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The legend345
Negative-Feedback. Negative-Feedback
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Posted - 2015.08.11 20:26:00 -
[1] - Quote
Does anyone here know how your armor / armor plates change your jump height exactly? I am wondering how the jump height is factored
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
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Posted - 2015.08.11 20:30:00 -
[2] - Quote
I don't know the exact details, but the general idea is that movement speed applies a base power to your jump, then the boosters stack on that. This is why Scouts can jump but sentinels can't.
I haven't tried using a runspeed module with the jumps yet, so not sure if the modules affect the base jump.
http://youtu.be/dtXupQg77SU
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Talos Vagheitan
Ancient Exiles.
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Posted - 2015.08.11 20:35:00 -
[3] - Quote
Good question. I'd like to know the answer as well
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Jotun Izalaru
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Posted - 2015.08.11 20:40:00 -
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Dovallis Martan JenusKoll wrote:I don't know the exact details, but the general idea is that movement speed applies a base power to your jump, then the boosters stack on that. This is why Scouts can jump but sentinels can't.
I haven't tried using a runspeed module with the jumps yet, so not sure if the modules affect the base jump.
nope. heavies just straight up can't jump. increasing movement speed does nothing for jump height, different frames just have specified jump heights only modified by myrofibrils and armor plates. |
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Benjamin Ciscko
Fatal Absolution Negative-Feedback
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Posted - 2015.08.11 20:51:00 -
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Dovallis Martan JenusKoll wrote:I don't know the exact details, but the general idea is that movement speed applies a base power to your jump, then the boosters stack on that. This is why Scouts can jump but sentinels can't.
I haven't tried using a runspeed module with the jumps yet, so not sure if the modules affect the base jump. Sentinels can jump just not as high as scouts. |
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Bradric Banewolf
D3ATH CARD RUST415
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Posted - 2015.08.11 20:52:00 -
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Jump penalty? Where?
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
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Posted - 2015.08.11 20:53:00 -
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Jotun Izalaru wrote:Dovallis Martan JenusKoll wrote:I don't know the exact details, but the general idea is that movement speed applies a base power to your jump, then the boosters stack on that. This is why Scouts can jump but sentinels can't.
I haven't tried using a runspeed module with the jumps yet, so not sure if the modules affect the base jump. nope. heavies just straight up can't jump. increasing movement speed does nothing for jump height, different frames just have specified jump heights only modified by myrofibrils and armor plates.
You haven't said I was wrong. Only that you misread what I wrote. Base power is base power. Or I miswrote what you read. meh,
http://youtu.be/dtXupQg77SU
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ROMULUS H3X
research lab
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Posted - 2015.08.11 21:01:00 -
[8] - Quote
Dovallis Martan JenusKoll wrote:I don't know the exact details, but the general idea is that movement speed applies a base power to your jump, then the boosters stack on that. This is why Scouts can jump but sentinels can't.
I haven't tried using a runspeed module with the jumps yet, so not sure if the modules affect the base jump.
Kin Cats do increase your sprint jump height very slightly.
Not walking jump height.
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maybe deadcatz
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Posted - 2015.08.11 22:35:00 -
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ROMULUS H3X wrote:Dovallis Martan JenusKoll wrote:I don't know the exact details, but the general idea is that movement speed applies a base power to your jump, then the boosters stack on that. This is why Scouts can jump but sentinels can't.
I haven't tried using a runspeed module with the jumps yet, so not sure if the modules affect the base jump. Kin Cats do increase your sprint jump height very slightly. Not walking jump height.
9.64m/s can make a adv melee module seem like you're leaping at someone like a cheetah
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CommanderBolt
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Posted - 2015.08.11 22:46:00 -
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I'm assuming the myos boosts the base stat what ever that may be for a given loadout, as even 4 complex myos on a Caldari sentinel only did about what 1 would do on a scout suit in terms of additional jump height.
"Madness how we turned our common-ground into a battle-ground.." - Essa
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Genral69 death
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Posted - 2015.08.12 00:44:00 -
[11] - Quote
The legend345 wrote:Does anyone here know how your armor / armor plates change your jump height exactly? I am wondering how the jump height is factored It seems to me, my cal jumper can get to spots where my amarr jumper cannot. Even when using ferroscales
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