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CallMeNoName
Kirkinen Risk Control Caldari State
4
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Posted - 2015.08.17 04:40:00 -
[1] - Quote
I'm not talking about snipers in general, I don't have anything against them. I'm talking about the ones that sit inside the Red Line with their Proto Dropsuit that they rarely ever lose, because they are nearly impossible to kill without a counter sniper.
I've been around DUST for 3 years. I'm not new to this. I've got experience. I've been there, and done all of that.
Here's what I have to say. * Snipers behind the Red Line receive a 60-70% damage penalty and no Headshot multiplier. Players would be notified when behind the Red Line.
* Extend the time for enemies in the Red Line by ~20 seconds. I've many times been merely seconds away from ending a sniper's 20-0 streak.
* Add a more noticeable trail to snipers that linger for longer times. Or at least give away the player's position upon death.
* Don't a straight line of sight from the red line to ANY objectives. Seriously, CCP? Allow someone to block a hack/counterhack from 500m away?
Red Line sniping, in my own personal opinion, is a minimal risk / high reward gameplay style with little to no counters.
Call it a sniper qq thread or whatever the hell you want, but I honestly feel this is an issue.
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Sequal's Back
Dead Man's Game
899
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Posted - 2015.08.17 05:21:00 -
[2] - Quote
You can say it. Snipers are cowards !
Bring your daughter... TO THE SLAUGHTER !
- Sequal Rise
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Saint Winter
THE N.O.O.B.S
47
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Posted - 2015.08.17 05:42:00 -
[3] - Quote
your idea looks good, but has a fault, all that spawn on the red line will be affected by this, told the snipers clear this, then you too would also be affected and this will be included in FW and PC.
This means that early in a game everyone expects 20, and when they die are regenerated in 20 seconds (in the Redline).
Now you arrive to give the event a team that finished without links and MMC has no shield, you do not have a chance if the enemies are waiting outside the Redline and little chance if the objetive is under surveillance. |
VAHZZ
Vader's-Fist
6
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Posted - 2015.08.17 05:44:00 -
[4] - Quote
Sequal's Back wrote:You can say it. Snipers are cowards ! You sassy bltch
Director of Vader's Fist
I survived Survivor
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Saint Winter
THE N.O.O.B.S
47
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Posted - 2015.08.17 05:46:00 -
[5] - Quote
Sequal's Back wrote:You can say it. Snipers are cowards !
I'm not a sniper, but I do not have the right to say that, of course I also have been killed 10 times by a sniper and I understand it's frustrating and annoying, but it is to take it well.
The Sniper is a weapon also considered role to defend and monitor a target.
But what happens in dust 514 is that the snipers killed by WP and nothing else.
What would be cowardly I can not answer . |
Sequal's Back
Dead Man's Game
901
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Posted - 2015.08.17 06:25:00 -
[6] - Quote
Saint Winter wrote:Sequal's Back wrote:You can say it. Snipers are cowards ! I'm not a sniper, but I do not have the right to say that, of course I also have been killed 10 times by a sniper and I understand it's frustrating and annoying, but it is to take it well. The Sniper is a weapon also considered role to defend and monitor a target. But what happens in dust 514 is that the snipers killed by WP and nothing else. What would be cowardly I can not answer . 90% of the time, all the snipers you'll see will be sitting 100m away from the redline so nothing can kill them. I call them cowards :)
Bring your daughter... TO THE SLAUGHTER !
- Sequal Rise
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VAHZZ
Vader's-Fist
6
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Posted - 2015.08.17 06:28:00 -
[7] - Quote
Sequal's Back wrote:Saint Winter wrote:Sequal's Back wrote:You can say it. Snipers are cowards ! I'm not a sniper, but I do not have the right to say that, of course I also have been killed 10 times by a sniper and I understand it's frustrating and annoying, but it is to take it well. The Sniper is a weapon also considered role to defend and monitor a target. But what happens in dust 514 is that the snipers killed by WP and nothing else. What would be cowardly I can not answer . 90% of the time, all the snipers you'll see will be sitting 100m away from the redline so nothing can kill them. I call them cowards :) Not all snipers are cowards.
