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MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.08.20 02:33:00 -
[1] - Quote
Shadowed Cola wrote:Beld Errmon wrote:Alcina Nektaria wrote:Beld Errmon wrote: Guess my point is people are getting the games they deserve through their lack of valor. I agree, people who leave battles deserve to be put in ones where they get stomped. Yes, where they'll leave another squad of stompets sexually frustrated on the redline, losing protosuits to untouchable snipers, everyone wins! The real discussion should be the removal of the redline.
So you can stand right in peoples groundspawn and kill them there like some often-complained about acquisition maps?
I'm glad you're not involved in the design of this game because your idea is ****ing stupid.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.08.20 02:43:00 -
[2] - Quote
People complain about proto-stomp squads and the lack of matchmaking, so CCP adds in a MU matchmaker so that vets aren't getting put against total noobs. People complain about getting deployed to 'bad' / 'lost' matches... so CCP sets the matchmaker so that people don't get deployed to 'bad' matches. People complain about some other stuff, so CCP tweaks the matchmaker so that it takes a few minutes before deciding to repopulate a match (I think this had to do with MU values. People complain about how easy it is for a single six man squad to dominate a match (and this is true - look at what happens in fw with 8man squads that aren't countered by better 8 man squads), so CCP reduces squad sizes.
It turns out that "Vets" don't like fighting "Vets" because they're assholes with tiny ***** syndrome that need to exploit every broken mechanical advantage they can get. So people start going "Oh, I dont like fighting those guys... I'm leaving" usually taking their squads with them... which causes other "vets" to go "OMG WE'RE DOWN PEOPLE, THIS IS STUPID" because the matchmaker doesn't repopulate immediately and they leave... at which point the matchmaker goes "Oh, this is a bad match, I'm not going to repopulate it" and the match that might have actually been "okay" if people played it, is now a genuinely bad match (largely due to vets being pretty risk averse, passive and utterly frustrating to play against).
Congrats guys... this is the matchmaking that YOU complained hard enough to get. You are ruining matches and you have NO ONE to blame but yourselves, because this is what YOU asked for.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.08.20 02:45:00 -
[3] - Quote
Shadowed Cola wrote: And the red-line existence MAKES BALANCE IMPOSSIBLE.
Asserting it doesn't make it true. Prove it.
Changing the redline for a MCC turret isn't actually a 'change' if they both functionally do the same damn thing.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.08.20 02:57:00 -
[4] - Quote
Shadowed Cola wrote: It's called practicality. The reason tanks are always feel over or under powered is because they have a safe zone where they can hide after there mods pop off. That makes balance LITERRALLY IMPOSSIBLE for AV.
They either hit hard enough to deal with that BS or don't. They either dedicate 2-3 players to deal with one or they don't.
Infantry is in the same boat but at a smaller scale since TTK is much smaller.
Those aren't exactly strong arguments. In fact you just confirmed that you want to stand in the redline and make it so people NEVER have a safe zone. Your statement can be paraphrased as "vehicles sometimes get away from me without dying and it makes me mad because I'm not allowed to chase them into a safe-zone and camp them to ensure their death".
In any case, vehicle vs anti-vehicle is an ancilliary issue to the red line, the fulcrum of V vs AV is not the redline.
Shadowed Cola wrote:The red line to begin with was a part of data-mining us. The game modes we have are quick fixes for the removal of skirm 1.0 so they could continue to data mine. We weren't supposed to stay this way until CCP ****** us over. This is another assertion without any supporting evidence, it can be dismissed as easily as it was created.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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MINA Longstrike
Kirjuun Heiian
3
|
Posted - 2015.08.20 04:18:00 -
[5] - Quote
Shadowed Cola wrote:I can't tell if you're trying to respond to me seriously or not.
Mainly because of how dismissive you're being.
This is how rational discussion works - If you can't substantiate something with evidence or well reasoned arguments I am entirely within my rights to dismiss it. We do not have to disprove things that haven't been proven (eg "a teacup is orbiting earth - you can't prove me wrong so its TRUE" "You molested a child, you cant prove me wrong SO ITS TRUE") or given reasonable cause to believe. It's far easier to create fallacious statements than it is to disprove them, which is why (in rational discussion) we don't entertain fallacies.
