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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.15 23:09:00 -
[1] - Quote
AV/V proposal:
Looking for comment and critique.
To the usual offenders, I really am not going to entertain your comments.
For those who actually enjoy constructive debate and discussion:
Have an proposal for vehicle/AV balance that may or may not be an elaborate rickroll.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.15 23:56:00 -
[2] - Quote
I'm of the opinion that the costs would have to come down, and to compensate for the loss of durability the actual ability to fight infantry would need an uptick. How much of an uptick I'm not sure.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.16 00:08:00 -
[3] - Quote
Sicerly Yaw wrote:
I don't have any major concerns or discrepancies, some of the numbers may need to be worked on slightly but the ones suggested seem fine on paper not sure about how they would perform in practice tho
I deliberately tried to arrange the numbers so that if something turns out OP/UP you can just tune the entire set of weapons up or down as needed without having to play guessing games with end performance. I try to write things with the idea that yes, it might actually turn out too effective or not effective enough.
But I figure the more consistent and streamlined I make my numbers, the easier it will be to adjust them.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.16 08:14:00 -
[4] - Quote
General Mosquito wrote:
One thing I didn't mention that you brought up briefly in our discussion is that if we are going to be buffing AV and readjusting tanks, I want tanks to be able to massacre infantry as they properly should. I have no qualms with a single AV player being able to junk my tank, so long as I have an equal chance of turning him to biomass if I get a chance.
Finally, even though it doesn't fit in with your proposal specifically, AV nades will need to be carefully watched if a system like this goes into effect. There is a fairly high potential for AV nades to get out of hand if tanks are a little on the weak side, and I agree with Maximus that AV nades should not be a primary AV weapon on their own. If we approach a point where an infantry person can mop a tank up with just a nanohive and four nades, they will need to get hit with the nerf bat.
first point: agreed. The whole idea here is to make tanks fit the DUST "Everything is disposable" idea without going so far as to make tanks instapoppable. But if I get to have a solid chance to kill you, then you damn well better have the tools to fight back properly.
Honestly? I'm in favor of making nades unable to be restocked at a nanohive as well. I don't have a real problem if a tank dies because four or five assaults start flinging packed AV nades all at the same time, but I DO have a problem with people who stand on hives and fling them, or cores nonstop.
Fortunately, commandos can't use grenades, so they aren't as much of a factor. They will reload a crapton faster, and that reload results in about 18% increased sustained DPS. So six of one, half a dozen of the other.
AVnades on AV sentinels is a bad idea overall, unless you're the type who likes to literally shove the gun up the tanker's buttcheeks like I am. Even then, locus nades will serve you better. but flinging AV nades then lighting up the IAFG will be doable and deadly. This is why I want the tanker lethality returned somewhat.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.16 08:30:00 -
[5] - Quote
Maximus Mobius wrote: Moving on to turrets and/or AV weapons; New turrets or AV weaponry should NOT be introduced. Instead, variation of existing turrets should be reimplemented like the compressed particle cannon and fragmented missile launcher as to have more options to combat enemy AV forces and to work better as a force multiplier and not be too dependant on teammates to kill off enemy AV infantry. Racially aligned tanks should be a lesser priority and racially aligned turrets too. Balancing and tweaking should be a bigger priority than introducing new content.
In conclusion, dedicated AV should be a fighting force. A mercenary with Lai Dai packed AV grenades as his only AV measures should not be a standing threat as it is now. Tank versus tank is already well done. Any inputs?
A single mercenary with a laidai is only a threat to a militia tank. I'm shockingly comfortable with this.
And Av nades need to make you think twice about entering an area. My original iteration of the proposal put AV nades back to chrome stats. And then I looked back, ran the numbers, threw up in my mouth a little and reduced it back to today's stats.
As to not introducing new...
Hell no I will fight that with knives.
We need racial AV parity, period.
We need turret parity, period.
We need Vehicle HULL parity, period.
And I'll take 'em any way I can get 'em.
