CaveCav
Eliters RUST415
347
|
Posted - 2015.08.20 11:56:00 -
[1] - Quote
While fittings and skills are important what keeps a sniper alive is positioning: always mind where you place yourself and from where you can get shot.
With time you're going to learn where all the "popular" sniping spots are, AVOID THOSE because everybody and their mother knows where they are and you can be sure that every player that gets pissed at snipers will check those first.
You should generally avoid rooftops and hilltops, while the height advantage is useful you have a clear silouette against the background, this will get you shot most of the time. Your presence on rooftops and such should be as limited as possible, if you need to clear some enemies and a rooftop is the best vantage point you should go up, kill and then run away as fast as you can.
As people already told you stay mobile, if you are killing people and you never move from your spot they will hunt you down and you're going to get shot.
You should always aim for the head, it's quite the obvious advice but with the headshot multiplier you can get one-shot kills consistently-ish (it's a word right?) even with a militia sniper. You should never hesitate when taking a shot, targets that are standing still are your priority because an easy headshot is usually an easy kill but if you see friendlies engaging some redberries tag as much of them as possible, you may not get the kill but you are at least being useful.
Get a michrophone and a squad, a sniper can be useful in more than one way, you can direct people around and call targets, providing intel via voice comms while not getting you any WP is one of your main tasks.
About suits and fittings there's not much to say, you can use whatever you want, I've seen people snipe in every kind of suit, from scouts to sentinels. My personal choice is the Minmatar Assault for its bonus on SMG ammo capacity. If you are dead set on being a sniper you should consider the Caldari Commando, at level 5 you get a 25% faster reload speed and extra 10% damage to all rail weaponry (that means Sniper Rifle, Rail Rifle and Bolt Pistol). I suggest to not use a Logi suit for sniping besides the Amarr, the lack of a sidearm will kill you.
For modules you want Light Damage Mods in the highslots (you should never use more than 3 because of diminishing returns). Low slots are your choice. Many people stack as much plates as possible, extra armor HP will help you survive consecutive bodyshots from other snipers, CQC encounters, or even an headshot from an unskilled sniper (unlikely and depends on what kind of suit you're using). Dampeners are also nice, you really don't wanna pop-up on enemy radars while you are sniping.
Sniper Rifles come in 4 flavors: Vanilla, Tactical, Charge and Thales. Vanilla: high damage, low fire rate, long range at 450m effective. Tactical: high magazine size, high fire rate, "low" damage, short range (350m). Charge: very-high damage, very low charge-up fire rate, medium range (400m). Thale: hits as hard as the Charge, shoots as fast and as far as the Classic, use one and people will hunt you with militia snipers to make you lose your precious officer weapon.
You should level up the Sniper Rifle operation skill as soon as possible, the time the sway takes to stop is REALLY ANNOYING. Always bring compact hives when you need ammo, always pop them when you're full. Nanohives kill more snipers than you would think.
Logibro and Counter-Sniper
Punch me and ammo comes out!
|