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xavier zor
Abyss of Universe
2
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Posted - 2015.08.12 05:56:00 -
[31] - Quote
DUST Fiend wrote:I assure you that at the end of the day, your concerns fall on deaf ears.
And before you get there, it'll fall on a hell of a lot more ignorant ones.
yes unfortunately
Zor's double ISK service
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iKILLu osborne
T.H.I.R.D R.O.C.K
834
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Posted - 2015.08.12 06:34:00 -
[32] - Quote
What saddens me the most is ads has such a steep learning curve that most players resort to ramming instead of epic'y dogfights.
Although the biggest problem av face is the ease that infantry have to switch between an av fit and a combat fit, if there was at least a fitting time added to depots it would alleviate a lot of problems vehicle players face.
(n`-´)+Æ;;; shotgun blast yo ASs
Retired 62mil sp, z platoon vet, og shotty
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DRT 99
RAT PATROL INC. The Empire of New Eden
518
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Posted - 2015.08.12 06:58:00 -
[33] - Quote
simplest solution is to get a friend and use a regular DS. Cheaper, more durable, more accurate.
if it should take multiple people to counter a vehicle, it should take multiple people to OPERATE a vehicle |
Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.08.12 07:27:00 -
[34] - Quote
The ADS is not in a good place for several reasons.
1. ADS have no way to counter swarms. There is no way to know where the swarmer is, there is no way to tell if you have a lock on your vehicle, no knowledge of how far the missiles are from you, no data at all. If we even had these basic systems, ADS/swarm balance would be more achievable. As it is, they either aren't worth worrying about or almost guaranteed destruction. We need to have a system where we know we're under attack. And I haven't even mentioned that swarms still don't render about 50-60% of the time, but this is a bug and we shouldn't balance based on bugs.
2. Swarms are expected to have the damage to kill a tank and the speed to catch a dropship. This is absolutely imbalanced. You can't expect swarms to be the be-all-end-all of every vehicle they come against. We need to split them I to 2 types: anti-armor and anti-air. Make one with high DPS for killing tanks while being too slow to catch dropships, and the other with very fast missiles but less damage. If we turn the assault swarm launcher into the anti-air variant of swarms, we also breathe life into a practically unused weapon. Can anyone tell me the last time they saw an assault swarm in the killfeed?
3. Rattati seems to hate dropships. I don't k is why, but he is playful and snide when discussing infa try balance, but gets aggressive and snappy when talking about vehicles, especially ADS. I don't know why, but I'd love to find out someday. If he wants to prove me wrong, I'm all ears.
4. As for the Python itself, the problem is it has too little base health. The armor is fine, but it as about the same total health as the Incubus has armor health. A buff to its base shield hp would do wonders.
Over thinking, over analyzing separates the body from the mind.
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DR FEB
Corrosive Synergy No Context
183
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Posted - 2015.08.12 07:55:00 -
[35] - Quote
Poor python, always gets pushed around by everything it touches.
Closed beta vet
PLC enthusiast
"You Wan Sum?'
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Llast 326
An Arkhos
8
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Posted - 2015.08.12 09:41:00 -
[36] - Quote
Tonight I took down three ADS in one Dom matchGǪ Well kinda, I had help from a FGunner on one of them. Only one was a Python, and I was using a PLC on a Gal Scout (Don't have Swarms on this character) The Python did certainly bounce around more when it got hit. Pilot managed to stabilize in my reload time, which was unfortunate for him because my follow up shot was way easier because of it.
Common theme I am seeing from the pilots here is stability. I am pretty sure this is something that can be tweaked. Would that help enough if it was coupled with a slight HP tweak or higher resistance to Swarm damage?
MOAR Ladders
SpadeGǪ Remember your Warbarge
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Sir Snugglz
Red Star.
1
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Posted - 2015.08.12 10:20:00 -
[37] - Quote
My only argument has always been that swarms should not be able to turn 90 degrees or go around buildings. I should be able to use not only building to block swarms but other vehicles as well (placing an enemy derpship between me and the in flight swarms should hit the enemy ****).
And if you dont want to do that then make flares for these "smart" swarms.
I have always thought AV weapons were fine... Swarm damage was fair. It was just the flying mechanics of swarms that bugged me.
Derpship vet pilot
-Pro AFKing LVL 5
-Luck is just one of my skills
-Just because I make flying look easy doesn't mean it is
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Reign Omega
T.H.I.R.D R.O.C.K
1
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Posted - 2015.08.12 10:23:00 -
[38] - Quote
Sir Snugglz wrote:My only argument has always been that swarms should not be able to turn 90 degrees or go around buildings. I should be able to use not only building to block swarms but other vehicles as well (placing an enemy derpship between me and the in flight swarms should hit the enemy ****).
And if you dont want to do that then make flares for these "smart" swarms.
I have always thought AV weapons were fine... Swarm damage was fair. It was just the flying mechanics of swarms that bugged me.
Derpship vet pilot
You can take this to the bank.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!! The Incursions are back... and they're golden baby!
