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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2015.08.17 15:58:00 -
[1] - Quote
There are some interesting ideas in there. Still reading.
I like that Anti-Materiel Rifle concept. Sort of a Sniper Rifle firing armor piercing rounds, which can chip away at an armored vehicle, but do real damage where the armor is thinner and the round can penetrate completely.
Those weapons that are "not designed to benefit from Aim Down Sight or zoom functions", I am fine with them not having Zoom, or reduced Dispersion, but I would like to have the reduced sensitivity when pressing L1.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2015.08.19 14:40:00 -
[2] - Quote
Breakin Stuff wrote:Fox Gaden wrote:There are some interesting ideas in there. Still reading. I like that Anti-Materiel Rifle concept. Sort of a Sniper Rifle firing armor piercing rounds, which can chip away at an armored vehicle, but do real damage where the armor is thinner and the round can penetrate completely. Those weapons that are "not designed to benefit from Aim Down Sight or zoom functions", I am fine with them not having Zoom, or reduced Dispersion, but I would like to have the reduced sensitivity when pressing L1. reduced sensitivity? Clarify. Tracking speed.
When tracking slower moving targets it is helpful to be able to reduce the turn speed (sensitivity) of the DS3 controller to make it easier to avoid overcompensating and waging your weapon back and forth like a dog's tail.
I use ADS on the HMG more for controlling my turn speed than for the zoom. It makes it easier to target and track targets 20m out, or to make fine adjustments to get a head shot if you are sneaking up behind someone.
I know the best players can swing their sights at full sensitivity and deaden the stick just as it passes over the target, but even those people must find it hard to track a walking target at certain ranges due to the lack of sensitivity on the DS3 thumb stick (meaning that due to the dead space at zero it only senses larger movement of the stick). They would be forced to constantly re-target, rather than track the target.
The fact that you can set the sensitivity for both hip and ADS independently makes ADS even more useful for controlling tracking speed.
So even on weapons that don't have other effects from ADS such as zoom or decreased dispersion, I would still like to have L1 decrease tracking speed, if the button is not being used for anything else.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2015.08.19 14:42:00 -
[3] - Quote
Adipem Nothi wrote:Breakin Stuff wrote:AV/V proposal: Looking for comment and critique.
Seems like a solid framework. New content/assets might be a stretch; do you have a backup version of the framework without these items, just in case? Might also be handy to include an itemized list of the specific adjustments proposed. His new content proposals are simply reskins of existing art assets, so not too much of a stretch. He is not proposing anything that is actually new, just mixing and matching existing stuff to make a new combination.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
7
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Posted - 2015.08.20 13:12:00 -
[4] - Quote
Breakin Stuff wrote:Tebu Gan wrote:
With hardener cycles up, a single tanks should not be solo'ed (with just the main weapon) by one infantry. Your proposal, while not fully pushing it to that point, would bring it very close. For this to work, costs would HAVE to come down. 1.2 million for a paper tank is simply unacceptable.
As far as I'm concerned, one player = one player, regardless of what he's wearing or driving. So your assertion that a tank should not be solo'd always has and always will fall on deaf ears. Until a Dev says otherwise, I'm not going to quit pushing that. I actually agree with Tebu Gan on this one, specifically because he also specified "with just the main weapon".
I think that Swarm, Plasma Cannon, and AHMG users should be able to solo a tank, but only if they also have AV Grenades, or start with a Flux, or the tank is stuck and can't get away, or some other factor. A solo AV'er should only be able to solo a tank if they are lucky, or are supplementing the limitations of their main weapon with something else.
I would make an exception for Forge Guns though. First because Forge Guns are a ranged weapon, so you can't exactly pair them up with an AV Grenade. Secondly, the Forge Gun is an aimed weapon, with a charge up time, that can only be used by a Sentinel (with all the limitations to movement that implies). These are limitations the other weapons do not have. So I am fine with a Forge Gun being able to solo a tank, but it should not be easy.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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