I actually had a spreadsheet somewhere with proposals for Artillery, autocannon, Beam and Pulse Laser Heavy turrets somewhere.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.16 11:21:00 -
[6] - Quote
CommanderBolt wrote:You want to nerf the held charge for the standard forge guns.... I haven't bought hundreds of Gastuns forges for nothing bro! Do you REALLY need to hold a charge on a gastun for eight seconds?
I never do.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.16 12:25:00 -
[7] - Quote
balancing for the outlier isn't going to work well.
Besides, the only change to the plasma cannon proposed is 5% reload speed. Nothing else changes from current.
Bluntly I have a lot of the same problems you do Mina. Unfortunately, ad I am not a dev, and have no say in the designs, my proposals are limited by what is available.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.17 16:06:00 -
[8] - Quote
Fox Gaden wrote:There are some interesting ideas in there. Still reading. I like that Anti-Materiel Rifle concept. Sort of a Sniper Rifle firing armor piercing rounds, which can chip away at an armored vehicle, but do real damage where the armor is thinner and the round can penetrate completely. Those weapons that are "not designed to benefit from Aim Down Sight or zoom functions", I am fine with them not having Zoom, or reduced Dispersion, but I would like to have the reduced sensitivity when pressing L1.
reduced sensitivity? Clarify.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.18 07:51:00 -
[9] - Quote
AH. I'm just the opposite. I think if I had reduced sensitivity I'd lose my mind.
But I'm not a fan of features that would make it easier to track and blap infantry. This would help with fast snap fire forge sniping.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.19 14:45:00 -
[10] - Quote
Fox Gaden wrote:Adipem Nothi wrote:Breakin Stuff wrote:AV/V proposal: Looking for comment and critique.
Seems like a solid framework. New content/assets might be a stretch; do you have a backup version of the framework without these items, just in case? Might also be handy to include an itemized list of the specific adjustments proposed. His new content proposals are simply reskins of existing art assets, so not too much of a stretch. He is not proposing anything that is actually new, just mixing and matching existing stuff to make a new combination. This.
Things like converting a forge gun model to use as a heavy laser and such
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.19 15:51:00 -
[11] - Quote
Devadander wrote:You missed a spot.
Remotes and proxies. These used to be fearsome to me.
Those are the items I'm actually not familiar enough with to do writeups. Plus the packed came out long before I wrote this. it predated the changes to keep vets out of academy. As noted in the last portion.
The limit to hardeners was the least sh*t of a buncha sh*t choices. Nothing else modded on the HAVs I could find would drop things into the range where they could be killed properly without either gimping them stupid, or not fixing the problems at all.
as to the forge charge drop, it's because the forge gun doesn't need to be a convenient replacement for a sniper rifle that pulls an OHK. For every advantage there is to an item there must be a core disadvantage, and primarily the held-charge is used to ghetto a sniper shot.
I recognize that you (and me) forge snipe like real men with an assault, but the breach and standard are an entirely different story for most.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.19 19:45:00 -
[12] - Quote
Tebu Gan wrote:
With hardener cycles up, a single tanks should not be solo'ed (with just the main weapon) by one infantry. Your proposal, while not fully pushing it to that point, would bring it very close. For this to work, costs would HAVE to come down. 1.2 million for a paper tank is simply unacceptable.
As far as I'm concerned, one player = one player, regardless of what he's wearing or driving. So your assertion that a tank should not be solo'd always has and always will fall on deaf ears. Until a Dev says otherwise, I'm not going to quit pushing that.
However, I fully agree on the cost. Part of this is to push tank costs down so that losses of vehicles can be sustained and a single vehicle will not bankrupt a player if it explodes. If a tank is a role, then it needs to be sustainable by itself, not by being too obnoxious to deal with. Which means tanks need to follow dropsuits in the "expendable asset" category, rather than what they are now, an inducement to ragequit if I pop it for you.
And as said before, single hardener was the least asinine of a host of bad solutions. It was literally the only way I could make the numbers work in a sane fashion, mostly because of the passive reps.
The other option that would have worked easily would have been a significant buff to AV alpha.