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CommanderBolt
KILL-EM-QUICK Rise Of Legion.
3
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Posted - 2015.08.12 12:26:00 -
[39] - Quote
The python has been UP for a long time now. However if you believe the forum goes then everything is balanced and woe is the AV player.....
Whiny little scrubs. The Python needs buffs. Notice that these 'AV' players have never and possibly will never set foot in a python to actually have a go and see what its like but they will scream "Waaahhhhhh AV is UP we need buffs nerf the ADS! Waaahhh"
Instead of a balanced well thought out approach to ADS / AV balance. You know we ***** at Judge for disappearing but he did try for a long time to show people how the ADS faired. Maybe he thought what's the point and that's why he ****** off to destiny.
"Madness how we turned our common-ground into a battle-ground.." - Essa
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Mobius Wyvern
Fatal Absolution Negative-Feedback
6
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Posted - 2015.08.12 12:36:00 -
[40] - Quote
Azel Xerath wrote:What might help is Standard, Advanced and Proto ADS's. I'd like to see the limited tier approach used with HAVs applied to all vehicles, personally.
Do you realize that if you could have a Proto Python, if you fit a Complex Shield Regulator on it the shield recharge delay drops to 1.6 seconds? The Regulators allow shield HAVs to be more competetive with armor, but their fitting requirements mean that HAVs are the only vehicle that can use them, which leaves the others high and dry in that regard.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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XEROO COOL
Fatal Absolution Negative-Feedback
1
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Posted - 2015.08.12 19:03:00 -
[41] - Quote
xavier zor wrote:Badgerr Rager wrote:To OP; you are probably a terrible pilot.. I can have three different fits on my python and survive roughly 3 AV. If you let a forge gunner hit you with just two shots, stop flying now. You need to be able to make them miss at least one and no that doesn't mean flying in a straight line back to the red line. Although I do agree the python needs a SLIGHT buff to resistance of swarms and nothing else. The main probably with python is swarms are hitting the dropship with the damage buff it should have against armour. Also the range on swarms are nearly difficult to run away from but manageable to do.. While I read countless posts about how pythons need a buff, I want you to sit back and think "is it the python or do I just blow nut sacks".... I'm going to guess the second choice.. If you have any experience in flying dropships you should already know how to move to dodge the swarms or make a forge gunner miss at least one shot. But there is no way in hell does the python need any sort of hp buff but a mere slight buff to the resistance to swarms.. Forge guns are currently balanced in my opinion and no complaints there.. My suggestion to you is stop sucking. extremely poor 0/10 but i can't expect any better from a FA.g As for dodging swarms, you have never flown a python before LMAO! Dodging a forge gun is easy work, you can't dodge swarms buddy. I don't have any problems with forge gunners, just with swarmers and rail tanks that fire enough damage to kill me in 2 seconds (the red-line ones). Please fly ADS before you go on your scrub butthurt reply rampage Bad dropship pilot is bad. But from the OP you can't expect anything less.
Swarms need either
A. physics nerf like snuggles suggested B. Tracking range nerf
The only python buff needs to be against standing structure damage...
Xeroo.Cool on Skype.
Kyle720 on PSN
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DUST Fiend
17
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Posted - 2015.08.12 19:05:00 -
[42] - Quote
CommanderBolt wrote:The python has been UP for a long time now. However if you believe the forum goes then everything is balanced and woe is the AV player.....
Whiny little scrubs. The Python needs buffs. Notice that these 'AV' players have never and possibly will never set foot in a python to actually have a go and see what its like but they will scream "Waaahhhhhh AV is UP we need buffs nerf the ADS! Waaahhh"
Instead of a balanced well thought out approach to ADS / AV balance. You know we ***** at Judge for disappearing but he did try for a long time to show people how the ADS faired. Maybe he thought what's the point and that's why he ****** off to destiny. Last I heard that was pretty much exactly why he ultimately left. CCP and CPM basically threw his feedback back in his face, like they do to pretty much an pilot, and he just got sick of it.
Still the best CPM by far, Judge is my hero
I am a beautiful space manatee, flying through the sky with the greatest of ease
Swarms everywhere.
So-bittervet
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Kinky Fat Bastard
84
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Posted - 2015.08.12 20:01:00 -
[43] - Quote
Yeah, its not like a Python can tank and rep/harden through a double damage modded ishy fg and laugh as he just fly's over to the fg'er and blaps then with his missiles.
Oh wait.... |
DUST Fiend
17
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Posted - 2015.08.12 20:11:00 -
[44] - Quote
Kinky Fat Bastard wrote:Yeah, its not like a Python can tank and rep/harden through a double damage modded ishy fg and laugh as he just fly's over to the fg'er and blaps then with his missiles.
Oh wait.... You mean the same fg that's weak vs shields? Or the shield hardener that only lasts for 20 seconds or so? Or the fact that even minimal Av damage knocks the ship around, making it difficult to shoot back a the heavy that's resistant to splash damage?
I am a beautiful space manatee, flying through the sky with the greatest of ease
Swarms everywhere.
So-bittervet
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