Director of Vader's Fist
I survived Survivor
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jane stalin
free dropships for newbs
393
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Posted - 2015.08.17 06:45:00 -
[8] - Quote
Change the maps a bit,
The red line should have more cover to duck behind when you are protostomped, but this cover should also Block the line of sight to objective, You should not be able to shoot people hacking objectives if you are in the redline |
Sequal's Back
Dead Man's Game
901
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Posted - 2015.08.17 06:57:00 -
[9] - Quote
VAHZZ wrote:Sequal's Back wrote:Saint Winter wrote:Sequal's Back wrote:You can say it. Snipers are cowards ! I'm not a sniper, but I do not have the right to say that, of course I also have been killed 10 times by a sniper and I understand it's frustrating and annoying, but it is to take it well. The Sniper is a weapon also considered role to defend and monitor a target. But what happens in dust 514 is that the snipers killed by WP and nothing else. What would be cowardly I can not answer . 90% of the time, all the snipers you'll see will be sitting 100m away from the redline so nothing can kill them. I call them cowards :) Not all snipers are cowards. Few of them aren't.
Bring your daughter... TO THE SLAUGHTER !
- Sequal Rise
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Michael-J-Fox Richards
Ostrakon Agency Gallente Federation
427
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Posted - 2015.08.17 08:18:00 -
[10] - Quote
bad ideas snipers are harmless and the maps are small with virtually no cover and how easy it is to spot people. they should be allowed to redline camp. otherwise they are even more worthless
anime is for people who dont know what sex smells like
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CallMeNoName
Kirkinen Risk Control Caldari State
5
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Posted - 2015.08.17 09:08:00 -
[11] - Quote
Michael-J-Fox Richards wrote:bad ideas snipers are harmless and the maps are small with virtually no cover and how easy it is to spot people. they should be allowed to redline camp. otherwise they are even more worthless
Then I guess you never encountered a Thales 50/0 sitting in a Red Line. The maps are REALLY big when considering Skirm and Dom. I've had to use Scout fittings to run around the red line, then suicide by going into it and killing a sniper. It takes a long time. |
demonkiller 12
TERRA R1SING New Eden's Heros
946
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Posted - 2015.08.17 09:09:00 -
[12] - Quote
CallMeNoName wrote:I'm not talking about snipers in general, I don't have anything against them. I'm talking about the ones that sit inside the Red Line with their Proto Dropsuit that they rarely ever lose, because they are nearly impossible to kill without a counter sniper.
I've been around DUST for 3 years. I'm not new to this. I've got experience. I've been there, and done all of that.
Here's what I have to say. * Snipers behind the Red Line receive a 60-70% damage penalty and no Headshot multiplier. Players would be notified when behind the Red Line.
* Extend the time for enemies in the Red Line by ~20 seconds. I've many times been merely seconds away from ending a sniper's 20-0 streak.
* Add a more noticeable trail to snipers that linger for longer times. Or at least give away the player's position upon death.
* Don't a straight line of sight from the red line to ANY objectives. Seriously, CCP? Allow someone to block a hack/counterhack from 500m away?
Red Line sniping, in my own personal opinion, is a minimal risk / high reward gameplay style with little to no counters.
Call it a sniper qq thread or whatever the hell you want, but I honestly feel this is an issue.
Do people still do that? Guess i never noticed since I dont stand still to let them shoot me, if they want to snipe then cool, 1 less person to contest the point im about to take |
CallMeNoName
Kirkinen Risk Control Caldari State
5
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Posted - 2015.08.17 09:16:00 -
[13] - Quote
demonkiller 12 wrote: Do people still do that? Guess i never noticed since I dont stand still to let them shoot me, if they want to snipe then cool, 1 less person to contest the point im about to take
Yes, people still do that. And no, you don't need to stand still for them to hit you with their 400hp Tahles round. |
Genral69 death
Random Gunz Rise Of Legion.
655
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Posted - 2015.08.17 09:26:00 -
[14] - Quote
I disagree with everything you have mentioned . Snipers in the red line: If you haven't noticed ALOT of high sniping positions are placed in the redline. Why exactly would a sniper want would a sniper want to get close to the reds? If you cannot get to them as a scout, change your tactic.
Increasing the redline timer This is the most stupid idea ever. As spawn camping in the redline will become an even bigger problem.
Sniper trail There is already a sniper trail, you just need to be quick enough to pick it up. Also the fact that when the sniper hits you its your you his direction . Which will give you his location so why do you want it when you get killed ?
High rewards? As a sniper your lucky of you get more than 180k isk
Just another pointless thread about snipers
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rizan baig
Random Gunz Rise Of Legion.