If that were to happen Dropships would become extinct. And I don't want that.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.19 21:20:00 -
[13] - Quote
Tebu Gan wrote:True Adamance wrote:TL;DR it for me please.... what is the more central axis of balance based around. Only allowing one hardener per fit, buffing forge gun with faster ROF (which I think is a solid idea). Reducing hardener to 30%. And reverting the shield changes and a buncha other crap.
The fulcrum point is balancing AV weapons to Vehicles is balance by intended time to kill.
And no, it will not make tanks useless. It puts the benchmark madrugar fit at an identical TTK to the closed beta sagaris solo. That's hardly "worthless.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.19 22:40:00 -
[14] - Quote
True Adamance wrote:Some of that I like. Some I don't like.
What of 180mm Armour Plates, Active Armour Repairers, Shield Regen being unbreakable but slow and passive, etc?
Are they covered in the proposal? This proposal is based entirely on "what we have."
If it is feasible I actually would like to open a dialog with rattati about re-introducing as many modules for vehicles lost in 1.7 that I can get away with.
We will see.
I'm actually taking making vehicles more sustainable as a pet project objective on the CPM. While I cannot promise (I haven't even finished the NDA process yet) the best results, I'm not interested in the role becoming useless.
Did I mention I'm in favor of the turret lethality climbing some to match the lessening of defenses? Something something tank cannons being effective.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.20 00:26:00 -
[15] - Quote
One Eyed King wrote:Breakin Stuff wrote:True Adamance wrote:Some of that I like. Some I don't like.
What of 180mm Armour Plates, Active Armour Repairers, Shield Regen being unbreakable but slow and passive, etc?
Are they covered in the proposal? This proposal is based entirely on "what we have." If it is feasible I actually would like to open a dialog with rattati about re-introducing as many modules for vehicles lost in 1.7 that I can get away with. We will see. I'm actually taking making vehicles more sustainable as a pet project objective on the CPM. While I cannot promise (I haven't even finished the NDA process yet) the best results, I'm not interested in the role becoming useless. Did I mention I'm in favor of the turret lethality climbing some to match the lessening of defenses? Something something tank cannons being effective. Will you be looking into what ever happened the previous proposal of UHAVs and the like? I thought it sounded interesting to have various HAV classes, but then talk died out, and I never heard what became of the concepts. Or is that getting ahead of everything?
I'm going to take any discussion with the devs about vehicle/AV balance as carefully, logically, and civilly as I can. Bearing in mind, I'm more concerned with learning the process and such at the moment so I can effectively share your feedback as well as mine. Since we didn't get a pokey (again) and I don't think anyone else on CPM 2 has the same interest, I'm going to have to play devil's advocate against myself when it comes to V/AV or any advice I give will inevitably make the problems worse.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.20 00:29:00 -
[16] - Quote
Tebu Gan wrote:Breakin Stuff wrote:
Did I mention I'm in favor of the turret lethality climbing some to match the lessening of defenses? Something something tank cannons being effective.
This would be an acceptable trade off. Although, I feel often times tanks are not quite the power house against infantry people make them out to be. I personally use tanks more as an anti vehicle/turret source. Blasters can be used for AI, yet I feel often times they are lacking. If I want to go for kills, an ADS is still king in that department. And don't forget dropships, 30% hardeners will drop them even lower on the totem pole. Though I think it's widely known that dropships need the same treatment tanks were given.
there's nothing here I disagree with out of hand. Incubi will need to change fitting metas likely, but...
I absolutely have not forgotten dropships. Once I know how things work, what's in the works (in theory) and once I have figured out where my evil talents best lie? THEN I intend to advocate.
But it's also not just tanks and dropships, it's also rifle balance, and I want to help rattati set up baselines, procedures and performance curves wherever he has not already done so by providing good feedback and suggestions. The lack of such has been rather telling in every aspect of the game, especially AV/V, which is invariably all over the gorram map.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.20 00:59:00 -
[17] - Quote
True Adamance wrote:Eh..... I'm not convinced that HAV can be fixed with the content we have now.
