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Thread Statistics | Show CCP posts - 0 post(s) |
Shadowed Cola
Tal-Romon Legion Amarr Empire
816
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Posted - 2015.08.19 15:22:00 -
[1] - Quote
Maybe if the matches didn't lag to hell even in Pubs more people would be inclined to stay and actually try to carry. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
817
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Posted - 2015.08.19 15:40:00 -
[2] - Quote
Beld Errmon wrote:Alcina Nektaria wrote:Beld Errmon wrote: Guess my point is people are getting the games they deserve through their lack of valor. I agree, people who leave battles deserve to be put in ones where they get stomped. Yes, where they'll leave another squad of stompets sexually frustrated on the redline, losing protosuits to untouchable snipers, everyone wins! The real discussion should be the removal of the redline. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
817
|
Posted - 2015.08.19 15:42:00 -
[3] - Quote
Alcina Nektaria wrote:Beld Errmon wrote:Alcina Nektaria wrote:Beld Errmon wrote: Guess my point is people are getting the games they deserve through their lack of valor. I agree, people who leave battles deserve to be put in ones where they get stomped. Yes, where they'll leave another squad of stompets sexually frustrated on the redline, losing protosuits to untouchable snipers, everyone wins! There's always a counter. It just requires basic intelligence to pull off. The game won't get better by people sitting in their mother's basements QQing over every little match. The counter to red-line sniping is to do the exact same thing back at them - return snipe.
That's not a proper counter.
#RemoveTheRedLine |
Shadowed Cola
Tal-Romon Legion Amarr Empire
817
|
Posted - 2015.08.19 15:44:00 -
[4] - Quote
Beld Errmon wrote:Shadowed Cola wrote:Beld Errmon wrote:Alcina Nektaria wrote:Beld Errmon wrote: Guess my point is people are getting the games they deserve through their lack of valor. I agree, people who leave battles deserve to be put in ones where they get stomped. Yes, where they'll leave another squad of stompets sexually frustrated on the redline, losing protosuits to untouchable snipers, everyone wins! The real discussion should be the removal of the redline. I agree, remove it and bring in a mechanic that accelerates the damage a redlined teams MCC takes, matches take too long and can rarely be turned around from these routs. Just give the enemy MCC a few turrets to make camping useless |
Shadowed Cola
Tal-Romon Legion Amarr Empire
818
|
Posted - 2015.08.19 16:18:00 -
[5] - Quote
General Mosquito wrote:Why are people surprised when a casual lobby shooter doesn't draw in competitive players?
Even most of the so called competitive players all zerg to the same corps rather than get a challenge.
Risk aversion has been beaten into the very heart of this game. This is exactly correct - there's no reason to be competitive in Dust anymore with the care-bear mechanics and intense lag everywhere you go.
Apex ruined the Risk vs Reward that flavored Dust to be something more then an FPS - every year we generally go down the path of CoD - free **** for everyone to spam until the FOTM changes. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
826
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Posted - 2015.08.19 19:44:00 -
[6] - Quote
Alcina Nektaria wrote:Bpos sent to: Vahzz - G-1 Scout Mizuki - A-1 Sentinel LOL KILLZ - C-1 Assault & M-1 Commando Edgar - G-1 Assault.
What I have left:
2 C-1 Assaults 2 G-1 Commandos 1 M-1 Commando 1 A-1 Logi 2 M-1 Logis 1 C-1 Scout No Amarr Commando? :( |
Shadowed Cola
Tal-Romon Legion Amarr Empire
839
|
Posted - 2015.08.20 02:42:00 -
[7] - Quote
Mina Longstrike wrote:Shadowed Cola wrote:Beld Errmon wrote:Alcina Nektaria wrote:Beld Errmon wrote: Guess my point is people are getting the games they deserve through their lack of valor. I agree, people who leave battles deserve to be put in ones where they get stomped. Yes, where they'll leave another squad of stompets sexually frustrated on the redline, losing protosuits to untouchable snipers, everyone wins! The real discussion should be the removal of the redline. So you can stand right in peoples groundspawn and kill them there like some often-complained about acquisition maps? I'm glad you're not involved in the design of this game because your idea is ****ing stupid. It's not only not stupid - your argument is stupid.
if MCC has turrets that could fire down on there own ground spawn there wouldn't be any issue at all with removing red-line.
