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[Veteran_Markus]
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Posted - 2012.06.12 14:26:00 -
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At this time structure like the first two capture points of a match need to have a HP buff majorly. I myself many times locate a nice little perch shielded from enemy fire drop a nano hive pull out the swarm launcher and start dumb firing rockets into the structure..... Within less than a min its dead. As skills start to increase and damage builds over the player base these structures will be about as good as kindling.
When it comes to the XL turrets attacking the MCC why are they not destructable at this point? I agree that they should have MASSIVE HP but they themselves should be destructable forcing the defenders to venture outside there walls and capture the large turrets surrounding there base.
One good thing I have noticed is that player weapons, Swarm Launcher Forge gun and all the large tank/structure guns can deal damage to the MCC I would like to know the exact stats on an MCC to include shield and Armor HP as well as any resistant buffs it currently has. If anyone has ever spent time shooting an MCC with a forge gun you get 15 points every 3rd or 4th shot so damage is being applied but how much is this compared to the XL turrets.... I imagine a great deal but id still like to know
Final note: Yes I know this is beta and things will change however im still bringing up my thoughts as thats the whole point for us to voice our opinions on what we see first hand and from playing EVE for 6 years and was in the EVE beta before thats. So I know whats its like as things escalate and certain weapons that are less frequest now *titans and supers 2-3 years ago* as weapons and skills increase things will greatly change. |
[Veteran_Markus]
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Posted - 2012.06.12 18:04:00 -
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Id rather this not fall back to the second page without some discussion :-P
SO please give some insight on what you all think about current structure HP and there ease of destruction. |
[Veteran_Musta Tornius]
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Posted - 2012.06.12 18:15:00 -
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Haven't played for many days but what I have noticed is when getting into a tank it's usually ridiculously easy to take down turrets of any size without getting shot back at all due to either positioning or movement. This is both good and bad but turrets do seem a tad weak. Then again if you got support you can accomplish a lot more but same can be said for attacking side. |
[Veteran_Bob Deorum]
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Posted - 2012.06.12 21:14:00 -
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ya I think the buildings are a bit squashy, I personally think this gives a unfair advantage to the attackers , but then again since you can attack the MCC it kinda balances out, sort I guess haha...
as it stands if a med level tank goes against a turret it does take a bit of skill to kill it without dieing which i think is good. because once the players get the ability to place structures it will be hard for tanks to do much of anything but you are right the defiance relays are a bit weak. |
[Veteran_Nova Knife]
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Posted - 2012.06.12 22:35:00 -
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I made a thread about this ages ago.
All installations snd defense relays require a massive buff to their HP. They are child's play for a single person to destroy, and it is far easier and logical to destroy rather than hack. It should be the other way around. Destruction should always be possible but it should require several teammates working together, not one dude with about 30 seconds of shooting. |
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