I think it has more to do with the platform limitations
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.20 14:47:00 -
[18] - Quote
Honestly I suggested that Heavy weapons be the primary anti-HAV weapons with Light AV weapons and sidearms keyed for lighter vehicles once upon a time. People rioted.
Mostly my concerns that a weapon has to be able to kill a target pertains to things where the intended engagement distance makes for a passable duel with a railgun.
Plasma cannon has range limitations already which almost necessitate AV nades for solo, and I'm tired of grinding my teeth about swarms.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.20 15:05:00 -
[19] - Quote
I would actually focus on how to make vehicle turrets more incrementally lethal, and the vehicles less costly to go with the proposal.
The dispersion on the blaster turrets is highly likely to cause problems if tanks lose durability.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.20 15:41:00 -
[20] - Quote
I disagree. Anti vehicle weapons are anti-vehicle weapons. I feel that heavy weapons need to be dual purpose rather than ungodly and unreasonably more powerful.
The same applies to turrets. Making heavy turrets gimped against infantry by more methods than rotation speeds can create some issues.
Infantry should always be a threat unless they take no special effort to be so. By the same token, HAVs should always be a threat to infantry.
Problem with most dialogs is people willing to meet in the middle usually get drowned in a sea of bullsh*t when it comes to AV/v. Honestly I wish balance hadn't swung so hard that the community feels that one must have proto AV to avoid getting schooled without hope of reprieve by HAV and ADS.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.20 16:38:00 -
[21] - Quote
I don't think that there are any easy fixes. Honestly we'd need to know more of rattati's intent for vehicles ultimately.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.20 17:15:00 -
[22] - Quote
actually now that I think about it, the determination whether a turret is AV/AI could be determined by the theoretical new tank chassis, the UHAVs and DHAVs
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.20 19:10:00 -
[23] - Quote
Tebu Gan wrote:Breakin Stuff wrote:actually now that I think about it, the determination whether a turret is AV/AI could be determined by the theoretical new tank chassis, the UHAVs and DHAVs
Through role bonuses eh. I was thinking doing a bonus to a specific turret class like scouts and cloaks. Though you could do the same with the class of HAV, augmenting the turrets functionality.
Honestly that might be the least idiotic way of going about it.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.20 19:43:00 -
[24] - Quote
so if we propose to rattati to mid-line the Heavy guns, then bonus them by hull type we should be good.
For instance, a DHAV would be the zero-splash, high dispersion, intended to murder tanks not footscrubs, but the UHAV would be the low DPS, splash weapon having death mobile that AV has a hard time dropping
with MBTs in the middle providing a baseline.
I actually wrote the proposal with the intent that the main battle tanks act as the baseline.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.20 22:23:00 -
[25] - Quote
Tebu Gan wrote:Breakin Stuff wrote:so if we propose to rattati to mid-line the Heavy guns, then bonus them by hull type we should be good.
For instance, a DHAV would be the zero-splash, high dispersion, intended to murder tanks not footscrubs, but the UHAV would be the low DPS, splash weapon having death mobile that AV has a hard time dropping
with MBTs in the middle providing a baseline.
I actually wrote the proposal with the intent that the main battle tanks act as the baseline. Oo, I didn't even consider giving forge heavies a bonus to a certain hull type. That's a good idea. Glad we could come to an understanding. I would be most interested in what the big man up top intends. While I can't say I don't like being OP (not that I drive a tank too often anyhow nowadays), I do not enjoy the imbalances and neither does anyone else. And this is one that has been ongoing since the start of this game with no huge improvements to the problem. Nice work in any case, been a while since there was anything worth commenting on.
I was talking about the heavy turrets, honestly
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.20 22:24:00 -
[26] - Quote
DUST Fiend wrote:If you want one AV player to reliably handle one vehicle player, then why does the vehicle player have to pay significantly more ISK, SP, vulnerability of deployment and recalling, time required to deploy and recall, as well as a general lack of effectiveness at doing anything but killing out in the open.
Things like this are precisely why I don't vote for CPM.
Also, suggesting new assets in a game that can barely afford the staff to remove the assets causing the game to run at a crawl is probably not the most sensible approach, particularly for a newly elected "representative".
