Aeon Amadi
Negative-Feedback. Negative-Feedback
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Posted - 2015.08.14 17:59:00 -
[1] - Quote
Yeah, makes sense, so then we'd be totally immobile -AND- have absolutely no spatial awareness. I'm all for it. (<---- sarcasm)
Sniper rifles need a complete overhaul. The disparity between the Standard and Prototype -pales in comparison- to the disparity between the prototype and the officer variants. Sure, the Roden is a Prototype, but given it's rarity it might as well be an officer rifle.
I'm not against making all sniper rifles have a low magazine count to further reward accuracy but a lot of things have to change. Primarily the previously mentioned damage disparity - there is absolutely no reason why a Thale's sniper should have 110+ damage over the Prototype. That is just stupid and it contributes nothing to meaningful gameplay, it is power creep. Further more, if we want Snipers to be closer to the action we have to reward them for doing so. Sniping is a -very- low WP role with not a lot of options apart from what is essentially playing Dust 514: The Point and Click Adventure.
It is -extremely- difficult to land consistent headshots with hitbox lag, general hit detection issues, and poor zoom mechanics. I'd argue that all headshots on sniper rifles should be one-hit kill. You could even nerf the damage a bit after doing that to kill off the red-line "snipers" and reward the actual "snipers".
Then you need to look at ranges as a whole. With racial rifles (Assault, Combat, Scrambler, and Rail) we see a pattern: Higher damage = less range. So why is it that the Thales has the highest range (450m) and the highest damage while the Tactical has the lowest range and the lowest damage? This pattern betrays the core gameplay element that Dust 514 has established. Sniper Rifles with lower ranges that are closer to the action need higher damage to warrant leaving the safety of the redline.
So, TL;DR:
1) Close the damage disparity to allow power levels beneath Officer to be viable. 2) Increase headshot damage even further to reward the painstaking accuracy requirements. 3) Re-evaluate damage/range patterns on all sniper rifles to give lower range rifles more damage to encourage and reward leaving the redline.
Aeon Amadi for CPM 2
Design A SKIN 2
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