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Maken Tosch
DUST University Ivy League
12
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Posted - 2015.08.13 04:02:00 -
[1] - Quote
Perhaps CCP Rattati can draw inspiration from Eve Online to address hardeners.
In Eve Online, a specific class of ships known as Marauders are the only ships in Eve capable of going into what we call Bastion mode. What is Bastion mode and what does it do?
It is a mode that needs to be manually activated and goes into a set cycle of about 10 minutes if I remember the timer correctly. During this time, the ship morphs into a reinforced state where various bays are opened exposing what look like reactors to the vacuum of space. At the same time, the ship's damage resistance to any type of damage is increased by a large magnitude where it can take on almost any damage and survive until the timer runs out. Meanwhile, the ship is still able to fire back.
But there are downsides to using Bastion mode.
Once the mode is activated you can't move, you can't take in any remote repairs from another player, the mode does nothing to your damage output, and you can't manually deactivate until the timer runs its course. So if anything happens to your fleet like if they are forced to retreat, you get left behind and the opposing fleet can have their way with you. Which brings me to the next downside.
Bastion mode, is not full proof. Given enough damage in a short time, the seemingly-unbreakable tank on your ship will break. This is especially true if the ships that fire their powerful weapon happen to be Drifters which can one-hit kill even a Marauder in Bastion Mode.
How can this be applied to Dust?
The concept of Bastion mode can be adapted for use in Dust by making the following changes to the hardeners:
- Extend the time active significantly.
- Vehicles such as LAVs and HAVs that have this module become immobilized when it's active.
- Dropships are forced to hover in a stationary position but can change which way to look during the hover. They can't increase or decrease altitude.
The idea here is that hardeners are taking up so much power to increase the damage resistance of the vehicles that they are unable to furnish enough power to keep the vehicles moving. So the vehicles become sitting ducks until the hardeners finish their cycle. This also means that they won't be able to help their team in other places if they are needed elsewhere in a battle that changes rapidly.
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Maken Tosch
DUST University Ivy League
12
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Posted - 2015.08.13 04:10:00 -
[2] - Quote
I forgot to mention that there is also Siege mode, Triage mode, and Industrial Reconfiguration mode in Eve Online, but those are completely different. One deals massive amounts of damage. One repairs like a boss. And one processes ore like there is no tomorrow.
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Maken Tosch
DUST University Ivy League
12
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Posted - 2015.08.13 04:12:00 -
[3] - Quote
True Adamance wrote:
Bastion modules are one thing but they would have to be enforcer or marauder specific and convey very real and tangible benefits to the HAV basically chaining itself into position.
In addition to damage mitigation you'd be talking rep bonuses, possibly heat build up reduction, maybe even RoF or something like that.
However the issue plaguing HAV is that they aren't tanks. They don't function like tanks, and they are so general purpose that they will never have a real battlefield role.
I guess to address that part, you can have the module tell the system to not accept any repairs from another player. Though I'm not sure about repairs coming from the tank itself. It was just a thought that deserved mentioning.
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Maken Tosch
DUST University Ivy League
12
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Posted - 2015.08.15 04:17:00 -
[4] - Quote
General Mosquito wrote:Maken Tosch wrote:
Once the mode is activated you can't move, you can't take in any remote repairs from another player, the mode does nothing to your damage output, and you can't manually deactivate until the timer runs its course.
Actually, Bastion gives you a 25% boost to falloff and missile velocity, which does affect damage output.
Hmm... I never knew that.
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