110
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Posted - 2015.08.17 09:32:00 -
[15] - Quote
I don't mind snipers in the red line cuz I can easily pick them off however I really don't like the guys that get a sentinel ak.0 with 1000 armor so that they can't be killed. I you shoot to kill at most your shot will only warn them that someone is trying to kill them so they'll run off never to be seen or heard from again (till they regen armor and come back)
Darth-Carbonite for CPM2!!! 1 vote is 1 cookie :)
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CallMeNoName
Kirkinen Risk Control Caldari State
5
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Posted - 2015.08.17 09:45:00 -
[16] - Quote
Genral69 death wrote:I disagree with everything you have mentioned . Snipers in the red line: If you haven't noticed ALOT of high sniping positions are placed in the redline. Why exactly would a sniper want would a sniper want to get close to the reds? If you cannot get to them as a scout, change your tactic.
Increasing the redline timer This is the most stupid idea ever. As spawn camping in the redline will become an even bigger problem.
Sniper trail There is already a sniper trail, you just need to be quick enough to pick it up. Also the fact that when the sniper hits you its your you his direction . Which will give you his location so why do you want it when you get killed ?
High rewards? As a sniper your lucky of you get more than 180k isk
Just another pointless thread about snipers
Red Line buildings They are meant for cover, not for sitting behind while both teams are out actually playing the objective.
Time Extenion The Red Line time extension was just a suggestion, almighty and all-knowing Sir. keyboard warrior of the Rectangular Table.
Trails Sorry for not being on 24/7 alert for sniper trails , or for looking around behind my back while I collapse from a 1 shot.
High Rewards High rewards? As a sniper you're basically replacing your fitting every 10 matches. AKA BARELY ANY fitting costs.
Also, why should I be forced to counter something in only one way? If they are 50m-100m deep, NOTHING other than other snipers will actually be effective.
Just another pointless post about defending cowardice.
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CallMeNoName
Kirkinen Risk Control Caldari State
5
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Posted - 2015.08.17 09:50:00 -
[17] - Quote
rizan baig wrote:I don't mind snipers in the red line cuz I can easily pick them off however I really don't like the guys that get a sentinel ak.0 with 1000 armor so that they can't be killed. I you shoot to kill at most your shot will only warn them that someone is trying to kill them so they'll run off never to be seen or heard from again (till they regen armor and come back)
I main Sentinel, and trust me, all of that armor comes at a HUGE cost in mobility and effective range.
Sentinels are very niche, due to the fact that they have extremely limited effectiveness. Go beyond the range of a SMG, and almost any other fittings can just headshot your fat buttocks. Yes, we are huge beasts, with a Logi. Yes, a potato DOES in fact out-damage us beyond ~30m.
Also, consider smacking one upside the head with a Plasma Cannon or Remote Explosives, it's fun for the whole family |
rizan baig
Random Gunz Rise Of Legion.
110
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Posted - 2015.08.17 10:57:00 -
[18] - Quote
CallMeNoName wrote:rizan baig wrote:I don't mind snipers in the red line cuz I can easily pick them off however I really don't like the guys that get a sentinel ak.0 with 1000 armor so that they can't be killed. I you shoot to kill at most your shot will only warn them that someone is trying to kill them so they'll run off never to be seen or heard from again (till they regen armor and come back) I main Sentinel, and trust me, all of that armor comes at a HUGE cost in mobility and effective range. Sentinels are very niche, due to the fact that they have extremely limited effectiveness. Go beyond the range of a SMG, and almost any other fittings can just headshot your fat buttocks. Yes, we are huge beasts, with a Logi. Yes, a potato DOES in fact out-damage us beyond ~30m. Also, consider smacking one upside the head with a Plasma Cannon or Remote Explosives, it's fun for the whole family
I'm a sentinel as well but I'm talking about sentinels that grab a sniper rifle and can't be killed with 1 shot
Darth-Carbonite for CPM2!!! 1 vote is 1 cookie :)
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Mortishai Belmont
G.L.O.R.Y
1
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Posted - 2015.08.17 11:17:00 -
[19] - Quote
I have to agree, except in the case of the team being over run and redlined. If the enemy teem is taking turns running into the redline to get kills and camp people, I think it's more then okay to fall back and have everyone full out sniper rifles.
Personally, I'll only pull out my sniper for counter sniping or to kill off rooftop campers. I never stay way back in the redline the whole game though, that's just not exciting at all :/
The C.EO. of G.L.O.R.Y,
(~..)~ Now on Youtube ~(..~)
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Louis Domi
Louis Domi's Super Happy Fun Time
1
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Posted - 2015.08.17 11:53:00 -
[20] - Quote
I'm ok with this. Too many ***** ass snipers in the redline making a bad name for those outside the redline(like 4% of all snipers)
"If you got a hankering for a piece of sexy Domi pie come on down to Louis Domi's Super Happy Fun Time!
