurate/precise heat buildup indicator to measure from. Well, we know that heat buildup is on a per-second rather than per-shot basis, so simply holding the trigger down for any duration is adding heat to the weapon. If you can pin-point those minute amounts of time between each trigger pull with consistency and reliability (you -WILL- need a modded controller to test this) than you can perhaps pinpoint the numbers more accurately :D The minimum time the trigger must be pressed is 40 miliseconds for the weapon to fire. In theory 35 will work but the PS3 monitors in 10 ms increments making it very unreliable. There IS a difference between 40 ms and 80 ms. I suppose I could hop on right quick and test a few different timers for you if you like. Please answer quick as I will be heading for bed in roughly 30 minutes.
Are you 100% sure on the 40ms...I ran several trials (not so long ago) to try to put this issue together, with limited success...oversampling wasn't eliminated on the ScR (although it was eliminated on the TacAR)...additionally, heat data suggests micro-charges came into-play (Searching for the video files to see if it shows up)
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
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Thaddeus Reynolds
Facepunch Security
380
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Posted - 2015.08.20 05:58:00 -
[3] - Quote
deezy dabest wrote:Thaddeus Reynolds wrote:deezy dabest wrote:Aeon Amadi wrote:Thaddeus Reynolds wrote:Always glad to help test out DUST SCIENCE!
Also...the micro-charges could explain the anomalous heat buildup I was seeing during the tests I did of the Scrambler Rifle Overheats at different Rates of Fire.
To what degree this modifies heat buildup though will be difficult to measure without a more accurate/precise heat buildup indicator to measure from. Well, we know that heat buildup is on a per-second rather than per-shot basis, so simply holding the trigger down for any duration is adding heat to the weapon. If you can pin-point those minute amounts of time between each trigger pull with consistency and reliability (you -WILL- need a modded controller to test this) than you can perhaps pinpoint the numbers more accurately :D The minimum time the trigger must be pressed is 40 miliseconds for the weapon to fire. In theory 35 will work but the PS3 monitors in 10 ms increments making it very unreliable. There IS a difference between 40 ms and 80 ms. I suppose I could hop on right quick and test a few different timers for you if you like. Please answer quick as I will be heading for bed in roughly 30 minutes. Are you 100% sure on the 40ms...I ran several trials (not so long ago) to try to put this issue together, with limited success...oversampling wasn't eliminated on the ScR (although it was eliminated on the TacAR)...additionally, heat data suggests micro-charges came into-play (Searching for the video files to see if it shows up) Yes 40 ms is the minimum time for the weapon to fire. You also have to take delay between presses into account to make everything balance out nicely. When it comes down to oversampling make sure you work in increments of 10ms stay within the refresh rates of the PS3. I have probably already said too much so I will not give out my exact numbers. I am some what anxious to test actual damage versus charge time. Is there any timings you would like to know the numbers on? I am thinking about going with 40, 80, 120, and 240 for now to get a nice little chart going.
Well, with what you know (and with the knowledge I worked in proper increments), you should be able to work out what I did (although we probably should eliminate the specifics from the quotes and posts to be safe). but yeah, more experimental data is always a good thing xD.
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
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Thaddeus Reynolds
Facepunch Security
380
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Posted - 2015.08.20 06:07:00 -
[4] - Quote
deezy dabest wrote:Thaddeus Reynolds wrote: Well, with what you know (and with the knowledge I worked in proper increments), you should be able to work out what I did (although we probably should eliminate the specifics from the quotes and posts to be safe). but yeah, more experimental data is always a good thing xD.
I scrubbed my posts. I will drop you a mail in game once I have posted my video and spread sheets for discussion.
Understood, good luck
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
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Thaddeus Reynolds
Facepunch Security
380
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Posted - 2015.08.20 06:11:00 -
[5] - Quote
deezy dabest wrote:So I have an idea what differences I should be looking for that caused your sampling issues:
What is the refresh rate on your mouse?
Are you using BT or USB to connect to the console?
I think one of these may be the answer to why you ran into issues.
I measured the inputs on my setup on the PC through Bluetooth to make sure I was getting the desired result. I'm not using a mouse, but another peripheral (that I originally got to use an Xbox Control on the PS3), but the input onto the PC was giving me the expected result (and the measured PS3 results where very similar)
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
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Thaddeus Reynolds
Facepunch Security
384
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Posted - 2015.08.21 05:51:00 -
[6] - Quote
@Deezy Debest A fairly large variance appeared when I used my device on the PS3 again, can't wait for your test data to be recorded...to see if this is just a problem on my end or something common). The Data recorded is also on the spreadsheet Aeon Posted, it seems to suggest that damage scales linearly with the charge, but more data is necessary to test this.
Edit:
It's also worth it to note that it appears to generate additional heat based on past data; however, more data needs to be gathered on the subject
Also...yes there is massive variance when I use the turbo functions, and I'm not sure what causes it, but I test the scripts on the PC to ensure that they are outputting correctly...the ScR is the only weapon where measured data has any noticeable variance at all.
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
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Thaddeus Reynolds
Facepunch Security
385
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Posted - 2015.08.21 16:55:00 -
[7] - Quote
deezy dabest wrote:Thaddeus Reynolds wrote:@Deezy Debest A fairly large variance appeared when I used my device on the PS3 again, can't wait for your test data to be recorded...to see if this is just a problem on my end or something common). The Data recorded is also on the spreadsheet Aeon Posted, it seems to suggest that damage scales linearly with the charge, but more data is necessary to test this. Edit: It's also worth it to note that it appears to generate additional heat based on past data; however, more data needs to be gathered on the subject Also...yes there is massive variance when I use the turbo functions, and I'm not sure what causes it, but I test the scripts on the PC to ensure that they are outputting correctly...the ScR is the only weapon where measured data has any noticeable variance at all. If you are going to be online soon let me know. I would love to go ahead and record test data from both views and discuss some things. I do see a bit of room for variance in your hardware but can not say for sure without a little more information.
I should have some time soon anyway...I'm logged on right now
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
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