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Sicerly Yaw
Corrosive Synergy No Context
821
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Posted - 2015.08.13 01:14:00 -
[31] - Quote
jett it wrote:DeadlyAztec11 wrote:jett it wrote:Clobnarr wrote:DeadlyAztec11 wrote:Give three but keep it at the current 300 damage. This 100% useless with only 300 damage and 2.50 meter radius, why the f would you use those when you get 7+ radius on cores? I rather hold the core in my hand wait a few seconds and throw at enemy it becomes a thukker but with 600 damage and 7+ meter radius. The thukkers are way under powered and have the smallest radius I have ever seen, ever and to make it worse well just give you 1 of them. As SAX said more damage bigger radius and an extra in the pocket would fix everything. The Thukker Grenade explodes on impact which means it's impossible to dodge in close quarters and unlike the core grenade it doesn't need to be cooked. It would be the perfect finishing weapon. LOL you think I dont know that? I have used them many many times and they are weak af for on contact grenades. Way to weak! I know they are finishers but 300 damage with 2.50 radius is the weakest form of proto I have ever seen. Like SAX said it mine as well be militia LOL.
so are you the type of guys that would buff the flay lock just because you cant OHKO anyone? 300 damge is already double the damge of a flay lock with comparable radius, taking into account the profile it does 360 damge to armor two of these should be enough to finish of an armored target after taking down their shields, a third one would make sure yo can take out tanked targets or shiled users that take less damge
keeping the radius makes it so it wont be favorable to spam and it makes it so it takes more skill to use rather then have a nade like the core that can do over 700 damge to armor and over 500 to shields with a radius that can easily clear out small rooms, with the current visibility and almost no form of counter play it can certainly be considered OP even without having to spam it
3 carried makes it at least be favorable to use while not affecting performance so it doesn't become OP especially when being spammed
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Sicerly Yaw
Corrosive Synergy No Context
821
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Posted - 2015.08.13 01:16:00 -
[32] - Quote
All Gucci wrote:Buff the Thukker!
Buff my shields so I don't get insta ganked by a nade that I'm supposed to be able to resist (the core not the thukker)
click here if you are making a new account and want some free BPO's
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All Gucci
T.H.I.R.D R.O.C.K
368
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Posted - 2015.08.13 01:27:00 -
[33] - Quote
Sicerly Yaw wrote:All Gucci wrote:Buff the Thukker! Buff my shields so I don't get insta ganked by a nade that I'm supposed to be able to resist (the core not the thukker)
in my call ass I used to cqc my core nades, take damage, survive with scout level health, and regen fast enough to get another one off if it was necessary. shield regulators do need a buff though.
Director / Slayer / Emperor
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DeadlyAztec11
8
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Posted - 2015.08.13 03:29:00 -
[34] - Quote
jett it wrote:DeadlyAztec11 wrote:jett it wrote:Clobnarr wrote:DeadlyAztec11 wrote:Give three but keep it at the current 300 damage. This 100% useless with only 300 damage and 2.50 meter radius, why the f would you use those when you get 7+ radius on cores? I rather hold the core in my hand wait a few seconds and throw at enemy it becomes a thukker but with 600 damage and 7+ meter radius. The thukkers are way under powered and have the smallest radius I have ever seen, ever and to make it worse well just give you 1 of them. As SAX said more damage bigger radius and an extra in the pocket would fix everything. The Thukker Grenade explodes on impact which means it's impossible to dodge in close quarters and unlike the core grenade it doesn't need to be cooked. It would be the perfect finishing weapon. LOL you think I dont know that? I have used them many many times and they are weak af for on contact grenades. Way to weak! I know they are finishers but 300 damage with 2.50 radius is the weakest form of proto I have ever seen. Like SAX said it mine as well be militia LOL. That's why I reccomend we get three of them.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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saxonmish
T.H.I.R.D R.O.C.K
1
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Posted - 2015.08.13 09:41:00 -
[35] - Quote
Moguns Ja'Xon wrote:saxonmish wrote: I think it needs to be revived this is the current stats:
Damage - 300 HP
Blast Radius - 2.50m
Max held - 1
Also you can only restock a maximum of 2 from any nanohive...
What it should be:
Damage - 450 Hp
Blast radius - 5m
Max held - 2
Whats the point in them being in the game if they are worse than militia?
why ? so grenade lobbers can ruin the game more?
If it gets properly tested this wont happen
SAXON ON A MISH - My Youtube Channel :)
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
10
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Posted - 2015.08.13 10:10:00 -
[36] - Quote
DUST Fiend wrote:Rewarding skill-less behavior is generally a bad idea, hence why they got nerfed to begin with. This is the stupidest argument ever. Has nothing to do with balance. It's just an opinion bandied about as fact.
Skill-less behavior is not only a subjective statement, but is invariably applied to any weapon or tactic the statement author disapproves of.
It's also a worthless balance metric.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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dzizur
Nos Nothi
621
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Posted - 2015.08.13 11:03:00 -
[37] - Quote
I'm all for the buff, they're almost useless now, at least let us carry more, or up the damage a bit.
btw. It's interesting that everytime explosive nades are mentioned, a lot of people are lobbing against "OHK grenades" but they are perfectly cool with any grenade being able to OHK 90% of scouts... |
saxonmish
T.H.I.R.D R.O.C.K
1
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Posted - 2015.08.13 11:46:00 -
[38] - Quote
dzizur wrote:I'm all for the buff, they're almost useless now, at least let us carry more, or up the damage a bit.
btw. It's interesting that everytime explosive nades are mentioned, a lot of people are lobbing against "OHK grenades" but they are perfectly cool with any grenade being able to OHK 90% of scouts...
Ikr i love the cores but i strongly thing they need a nerf
SAXON ON A MISH - My Youtube Channel :)
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Interstellar Marine
86
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Posted - 2015.08.13 17:12:00 -
[39] - Quote
+1 Increase amount of Thukker contact granade carried.
¬!¬!
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