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Mejt0
Dead Man's Game
2
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Posted - 2015.08.17 12:50:00 -
[21] - Quote
Bad ideas. All high grounds are inside redline. You can counter snipe every Sniper in any location. You just need to know where they are and from where can you shoot them.
After 3 years you should know every place you can snipe from. You get hit mark, you know exactly where he/she is.
Loyal to The State
Official Caldari Commando User
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Mobius Wyvern
Fatal Absolution Negative-Feedback
6
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Posted - 2015.08.17 13:06:00 -
[22] - Quote
CallMeNoName wrote: Seriously, CCP? Allow someone to block a hack/counterhack from 500m away?
Sniper Rifle range was reduced quite a while ago so that most can't get anywhere close to 500 meters. You make some valid points, but that one bit was off.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Samantha Hunyz
Mannar Focused Warfare Gallente Federation
182
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Posted - 2015.08.17 14:45:00 -
[23] - Quote
I personally don't understand why they reduced the redline on so many dom matches. I prefer skirm but the long wait times has reduced me to dom matches because I don't have a lot of time to play. Before Most maps where semi balanced except for a few for countering snipers as there spots were easy to get in cqc with them. I loved getting behind enemy snipers from 5-10m behind them and Tac them in the dome. Big complexes have little to no decent vantages inside them while there seems to be plenty from within our own redlines. Also got to remember the smaller the map, the fewer sniper hiding spots are available outside of the redline any ways. Blame CCP's poor map designs for those.
When I look down my scope, all I see are dead people.
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CallMeNoName
Kirkinen Risk Control Caldari State
7
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Posted - 2015.08.18 00:59:00 -
[24] - Quote
Mejt0 wrote:Bad ideas. All high grounds are inside redline. You can counter snipe every Sniper in any location. You just need to know where they are and from where can you shoot them.
After 3 years you should know every place you can snipe from. You get hit mark, you know exactly where he/she is.
Not all of the higher grounds are located in the redline, but you make a valid point, as most are redlined.
However, when a Sniper shoots you, you can't really whip around, ditch your squad, grab a counter fit, then attempt to kill the said Sniper. It's not practical whatsoever, and it forces people to play very specific roles JUST to counter them.
Also, most of the redliners have greater than 50 brain cells, and can relocate across a whole 300m redline, and even head glitch to be barely visible. |
Mejt0
Dead Man's Game
2
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Posted - 2015.08.18 01:26:00 -
[25] - Quote
CallMeNoName wrote:Mejt0 wrote:Bad ideas. All high grounds are inside redline. You can counter snipe every Sniper in any location. You just need to know where they are and from where can you shoot them.
After 3 years you should know every place you can snipe from. You get hit mark, you know exactly where he/she is. Not all of the higher grounds are located in the redline, but you make a valid point, as most are redlined. However, when a Sniper shoots you, you can't really whip around, ditch your squad, grab a counter fit, then attempt to kill the said Sniper. It's not practical whatsoever, and it forces people to play very specific roles JUST to counter them. Also, most of the redliners have greater than 50 brain cells, and can relocate across a whole 300m redline, and even head glitch to be barely visible.
Oh really? So.. you can't pick up conter fit because that will hurt your squad?
First off, squad has no meaning. Team has. Secondly, when something is a threat to your team you counter it. When a Blaster Tank moves through your team, you bring AV or say "it's not practical because he/she will escape"? When Sniper is covering hack pad you counter snipe it or say "Seems like we have to abandon this point"?
Loyal to The State
Official Caldari Commando User
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Russel Moralles
Expert Intervention Caldari State
11
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Posted - 2015.08.18 02:00:00 -
[26] - Quote
CallMeNoName wrote:I'm not talking about snipers in general, I don't have anything against them. I'm talking about the ones that sit inside the Red Line with their Proto Dropsuit that they rarely ever lose, because they are nearly impossible to kill without a counter sniper.
I've been around DUST for 3 years. I'm not new to this. I've got experience. I've been there, and done all of that.
Here's what I have to say. * Snipers behind the Red Line receive a 60-70% damage penalty and no Headshot multiplier. Players would be notified when behind the Red Line.
