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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
1
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Posted - 2015.08.16 22:37:00 -
[1] - Quote
Tbh I don't feel they need to be buffed. I just feel the community doesn't know how to use them.
A true caldari fit has a rail rifle bolt/magsec and hives and is supposed to spam ammo from a decent distance, pushing enemy away from where you want to get. But I always see shield suits so close in the fire zone, it's like they are asking to die. And then they talk about how op scramblers are (they are op tbh I was demolished by someone who had 3 pro damage with carthum assault somehow, stupid precision didn't pick him up) and how shields need a buff. I am mostly an armor user but I have also used shields the right way and I will tell you that they are good and extremely effective.
My caldari assault consists of 3 extenders, a recharger, a krins mod, 3 regulators, nanohive, rail rifle/assault rail and bolt/magsec
And yes your suit is exactly how it should be although I always like to pack more damage so I swap a recharger for that krins for extra punch.
CEO of 48SOF
Assault Gk.0-Scout Gk.0
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
1
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Posted - 2015.08.16 22:44:00 -
[2] - Quote
Sequal's Back wrote:Pretty much the fit I posted here ^^ It is a good fit, but even against anti-armor weapons (like CR) the shield gets demolished faster than armor. I feel like my 530 shield HP are equal to the 200 armor.
Shield needs a "resistance" buff IMO' it gets obliterate way too fast. With this fit, you can have it back really quickly, but it's usually not enough..
Yes and no. Caldari are long range. People like to use ASSAULT RAIL RIFLES but they should really use VANILLA RAIL RIFLES. longer range, you won't be too bothered by combat and scrambler rifles, and you can pack a punch. It's all in the range. Something people don't seem to understand.
CEO of 48SOF
Assault Gk.0-Scout Gk.0
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
1
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Posted - 2015.08.17 00:20:00 -
[3] - Quote
DeadlyAztec11 wrote:The Caldari Assault like the Gallente Assault has many painfully obvious weaknesses.
The Caldari Assault is the least prepared for close-quarters fight where people are constantly using cover, and the Gallente Assault is useless when it needs to be used to cross open terrain or fight at any noticeable distance.
For this reason I prefer to use the Gallente Assault in Skirmish because often I have to fight in CQC to capture points. Though, I prefer my Caldari Assault in Domination because often the enemy is far away on mountains, hills, balconies, ledges and roofs.
I realize Skirmish is the standard so I agree the Caldari Assault needs a buff(on the order of a more unique bonus), though it is not nearly as bad as many of its critics will claim.
It's all in the fit. Here is how both should be fitted.
Caldari assault- long range.
3 shield extenders. 2 rechargers 3 regulators Nanohives Rail rifle Bolt pistol
Made to spam at long range.
Gallente assault 1 Kincat 2 ferroscale 2 reps 3 damage mods Scanner Assault rifle Ion pistol.
The caldari is strong at long range against Gallente. Lots of high damage ammo to spam at them and duck to recharge. Hives for ammo. The Gallente are strong at cqc. Quick to get into cqc range and tanky and reppy to reach target and high damage to kill enemy. Scanner to find the target.
Caldari weapons are bad at cqc cause of kick. Gallente weapons are bad at range because of max range.
Caldari win at range and loose at cqc
Gallente win at cqc and loose at range.
CEO of 48SOF
Assault Gk.0-Scout Gk.0
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