Shadowed Cola wrote:The AV discussion is absolutely true, you can't balance it with the red line present. And enabling people to hide in this game was never a good idea to begin with. You have free suits for a reason if you don't want to play the Risk vs Reward that is ALREADY NON EXISTENT. You are once again asserting that V vs AV is IMPOSSIBLE to balance as long as redlines exist and that simply isn't true, nor is it even believable (unless you're seriously turning off critical thought processes). There's plenty of ways to make it work - much slower vehicles (and lower damaged av weapons), better balanced modules, etc. As stated before the redline is not the fulcrum upon which vehicles are balanced, otherwise it and it alone would dictate engagements.
Shadowed Cola wrote:CCP doesn't care about the NPE so discussing things for the newbies side of things is god damn pointless. FACTUALLY. ****ING. UNTRUE.
If this was the case, Rattati himself would not have THREATENED TO BAN PEOPLE THAT WERE CYCLING ALTS JUST TO FARM THE BATTLE ACADEMY OR MADE THE CHANGES THAT PREVENT IT FROM HAPPENING NOW! If this were the case, mu changes would never have happened, nor would their be high and low brackets for players, people would be tossed up against bittervets every ****ing match.
Almost every time a new player posts on the forums with a reasonable rational thread detailing their experiences with dust, a dev responds. Hell it happened earlier this week where archduke asked if he could play with the guy.
If you're going to LIE about **** at least make it ****ing plausible.
Shadowed Cola wrote:Remove the red line so at least the players who still care can enjoy the damn game.
Enjoy it how? because the only reason I can see for wanting the redline removed is to spawncamp (and you've yet to say anything that disproves that) and freely allow a hostile player to enter, stay and kill there.
Shadowed Cola wrote:Without a proper NPE there isn't any solution that'll seem viable - and even less so without a proper client side update. What does redline have to do with NPE? what does redline have to do with client updates? You're not connecting these issues (largely because they're completely unrelated).
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Mina Longstrike
Kirjuun Heiian
3
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Posted - 2015.08.20 05:00:00 -
[6] - Quote
Shadowed Cola wrote:Feel free to share with us everything CCP has done in the past 3 years to improve NPE.
actually - go ahead and list anything at all done at any given point that has been implemented to improve NPE.
I can only think of the PC changes - but that's not really for new players, but for ones ready to start exploring the game further.
oh there's acsemdy! And it lasts, how many matches? ....
Threatening players that are going out of there way to harm NPE is CCP acting as moderators - not programmers. It's a given that abusing mechanics would leave to punishment.
Disagreeing with things that are facts makes you an idiot. I don't need to reference things that are common knowledge - it's your job to become informed about a topic before entering discussion on it. Your feelings about whether something has been targeted at new players or not is irrelevant, we're discussing reals, not feels.
Shadowed Cola wrote: 1) Fact is - and it is a fact wether you deny it or not - Red-line in FPS games only work if the objective is approachable and viable geographically from where you spawn in.
2) It's not there so you can hide and act like pussies, it's a deployment zone so you can organize and push out. This never happens, ever, ever, ever, ever, ever, ever, ever, ever. And it's stupid to do it in your own red-line to begin with - it's a HORRIBLE deployment spot.
1) This is an opinion, not a fact. Facts are demonstrable.
2) You are correct in that it's a deployment zone and organizational zone, everything else contained in this statement is lazy slurs, ad hominem and poorly reasoned opinion and no, you are not entitled to an opinion, you are entitled only to what you can argue for.
Let me pre-empt you here before your inevitable statement of "I'm entitled to my opinion". The problem with GÇ£IGÇÖm entitled to my opinionGÇ¥ is that, all too often, itGÇÖs used to shelter beliefs that should have been abandoned and people confuse opinions on "preference" for opinions stemming from technical expertise (straberry vs chocolate is preference, hydro-electric vs nuclear power is technical expertise). It becomes shorthand for GÇ£I can say or think whatever I likeGÇ¥ - which while technically true, you can think whatever you like and in places where free speech is protected you can say whatever you like... you are not however entitled to have those opinions treated as serious contenders for the truth especially when they've been repeatedly demonstrated to be incorrect.
Shadowed Cola wrote:Just get rid of the red-line so at least the team that earned there win can enjoy it. The scrubs who still want safety can hide in the MCC playing cards. :3 Earned your win? How? by f****ting harder? Enjoy it by continuing to f****t in the enemy redline?
Repeating yourself ad nauseum doesn't make your statement any truer. The redline exists specifically to prevent spawncamping and serve as a safe deployment/organization zone. Your ulterior motives have been shown, go back to your dunce corner you would-be spawncamping statpadding game-ruining shitbreather. You. Are. Wrong.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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