You're falling into my caveat for spkr4thedead:
Learn to read.
We've been addressing those questions for about four pages now.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.20 22:58:00 -
[27] - Quote
As if I cared what you thought of me.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.21 07:41:00 -
[28] - Quote
I'm still better than you.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.22 11:45:00 -
[29] - Quote
CommanderBolt wrote:Breakin Stuff wrote:CommanderBolt wrote:You want to nerf the held charge for the standard forge guns.... I haven't bought hundreds of Gastuns forges for nothing bro! Do you REALLY need to hold a charge on a gastun for eight seconds? I never do. Honestly, not terribly often but there are times where I am set up preparing a trap for tanks or infantry. I usually have the charge held for infantry to be honest. I know you understand the intricacies of forgeing so I trust your judgement even if I dont fully agree.
Unfortunately if we want to get a bit more juice out of the guns, then we absolutely have to be prepared to compromise. Giving up a little sniper utility in exchange for more alpha and less charge time to put the vanilla forge between the assault and breach is a compromise I am more than happy to make.
The proppsal may be based wholly on a balanced conceptual framework, HOWEVER, It would still involve nerfing and buffing things simultaneously, something I normally loathe.
There's also that "on paper" and "in practice" don't always mesh well. So I'm trying to make everything as linear, adjustable and prepared fully to compromise to bring things to actual parity.
The reduction in sniper utility serves two functions:
1: limiting lazy tower sniper behavior and forcing forge gunners into a less passive role on the battlefield.
2: restoring sniper rifles to the premier long range precision weapon. The forge gun does not need to be better at AV as well as being better than sniper rifles at sniping.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.22 14:20:00 -
[30] - Quote
Forge gun hold-charge.
The proposal suggests a 5 second cut-off to held charge.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.22 16:24:00 -
[31] - Quote
Megaman Trigger wrote:Tebu Gan wrote:Just spit balling an idea here. What if forge guns (or a variant) did damage based on the amount of charge. Meaning it could be fired early for much less damage. Might be something good for infantry sniping. Like the Charge Sniper; half charge for lower damage, and maybe shorter range, or full charge for full damage.
with four shots total in the magazine?
Waste of ammo and effort
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.22 17:11:00 -
[32] - Quote
Tebu Gan wrote:Breakin Stuff wrote:Megaman Trigger wrote:Tebu Gan wrote:Just spit balling an idea here. What if forge guns (or a variant) did damage based on the amount of charge. Meaning it could be fired early for much less damage. Might be something good for infantry sniping. Like the Charge Sniper; half charge for lower damage, and maybe shorter range, or full charge for full damage. with four shots total in the magazine? Waste of ammo and effort Could be a variant, larger magazine, higher ROF, less damage per shot. Something good for keeping the pressure up. Bored, just throwing random stuff out there.
that would be under the AI heavy weapons bit actually
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.22 17:14:00 -
[33] - Quote
Adipem Nothi wrote:Aeon Amadi wrote: Eh, sure. I forge snipe with an Assault Forge Gun anyway so it wouldn't affect me in the slightest.
And what are balance decisions if not a means by which to tailor the game to better fit my playstyle?
Will the proposed change affect me negatively? Opposed. Will the proposed change affect me positively? In Favor. Will the proposed change not affect me in the slightest? Eh, sure. :: A moment inside Aeon's mind ::
@ Breakin - I don't see any problem holding a charge on a sniper rifle or nova knives or maintaining target lock indefinitely with a swarm launcher. What is the basis for implementing a mechanical restriction on the Forge Gun? Is Forge Sniping that big of a problem?
it's a tradeoff. Being able to wait indefinitely to alpha a passing tank or dropship the instant they put themselves into a bad spot should require timing and some forethought, not the ability to simply hold a charge forever from a rooftop.
That and I'd like it to be slightly harder to use a forge gun as a sniper rifle to pick off infantry, personally. The assault is "all or nothing" but it's generally only used by people who have been using it forever to begin with and have the forge gun behaviors down to a science anyway.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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