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[Veteran_Ely Enkouyami]
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Posted - 2012.06.12 23:59:00 -
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Since PlayStation Move support will be added in the future, consider including dynamic deadzones A.K.A. dynamic bounding box and adaptive zoom option to Dust 514. http://www.youtube.com/watch?v=levDGb1FY6E 11:22 - 13:22 explains Dynamic Deadzones
It would also be nice if while operating the move controller, the bounding box can be set smaller than traditionally allowed in move supported games, so turning and aiming would be very similar to using a regular controller while using a scope. I personaly dislike being forced to have to turn the cursor to the edge of the screen to actually turn when scoping in. In other words, I want to set the move controller to have a fixed cursor, so it moves the camera and the cursor at the same time. 2:43 - 2:59 explains what I mean.
Adaptive zoom option is discused in 3:23 - 4:02
Since PSMove users will have so much precision and control, do NOT give them aim assist. |
[Veteran_iwillrock yourworld]
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Posted - 2012.06.13 16:45:00 -
[2] - Quote
" I want to set the move controller to have a fixed cursor, so it moves the camera and the cursor at the same time. "
This would be awesome. |
[Veteran_Azure Horned Wolf]
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Posted - 2012.06.13 22:25:00 -
[3] - Quote
I support this |
[Veteran_Ely Enkouyami]
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Posted - 2012.06.13 22:35:00 -
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iwillrock yourworld wrote:" I want to set the move controller to have a fixed cursor, so it moves the camera and the cursor at the same time. "
This would be awesome. If Dust 514 did this, it would make PSMove History and they would have more to brag about. |
[Veteran_Etero]
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Posted - 2012.06.13 22:38:00 -
[5] - Quote
iwillrock yourworld wrote:" I want to set the move controller to have a fixed cursor, so it moves the camera and the cursor at the same time. "
This would be awesome. I would never stop using the Move if they did this.
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[Veteran_Ourors]
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Posted - 2012.06.21 05:48:00 -
[6] - Quote
i've actually used fixed move cusor controls before, it's incredibly disorienting, a lot of blur as you move back and forth trying to aim on a target, mostly because the move is decently sensitive.
i guess if you turn the sensitivity way down it wouldn't be so bad, but it's still not quite as good as you think. dynamic deadzone is best, imo |
[Veteran_Ely Enkouyami]
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Posted - 2012.06.21 06:31:00 -
[7] - Quote
Ourors wrote:i've actually used fixed move cusor controls before, it's incredibly disorienting, a lot of blur as you move back and forth trying to aim on a target, mostly because the move is decently sensitive.
i guess if you turn the sensitivity way down it wouldn't be so bad, but it's still not quite as good as you think. dynamic deadzone is best, imo The blurs might be cause the sensitivity settings on the game you were talking about was too high or a graphical bug in that game. I still would love to have such an option, not everyone finds it disorienting. |
[Veteran_Fate Luso]
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Posted - 2012.06.21 08:20:00 -
[8] - Quote
I too would love this kind of customization for my move. CCP usually does not release things half assed so I have faith they will get it right. |
[Veteran_Gene Dravon]
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Posted - 2012.06.21 08:36:00 -
[9] - Quote
Its funny I found this thread, I just got done playing Killzone 3 with move. I never really used the Move in a shooter, at least not in a serious competitive sense, so when I found out Dust Beta will be releasing with Move supporting the next build, I decided to pull the Move back out and try Killzone multiplayer with it.
Mother of God.
I'm a decent enough Killzone 3 player, I usually float around a 1.5-2.0 KDR, but once I got the hang of the Move....holy crap. Suddenly I was going on 7,8,9,10 killstreaks without effort. Actually moving around feels a bit more awkward than with a controller, but when you're aiming and tracking people across the screen while strafing in a totally different direction, suddenly you're getting an endless supply of headshots and dodging bullets at the same time. The Move gives such an insanely huge advantage over DS3 players its not even funny.
If Dust has similar Move features as Killzone 3? Suddenly people wont be so worried about AUR giving people an unfair advantage, they'll be more concerned with Move players dominating over everyone else. |
[Veteran_Fate Luso]
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Posted - 2012.06.21 09:14:00 -
[10] - Quote
Gene Dravon wrote:Its funny I found this thread, I just got done playing Killzone 3 with move. I never really used the Move in a shooter, at least not in a serious competitive sense, so when I found out Dust Beta will be releasing with Move supporting the next build, I decided to pull the Move back out and try Killzone multiplayer with it.
Mother of God.
I'm a decent enough Killzone 3 player, I usually float around a 1.5-2.0 KDR, but once I got the hang of the Move....holy crap. Suddenly I was going on 7,8,9,10 killstreaks without effort. Actually moving around feels a bit more awkward than with a controller, but when you're aiming and tracking people across the screen while strafing in a totally different direction, suddenly you're getting an endless supply of headshots and dodging bullets at the same time. The Move gives such an insanely huge advantage over DS3 players its not even funny.
If Dust has similar Move features as Killzone 3? Suddenly people wont be so worried about AUR giving people an unfair advantage, they'll be more concerned with Move players dominating over everyone else.
Is that with the feature that locks onto people with the camera and some box? I don't think CCP will implement that. |
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[Veteran_Gene Dravon]
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Posted - 2012.06.21 09:30:00 -
[11] - Quote
Fate Luso wrote:Is that with the feature that locks onto people with the camera and some box? I don't think CCP will implement that.
Hm no, that feature is the only available in the single player mode of Killzone 3. Im talking about the multiplayer which disables any sort of aim assist options that are available in the single player campaign with the Move controller. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.06.29 01:11:00 -
[12] - Quote
My brother still wants this. |
Ahnaran
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Posted - 2012.06.29 02:22:00 -
[13] - Quote
This. yes please. |
Ares Webber
Crux Special Tasks Group Gallente Federation
15
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Posted - 2012.06.29 06:04:00 -
[14] - Quote
Forums Veteran wrote:Fate Luso wrote:Is that with the feature that locks onto people with the camera and some box? I don't think CCP will implement that. Hm no, that feature is the only available in the single player mode of Killzone 3. Im talking about the multiplayer which disables any sort of aim assist options that are available in the single player campaign with the Move controller.
The only aim assist in mp you get is that the camera looks in the direction of the target and follows it if you look trough the scope, works realy well. Dust is lacking this and makes scoping very difficult with the move controller. |
Fingal Senga
Anonymous Killers Mercenary Corporation
17
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Posted - 2012.06.29 07:43:00 -
[15] - Quote
Yes please!!!! |
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