Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
The legend345
Negative-Feedback. Negative-Feedback
4
|
Posted - 2015.08.11 20:26:00 -
[1] - Quote
Does anyone here know how your armor / armor plates change your jump height exactly? I am wondering how the jump height is factored
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Uprising God of Tanking Oculus Rift
|
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1
|
Posted - 2015.08.11 20:30:00 -
[2] - Quote
I don't know the exact details, but the general idea is that movement speed applies a base power to your jump, then the boosters stack on that. This is why Scouts can jump but sentinels can't.
I haven't tried using a runspeed module with the jumps yet, so not sure if the modules affect the base jump.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
|
Talos Vagheitan
Ancient Exiles.
2
|
Posted - 2015.08.11 20:35:00 -
[3] - Quote
Good question. I'd like to know the answer as well
CPM Platform
|
Jotun Izalaru
Goonfeet
261
|
Posted - 2015.08.11 20:40:00 -
[4] - Quote
Dovallis Martan JenusKoll wrote:I don't know the exact details, but the general idea is that movement speed applies a base power to your jump, then the boosters stack on that. This is why Scouts can jump but sentinels can't.
I haven't tried using a runspeed module with the jumps yet, so not sure if the modules affect the base jump.
nope. heavies just straight up can't jump. increasing movement speed does nothing for jump height, different frames just have specified jump heights only modified by myrofibrils and armor plates. |
Benjamin Ciscko
Fatal Absolution Negative-Feedback
3
|
Posted - 2015.08.11 20:51:00 -
[5] - Quote
Dovallis Martan JenusKoll wrote:I don't know the exact details, but the general idea is that movement speed applies a base power to your jump, then the boosters stack on that. This is why Scouts can jump but sentinels can't.
I haven't tried using a runspeed module with the jumps yet, so not sure if the modules affect the base jump. Sentinels can jump just not as high as scouts. |
Bradric Banewolf
D3ATH CARD RUST415
1
|
Posted - 2015.08.11 20:52:00 -
[6] - Quote
Jump penalty? Where?
"Anybody order chaos?"
|
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1
|
Posted - 2015.08.11 20:53:00 -
[7] - Quote
Jotun Izalaru wrote:Dovallis Martan JenusKoll wrote:I don't know the exact details, but the general idea is that movement speed applies a base power to your jump, then the boosters stack on that. This is why Scouts can jump but sentinels can't.
I haven't tried using a runspeed module with the jumps yet, so not sure if the modules affect the base jump. nope. heavies just straight up can't jump. increasing movement speed does nothing for jump height, different frames just have specified jump heights only modified by myrofibrils and armor plates.
You haven't said I was wrong. Only that you misread what I wrote. Base power is base power. Or I miswrote what you read. meh,
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
|
ROMULUS H3X
research lab
647
|
Posted - 2015.08.11 21:01:00 -
[8] - Quote
Dovallis Martan JenusKoll wrote:I don't know the exact details, but the general idea is that movement speed applies a base power to your jump, then the boosters stack on that. This is why Scouts can jump but sentinels can't.
I haven't tried using a runspeed module with the jumps yet, so not sure if the modules affect the base jump.
Kin Cats do increase your sprint jump height very slightly.
Not walking jump height.
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
|
maybe deadcatz
the nomercs
478
|
Posted - 2015.08.11 22:35:00 -
[9] - Quote
ROMULUS H3X wrote:Dovallis Martan JenusKoll wrote:I don't know the exact details, but the general idea is that movement speed applies a base power to your jump, then the boosters stack on that. This is why Scouts can jump but sentinels can't.
I haven't tried using a runspeed module with the jumps yet, so not sure if the modules affect the base jump. Kin Cats do increase your sprint jump height very slightly. Not walking jump height.
9.64m/s can make a adv melee module seem like you're leaping at someone like a cheetah
Need a speedy bro scout? Mail me,comes with shotgun and 20 pound bag of catnip for teh clonocide.(teh fak,cannot spell)
|
CommanderBolt
KILL-EM-QUICK Rise Of Legion.
3
|
Posted - 2015.08.11 22:46:00 -
[10] - Quote
I'm assuming the myos boosts the base stat what ever that may be for a given loadout, as even 4 complex myos on a Caldari sentinel only did about what 1 would do on a scout suit in terms of additional jump height.
"Madness how we turned our common-ground into a battle-ground.." - Essa
|
|
Genral69 death
Random Gunz Rise Of Legion.
627
|
Posted - 2015.08.12 00:44:00 -
[11] - Quote
The legend345 wrote:Does anyone here know how your armor / armor plates change your jump height exactly? I am wondering how the jump height is factored It seems to me, my cal jumper can get to spots where my amarr jumper cannot. Even when using ferroscales
https://dust514.com/recruit/R6VwQe/
Sign up today to Help get you and me get free stuff
|
|
|
|
Pages: 1 :: [one page] |