And the red-line existence MAKES BALANCE IMPOSSIBLE. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
839
|
Posted - 2015.08.20 02:48:00 -
[8] - Quote
Mina Longstrike wrote:Shadowed Cola wrote: And the red-line existence MAKES BALANCE IMPOSSIBLE.
Asserting it doesn't make it true. Prove it. Changing the redline for a MCC turret isn't actually a 'change' if they both functionally do the same damn thing. Prove it?
It's called practicality. The reason tanks are always feel over or under powered is because they have a safe zone where they can hide after there mods pop off. That makes balance LITERRALLY IMPOSSIBLE for AV.
They either hit hard enough to deal with that BS or don't. They either dedicate 2-3 players to deal with one or they don't.
Infantry is in the same boat but at a smaller scale since TTK is much smaller.
The red line to begin with was a part of data-mining us. The game modes we have are quick fixes for the removal of skirm 1.0 so they could continue to data mine.
We weren't supposed to stay this way until CCP ****** us over. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
839
|
Posted - 2015.08.20 03:09:00 -
[9] - Quote
Mina Longstrike wrote:Shadowed Cola wrote: It's called practicality. The reason tanks are always feel over or under powered is because they have a safe zone where they can hide after there mods pop off. That makes balance LITERRALLY IMPOSSIBLE for AV.
They either hit hard enough to deal with that BS or don't. They either dedicate 2-3 players to deal with one or they don't.
Infantry is in the same boat but at a smaller scale since TTK is much smaller.
Those aren't exactly strong arguments. In fact you just confirmed that you want to stand in the redline and make it so people NEVER have a safe zone. Your statement can be paraphrased as "vehicles sometimes get away from me without dying and it makes me mad because I'm not allowed to chase them into a safe-zone and camp them to ensure their death". In any case, vehicle vs anti-vehicle is an ancilliary issue to the red line, the fulcrum of V vs AV is not the redline. Shadowed Cola wrote:The red line to begin with was a part of data-mining us. The game modes we have are quick fixes for the removal of skirm 1.0 so they could continue to data mine. We weren't supposed to stay this way until CCP ****** us over. This is another assertion without any supporting evidence, it can be dismissed as easily as it was created. I can't tell if you're trying to respond to me seriously or not.
Mainly because of how dismissive you're being. The AV discussion is absolutely true, you can't balance it with the red line present. And enabling people to hide in this game was never a good idea to begin with. You have free suits for a reason if you don't want to play the Risk vs Reward that is ALREADY NON EXISTENT.
CCP doesn't care about the NPE so discussing things for the newbies side of things is god damn pointless. Remove the red line so at least the players who still care can enjoy the damn game. Without a proper NPE there isn't any solution that'll seem viable - and even less so without a proper client side update.
But removing that red line is very possible. |
Shadowed Cola
Tal-Romon Legion Amarr Empire
841
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Posted - 2015.08.20 04:38:00 -
[10] - Quote
Feel free to share with us everything CCP has done in the past 3 years to improve NPE.
actually - go ahead and list anything at all done at any given point that has been implemented to improve NPE.
I can only think of the PC changes - but that's not really for new players, but for ones ready to start exploring the game further.
Threatening players that are going out of there way to harm NPE is CCP acting as moderators - not programmers. It's a given that abusing mechanics would leave to punishment.
Fact is - and it is a fact wether you deny it or not - Red-line in FPS games only work if the objective is approachable and viable geographically from where you spawn in.
The maps we have now makes the losing side suffer MORE.
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