* Extend the time for enemies in the Red Line by ~20 seconds. I've many times been merely seconds away from ending a sniper's 20-0 streak.
* Add a more noticeable trail to snipers that linger for longer times. Or at least give away the player's position upon death.
* Don't a straight line of sight from the red line to ANY objectives. Seriously, CCP? Allow someone to block a hack/counterhack from 500m away?
Red Line sniping, in my own personal opinion, is a minimal risk / high reward gameplay style with little to no counters.
Call it a sniper qq thread or whatever the hell you want, but I honestly feel this is an issue.
Hey f u c ktard. Ever heard of redline stomp. Think about that. Apply all of that to those in the redline. Add a timer that kill everybody in the redline if they stay there for 1 minute. Destroy everyone and everything in the redline including the mcc. For f u c king fu ck sakes. F U C K Y O U!!!!!!!! |
CallMeNoName
Kirkinen Risk Control Caldari State
8
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Posted - 2015.08.18 02:23:00 -
[27] - Quote
Mejt0 wrote: Oh really? So.. you can't pick up conter fit because that will hurt your squad?
First off, squad has no meaning. Team has. Secondly, when something is a threat to your team you counter it. When a Blaster Tank moves through your team, you bring AV or say "it's not practical because he/she will escape"? When Sniper is covering hack pad you counter snipe it or say "Seems like we have to abandon this point"?
Yeah really. I cannot stop providing assistance to the frontline just so I can pick off a prick hiding behind a redline. It hurts my team more than it helps.
Squads do have a meaning silly. They're not like some third team, they are LITERALLY part of your TEAM. Secondly, you are correct. You should should assist your team in any way possible, and counter sniping, sadly, is a thing.
It's extremely impractical, as you first have to pinpoint (and keep track of) someone who is most likely only showing a minuscule part of their body. Not only that, you also risk losing an important person in your team, whether it be a Logi, Assault, AV, Senti, and so forth.
Comparing AV to Counter Sniper might be one of the most intellectually low comparisons in DUST. "Why so?", you ask? Well, unlike a Counter Sniper, an AV unit will still be on the frontline, able to support teams with equipment, sidearms fire, plasma cannon area denial, and, most obviously, vehicular denial. Counter Snipers on the other part, are far too busy searching the redline for an ant sized target, and can no longer support a team.
Also, my dear and not-so-savvy friend, I've never met someone that ever dropped an objective just because of a sniper. It almost always ended with someone spending ~40% of the entire match just SEARCHING for the sniper while avoiding resistance from the redline.
Sorry if I come off as rude, but I'm tired and a bit cranky |
CallMeNoName
Kirkinen Risk Control Caldari State
8
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Posted - 2015.08.18 02:32:00 -
[28] - Quote
Russel Moralles wrote:
Hey f u c ktard. Ever heard of redline stomp. Think about that. Apply all of that to those in the redline. Add a timer that kill everybody in the redline if they stay there for 1 minute. Destroy everyone and everything in the redline including the mcc. For f u c king fu ck sakes. F U C K Y O U!!!!!!!!
Well, ain't that a cute little internet troll, or maybe just a defective clone. I mean, those were just my opinions, man. Chill yourself. (Most) of my ideas only affected redline SNIPERS, perhaps one of the worst ways to stop a stomp. And yes, I've been a victim/part of a redline stomp MANY times, but you only seem to be a victim., and it's because of the matchmaking system.
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Sicerly Yaw
Corrosive Synergy No Context
850
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Posted - 2015.08.18 04:38:00 -
[29] - Quote
for one of your points all you have to do is use a caldari heavy stack shiled mods and hack away while crouching and moving back and forth
as for counter sniping they easily give away their position if they hit you and you live, as well as being fairly easy to spot beyond their max range, so all you have to do is get far away in a high spot find then then get into a position where you can kill them and make sure you get a head shot with something that will kill them such as a charged sniper rifle with stacked light damge mods
and even after the range nerf cowards still use the sniper rifle to hide in the redline I doubt that will change
click here if you are making a new account and want some free BPO's
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Beld Errmon
2
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Posted - 2015.08.18 10:03:00 -
[30] - Quote
Here is an odd idea, buff the sniper and make it easier to use on the actual battlefield. If you can find away to do that while not benefiting the redline sniper its a win for all involved.
Shorten their ranges further but eliminate the sway and make it easier to quickly scope and shoot.
Assault Dropship Pilot
Semi-Retired Closed Bittervet
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